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rock_game_bot.js
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const TelegramBot = require('node-telegram-bot-api');
require('dotenv').config();
const bot = new TelegramBot(process.env.BOT_API, {polling: true});
const game_rock_paper_options = ["rock", "paper", "scissors", "stop_rock"];
const formatted_options = [ " rock ", " paper ", " scissors ", " waiting ", " picked " ];
const formatted_optionsdc = {
"rock": " rock ",
"paper": " paper ",
"scissors": " scissors "
}
var game_rock_paper_pvp = {};
var format_optional_text = (optional_text) => {
if(optional_text){
optional_text = " "+optional_text.slice(0,29)+" ";
while(optional_text.length < 31){
optional_text = optional_text + " ";
}
optional_text = "|"+optional_text+"|\n";
}else{
optional_text = "";
}
return optional_text;
}
var create_board = (msg,optional_text) => {
var initiator;
if(game_rock_paper_pvp[msg.from.id].initiator){
initiator = msg.from.id;
}else{
initiator = game_rock_paper_pvp[msg.from.id].oponent;
}
let my_choice;
if(game_rock_paper_pvp[initiator].current_choice){
my_choice = formatted_optionsdc[game_rock_paper_pvp[initiator].current_choice];
}else{
my_choice = formatted_options[3];
}
let oponent_choice;
if(game_rock_paper_pvp[game_rock_paper_pvp[initiator].oponent].current_choice){
oponent_choice = formatted_optionsdc[game_rock_paper_pvp[game_rock_paper_pvp[initiator].oponent].current_choice]}
else{
oponent_choice = formatted_options[3];
}
if(game_rock_paper_pvp[initiator].made_choice && ! game_rock_paper_pvp[initiator].oponent_made_choice){
my_choice = formatted_options[4];
}else if( ! game_rock_paper_pvp[initiator].made_choice && game_rock_paper_pvp[initiator].oponent_made_choice) {
oponent_choice = formatted_options[4];
}
if(!optional_text){
optional_text = game_rock_paper_pvp[initiator].last_update;
}
return "<pre>\n" +
"+-------------------------------+\n" +
"|"+game_rock_paper_pvp[initiator].name+"|"+game_rock_paper_pvp[game_rock_paper_pvp[initiator].oponent].name+"|\n" +
"+-------------------------------+\n" +
"| Round "+(function () { if(game_rock_paper_pvp[initiator].current_round < 10){ return "0"+game_rock_paper_pvp[initiator].current_round; }else{ return game_rock_paper_pvp[initiator].current_round;}})()+" |\n" +
"+-------------------------------+\n" +
"|"+my_choice+"|"+oponent_choice+"|\n" +
"+-------------------------------+\n" +
"| Choice last round |\n" +
"+-------------------------------+\n" +
"|"+game_rock_paper_pvp[initiator].choice_last_round+"|"+game_rock_paper_pvp[initiator].choice_last_round_oponent+"|\n" +
"+-------------------------------+\n" +
"| Points |\n" +
"+-------------------------------+\n" +
"| "+game_rock_paper_pvp[initiator].current_game_wins+" | "+game_rock_paper_pvp[initiator].current_game_losses+" |\n" +
"+-------------------------------+\n" +
format_optional_text(optional_text) +
"+-------------------------------+\n" +
"</pre>";
}
var start_game = (msg) => {
let create = false;
if(! Object.keys(game_rock_paper_pvp).includes(msg.from.id.toString())) {
if(! Object.keys(game_rock_paper_pvp).includes(msg.reply_to_message.from.id.toString())) {
let my_name = msg.from.first_name;
let oponent_name = msg.reply_to_message.from.first_name;
my_name = " "+my_name.slice(0,13)+" ";
oponent_name = " "+oponent_name.slice(0,13)+" ";
while(my_name.length < 15){
my_name = my_name + " ";
}
while(oponent_name.length < 15){
oponent_name = oponent_name + " ";
}
game_rock_paper_pvp[msg.from.id] = {
name: my_name,
initiator: true,
initiator_chat: msg.chat.id,
oponent: msg.reply_to_message.from.id,
made_choice: false,
oponent_made_choice: false,
playing: true,
current_choice: undefined,
current_round: 1,
current_game_wins: 0,
current_game_losses: 0,
first_to: 3,
initial_message: null,
last_update: undefined,
choice_last_round:" none ",
choice_last_round_oponent:" none "
};
game_rock_paper_pvp[msg.reply_to_message.from.id] = {
name: oponent_name,
initiator: false,
oponent: msg.from.id,
current_choice: undefined,
};
create = true;
}
}
if(create){
var options = {
reply_markup: JSON.stringify({
inline_keyboard: [
[{ text: '🗿', callback_data: 'rock' },{ text: '📄', callback_data: 'paper' },{ text: '✂️', callback_data: 'scissors' }],
[{text: 'stop', callback_data:"stop_rock"}]
]
}),
parse_mode: "HTML",
disable_web_page_preview:true
};
