- New axis constraints for adding and moving river curve points (implemented by Winston)
- Built in Lava shader
- Improved inspector that dynamically parses built-in and custom shaders
- Curve controls for colour and transparency depth
- Improved refractions with objects in front of water removed
- Various bug fixes
- Options to control the flow based on steepness, shore distance and pressure
- Added WaterSystem node for baking global height and flow maps
- Added Buoyant node to allow Rigid Bodies to float on rivers
- Generate river meshes
- Bake flow and foam maps