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lines changed Original file line number Diff line number Diff line change @@ -48,9 +48,9 @@ class CV64Web(WebWorld):
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class CV64World (World ):
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"""
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- Castlevania for the Nintendo 64 is the first 3D game in the franchise. As either whip-wielding Belmont descendant
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- Reinhardt Schneider or powerful sorceress Carrie Fernandez, brave many terrifying traps and foes as you make your
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- way to Dracula's chamber and stop his rule of terror!
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+ Castlevania for the Nintendo 64 is the first 3D game in the Castlevania franchise. As either whip-wielding Belmont
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+ descendant Reinhardt Schneider or powerful sorceress Carrie Fernandez, brave many terrifying traps and foes as you
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+ make your way to Dracula's chamber and stop his rule of terror!
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"""
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game = "Castlevania 64"
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item_name_groups = {
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# Castlevania 64
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- ## Where is the settings page?
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+ ## Where is the options page?
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- The [ player settings page for this game] ( ../player-settings ) contains all the options you need to configure and export a
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+ The [ player options page for this game] ( ../player-options ) contains all the options you need to configure and export a
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config file.
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## What does randomization do to this game?
@@ -116,7 +116,7 @@ Enabling Carrie Logic will also expect the following:
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- Orb-sniping dogs through the front gates in Villa
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- Library Skip is ** NOT** logically expected on any setting . The basement hallway crack will always logically expect two Nitros
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+ Library Skip is ** NOT** logically expected by any options . The basement arena crack will always logically expect two Nitros
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and two Mandragoras even with Hard Logic on due to the possibility of wasting a pair on the upper wall, after managing
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to skip past it. And plus, the RNG manip may not even be possible after picking up all the items in the Nitro room.
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Original file line number Diff line number Diff line change @@ -28,8 +28,8 @@ the White Jewels.
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## Generating and Patching a Game
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- 1 . Create your settings file (YAML). You can make one on the
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- [ Castlevania 64 settings page] (../../../games/Castlevania 64 /player-settings ).
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+ 1 . Create your options file (YAML). You can make one on the
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+ [ Castlevania 64 options page] ( ../../../games/Castlevania%2064 /player-options ) .
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2 . Follow the general Archipelago instructions for [ generating a game] ( ../../Archipelago/setup/en#generating-a-game ) .
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This will generate an output file for you. Your patch file will have the ` .apcv64 ` file extension.
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3 . Open ` ArchipelagoLauncher.exe `
Original file line number Diff line number Diff line change @@ -337,13 +337,13 @@ class BigToss(Toggle):
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"""Makes every non-immobilizing damage source launch you as if you got hit by Behemoth's charge.
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Press A while tossed to cancel the launch momentum and avoid being thrown off ledges.
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Hold Z to have all incoming damage be treated as it normally would.
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- Any tricks that might be possible with it are NOT considered in logic on any setting ."""
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+ Any tricks that might be possible with it are NOT considered in logic by any options ."""
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display_name = "Big Toss"
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class PantherDash (Choice ):
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"""Hold C-right at any time to sprint way faster. Any tricks that might be
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- possible with it are NOT considered in logic on any setting and any boss
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+ possible with it are NOT considered in logic by any options and any boss
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fights with boss health meters, if started, are expected to be finished
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before leaving their arenas if Dracula's Condition is bosses. Jumpless will
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prevent jumping while moving at the increased speed to ensure logic cannot be broken with it."""
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