@@ -975,7 +975,7 @@ def create_regions(world: World, active_locations):
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add_location_to_region (multiworld , player , active_locations , LocationName .donut_plains_2_region , LocationName .donut_plains_2_yellow_block_2 ,
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lambda state : state .has (ItemName .yellow_switch_palace , player ))
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add_location_to_region (multiworld , player , active_locations , LocationName .donut_plains_2_region , LocationName .donut_plains_2_vine_block_1 ,
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- lambda state :( ((state .has (ItemName .mario_climb , player ) and state .has (ItemName .progressive_powerup , player , 1 ) and state .has (ItemName .mario_spin_jump , player ))) or (state .has (ItemName .yoshi_activate , player ))))
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+ lambda state :( ((state .has (ItemName .mario_carry , player ) and state .has (ItemName .progressive_powerup , player , 1 ) and state .has (ItemName .mario_spin_jump , player ))) or (state .has (ItemName .yoshi_activate , player ))))
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add_location_to_region (multiworld , player , active_locations , LocationName .donut_secret_1_region , LocationName .donut_secret_1_coin_block_1 ,
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lambda state : state .has (ItemName .mario_swim , player ))
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add_location_to_region (multiworld , player , active_locations , LocationName .donut_secret_1_region , LocationName .donut_secret_1_coin_block_2 ,
@@ -1118,7 +1118,7 @@ def create_regions(world: World, active_locations):
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add_location_to_region (multiworld , player , active_locations , LocationName .chocolate_castle_region , LocationName .chocolate_castle_yellow_block_2 ,
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lambda state : (state .has (ItemName .progressive_powerup , player , 1 ) and state .has (ItemName .yellow_switch_palace , player )))
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add_location_to_region (multiworld , player , active_locations , LocationName .chocolate_castle_region , LocationName .chocolate_castle_green_block_1 ,
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- lambda state : (state .has (ItemName .progressive_powerup , player , 1 ) and state .has (ItemName .yellow_switch_palace , player )))
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+ lambda state : (state .has (ItemName .progressive_powerup , player , 1 ) and state .has (ItemName .green_switch_palace , player )))
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add_location_to_region (multiworld , player , active_locations , LocationName .chocolate_fortress_region , LocationName .chocolate_fortress_powerup_block_1 )
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add_location_to_region (multiworld , player , active_locations , LocationName .chocolate_fortress_region , LocationName .chocolate_fortress_powerup_block_2 )
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add_location_to_region (multiworld , player , active_locations , LocationName .chocolate_fortress_region , LocationName .chocolate_fortress_coin_block_1 )
@@ -1468,7 +1468,7 @@ def create_regions(world: World, active_locations):
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add_location_to_region (multiworld , player , active_locations , LocationName .forest_of_illusion_4_region , LocationName .forest_of_illusion_4_coin_block_9 )
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add_location_to_region (multiworld , player , active_locations , LocationName .forest_of_illusion_4_region , LocationName .forest_of_illusion_4_coin_block_10 )
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add_location_to_region (multiworld , player , active_locations , LocationName .forest_of_illusion_2_region , LocationName .forest_of_illusion_2_green_block_1 ,
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- lambda state : (state .has (ItemName .green_switch_palace , player ) and state .has (ItemName .mario_carry , player )))
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+ lambda state : (state .has (ItemName .green_switch_palace , player ) and state .has (ItemName .mario_swim , player )))
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add_location_to_region (multiworld , player , active_locations , LocationName .forest_of_illusion_2_region , LocationName .forest_of_illusion_2_powerup_block_1 ,
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lambda state : state .has (ItemName .mario_swim , player ))
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add_location_to_region (multiworld , player , active_locations , LocationName .forest_of_illusion_2_region , LocationName .forest_of_illusion_2_invis_coin_block_1 ,
@@ -1762,7 +1762,7 @@ def create_regions(world: World, active_locations):
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add_location_to_region (multiworld , player , active_locations , LocationName .star_road_4_region , LocationName .star_road_4_green_block_7 ,
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lambda state : (state .has (ItemName .green_switch_palace , player ) and state .has (ItemName .yoshi_activate , player ) and state .has (ItemName .mario_carry , player )))
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add_location_to_region (multiworld , player , active_locations , LocationName .star_road_4_region , LocationName .star_road_4_key_block_1 ,
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- lambda state :( ((state .has (ItemName .mario_climb , player ) and state .has (ItemName .mario_carry , player ))) or ((state .has (ItemName .green_switch_palace , player ) and state .has (ItemName .red_switch_palace , player ) and state .has (ItemName .mario_climb , player )))))
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+ lambda state :( ((state .has (ItemName .mario_carry , player ) and state .has (ItemName .yoshi_activate , player ))) or ((state .has (ItemName .green_switch_palace , player ) and state .has (ItemName .red_switch_palace , player ) and state .has (ItemName .mario_carry , player )))))
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add_location_to_region (multiworld , player , active_locations , LocationName .star_road_5_region , LocationName .star_road_5_directional_coin_block_1 )
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add_location_to_region (multiworld , player , active_locations , LocationName .star_road_5_region , LocationName .star_road_5_life_block_1 ,
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lambda state : state .has (ItemName .p_switch , player ))
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