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Error: Couldn't load project data at path ".". Is the .pck file missing? #281
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I have not run into this error with burrito before. Burrito is packaged with the |
Interestingly, the previous release doesn't have this issue |
I use Tumbleweed myself and while I have never seen this error I had a lot of strange things happening before I started to build it myself. After all the official release is built on Do you get this error from the latest pre-compiled release Anyway, if you want an easy solution, I have a ready to install package for Tumbleweed. |
What! 2020 was just a few... months... ago.......... right!? In reality though, the godot package being built on an older version of ubuntu should not be a huge issue because, in theory, nothing in godot is compiled against OS libraries. It is an issue for the other binaries however because of how glibc compatibility works, which is why we intentionally use an older OS. It would be interesting to figure out what is causing this issue though in case it is something we can fix. |
Yeah you caught me being a little too dramatic. :) I can not reproduce this error on my system. I will try to reproduce this after @NiPfi tells us where he got the binary from. |
@Masgalor I took the latest release from this here GitHub page, which is Alpha 1.4 |
The version built on OBS works fine, so I'll be trying that one. Thanks for the info! |
On launching the burrito.x86_64 on my OpenSUSE Tumbleweed system, I get the following error:
As far as I could tell from looking it up, it seems to be some issue with Godot's embedded "pck" resources not being found. It might be an export issue, but it might as well require a Godot update.
Is anybody else experiencing this?
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