game_rock_paper_pvp[msg.from.id].last_update = "First to " + game_rock_paper_pvp[msg.from.id].first_to + " wins";
let output = create_board(msg,game_rock_paper_pvp[msg.from.id].last_update);
//let output = create_board(msg,"really long text really long text really long text really long text really long text really long text really long text really long text really long text");
//console.log(output);
bot.sendMessage(msg.chat.id, output, options).then( msg_return =>{
//console.log("message id is ", msg_return.message_id);
game_rock_paper_pvp[msg.from.id].initial_message = msg_return.message_id;
});
bot.deleteMessage(msg.chat.id,msg.message_id);
}
else{
bot.deleteMessage(msg.chat.id,msg.message_id);
bot.sendMessage(msg.chat.id,
"Cannot create a Game either you or "+ game_rock_paper_pvp[msg.reply_to_message.from.id].name +
" is playing someone else",
{parse_mode: "HTML", disable_web_page_preview:true});
}
}
var animate_win = (options,output,frame) => {
// 10 total frames
let animate_frame = [
"xxxxxxx-------------------------+",
"xxxxxxxxxxxxx-------------------+",
"xxxxxxxxxxxxxxxxxxx-------------+",
"xxxxxxxxxxxxxxxxxxxxxxxxxx------+",
"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"
];
let outsplit = output.split("\n");
for(let i =1; i<outsplit.length; i = i + 2){
outsplit[i] = animate_frame[frame];
}
output = outsplit.join("\n");
bot.editMessageText(output, options);
let anim_delay = Math.floor(Math.random()*(600-500+1)+500);
//console.log(frame, " delay is ", anim_delay);
frame = frame + 1;
if(frame < animate_frame.length){
setTimeout(function() {
animate_win(options,output,frame);
}, anim_delay);
}
}
var update_message = (payload) => {
if(Object.keys(game_rock_paper_pvp).includes(payload.initiator.toString())) { //try update
var options = {
reply_markup: JSON.stringify({
inline_keyboard: [
[{ text: '🗿', callback_data: 'rock' },{ text: '📄', callback_data: 'paper' },{ text: '✂️', callback_data: 'scissors' }],
[{text: 'stop', callback_data:"stop_rock"}]
]
}),
chat_id: payload.init_chat_id,
message_id: payload.init_message_id,
parse_mode: "HTML",
disable_web_page_preview:true
};
let output = create_board(payload.msg,payload.optional_text);
if(payload.game_over){
options.reply_markup = undefined;
delete game_rock_paper_pvp[game_rock_paper_pvp[payload.initiator].oponent];
delete game_rock_paper_pvp[payload.initiator];
animate_win(options,output,0);
}else{
bot.editMessageText(output, options);
}
}
}
var stop_rock_game = (msg,initiator) => {
var options = {
chat_id: game_rock_paper_pvp[initiator].initiator_chat,
message_id: game_rock_paper_pvp[initiator].initial_message,
parse_mode: "HTML",
disable_web_page_preview:true
};
let output = "<pre>" +
"+-------------------------------+\n" +
"| Game stopped by |\n" +
"| "+game_rock_paper_pvp[msg.from.id].name+" |\n" +
"+-------------------------------+\n" +
"</pre>"
delete game_rock_paper_pvp[game_rock_paper_pvp[initiator].oponent];
delete game_rock_paper_pvp[initiator];
bot.editMessageText(output, options);
return true
}
var play_game = (msg) => {
if(! Object.keys(game_rock_paper_pvp).includes(msg.from.id.toString())){
bot.answerCallbackQuery(msg.id,{text: "Game ended",show_alert: false});
}else{
//check if the player is initiator or not
var initiator;
var current_player = msg.from.id;
if(game_rock_paper_pvp[msg.from.id].initiator){
initiator = current_player;
}else{
initiator = game_rock_paper_pvp[current_player].oponent;
}
//check if stop is pressed
if(msg.data === game_rock_paper_options[3]){
return stop_rock_game(msg,initiator);
}
if(game_rock_paper_pvp[initiator].playing){
let choice_made = true;
if(initiator === current_player){
if(! game_rock_paper_pvp[initiator].made_choice){
choice_made = false;
}
}else{
if(! game_rock_paper_pvp[initiator].oponent_made_choice){
choice_made = false;
}
}
if(choice_made){
bot.answerCallbackQuery(msg.id,{text: "You already Choose this round",show_alert: false});
//already made a choice so we need to do nothing
}
else{
//if not made a choice make it now
if(msg.data === game_rock_paper_options[0]){
game_rock_paper_pvp[current_player].current_choice = game_rock_paper_options[0];
}else if(msg.data === game_rock_paper_options[1]) {
game_rock_paper_pvp[current_player].current_choice = game_rock_paper_options[1];
}else if(msg.data === game_rock_paper_options[2]) {
game_rock_paper_pvp[current_player].current_choice = game_rock_paper_options[2];
