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Crash while showing hit effect #420
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will take a look thx! PS.: I need to prepare that dbgmsg lib, will help I guess, but we need to get a stacktrace for windows too or it will not help that much... :/ |
as the played effect is after things happened, I hardened the code, now it will validate characters and items using the consistency list at fixed at #401 |
Crashed a few times about
|
could you paste here the output of? I spawned 30+ snakes, they hit me, I hit them (with a pickaxe, or hand or other weapons), all hiteffects shown, no crashes, using your cfg file. But I am still trying to track based on that stack. |
Haven't occurred again since merging #401 :^) |
The patch for "on death" crash was applied. I guess the
hiteffect::DrawStep()
doesn't checkentity::Exists()
at the right time (too late)? I was hitting a skeleton.My config (click here)
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