}
//now we check if both players made a choice
if(initiator === current_player){
game_rock_paper_pvp[initiator].made_choice = true;
}else{
game_rock_paper_pvp[initiator].oponent_made_choice = true;
}
if( game_rock_paper_pvp[initiator].made_choice && game_rock_paper_pvp[initiator].oponent_made_choice){
//perspective of initiator / so initiator = player
var player_choice = game_rock_paper_pvp[initiator].current_choice;
var computer_choice = game_rock_paper_pvp[game_rock_paper_pvp[initiator].oponent].current_choice;
var draw = false;
var win = false;
//game_rock_paper_options = ["rock", "paper", "scissors"];
if(computer_choice === game_rock_paper_options[0] && player_choice === game_rock_paper_options[0]){
draw = true;
}else if(computer_choice === game_rock_paper_options[1] && player_choice === game_rock_paper_options[1]){
draw = true;
}else if(computer_choice === game_rock_paper_options[2] && player_choice === game_rock_paper_options[2]){
draw = true;
}else if(computer_choice === game_rock_paper_options[0] && player_choice === game_rock_paper_options[1]){
win = true;
}else if(computer_choice === game_rock_paper_options[1] && player_choice === game_rock_paper_options[2]){
win = true;
}else if(computer_choice === game_rock_paper_options[2] && player_choice === game_rock_paper_options[0]){
win = true;
}
var output = "";
var game_over = false;
if(win){
game_rock_paper_pvp[initiator].current_game_wins = game_rock_paper_pvp[initiator].current_game_wins + 1;
//check if game won
if(game_rock_paper_pvp[initiator].current_game_wins === game_rock_paper_pvp[initiator].first_to){
game_rock_paper_pvp[initiator].playing = false;
output += "Game Won by"+game_rock_paper_pvp[initiator].name;
game_over = true;
}else{
output += "Round won by" + game_rock_paper_pvp[initiator].name;
}
}else if(draw){
//nothing really continue playing
output += "This round is a draw";
}else{ //lost
game_rock_paper_pvp[initiator].current_game_losses = game_rock_paper_pvp[initiator].current_game_losses + 1;
//check if other player won
if(game_rock_paper_pvp[initiator].current_game_losses === game_rock_paper_pvp[initiator].first_to){
game_rock_paper_pvp[initiator].playing = false;
output += "Game Won by" + game_rock_paper_pvp[game_rock_paper_pvp[initiator].oponent].name;
game_over = true;
}else {
output += "Round won by" + game_rock_paper_pvp[game_rock_paper_pvp[initiator].oponent].name;
}
}
let send_to_main_chat = game_rock_paper_pvp[initiator].initiator_chat; // this is needed cause in the last round this is gone lol
let initial_message = game_rock_paper_pvp[initiator].initial_message;
game_rock_paper_pvp[initiator].choice_last_round = formatted_optionsdc[player_choice];
game_rock_paper_pvp[initiator].choice_last_round_oponent = formatted_optionsdc[computer_choice];
if(game_rock_paper_pvp[initiator].playing){
game_rock_paper_pvp[initiator].current_round = game_rock_paper_pvp[initiator].current_round + 1;
//reset some options
game_rock_paper_pvp[initiator].made_choice = false;
game_rock_paper_pvp[initiator].oponent_made_choice = false;
game_rock_paper_pvp[initiator].current_choice = undefined;
game_rock_paper_pvp[game_rock_paper_pvp[initiator].oponent].current_choice = undefined;
game_rock_paper_pvp[initiator].last_update = output;
}
let payload = {
msg: msg,
initiator: initiator,
game_over: game_over,
init_message_id: initial_message,
init_chat_id: send_to_main_chat,
optional_text: output
};
update_message(payload);
}else{
let payload = {
msg: msg,
initiator: initiator,
game_over: false,
init_message_id: game_rock_paper_pvp[initiator].initial_message,
init_chat_id: game_rock_paper_pvp[initiator].initiator_chat,
optional_text: undefined
};
update_message(payload);
}
bot.answerCallbackQuery(msg.id);
}
}else{
bot.answerCallbackQuery(msg.id,{text: "Game ended",show_alert: false});
}
}
}
var process_message = (msg) => {
if(msg.reply_to_message){
if(msg.text.toLowerCase() === "play game rock"){
start_game(msg);
}
return true;
}
}
bot.on('callback_query', (callbackQuery) => {
const action = callbackQuery.data;
if(game_rock_paper_options.includes(action)){
play_game(callbackQuery);
}
});
bot.on('message', (msg) => {
if(msg.text){
process_message(msg);
}
});
bot.on('polling_error', (error) => {
if( error.code ){
if(error.code !== 'EFATAL'){
console.log("error code: ", error);
}
}else{
console.log("error code: ", error);
}
});