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ALTTP: Skull Woods Inverted fix (#2980)
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worlds/alttp/InvertedRegions.py

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@@ -381,8 +381,8 @@ def create_inverted_regions(world, player):
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create_dungeon_region(world, player, 'Skull Woods First Section (Top)', 'Skull Woods', ['Skull Woods - Big Chest'], ['Skull Woods First Section (Top) One-Way Path']),
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create_dungeon_region(world, player, 'Skull Woods Second Section (Drop)', 'Skull Woods', None, ['Skull Woods Second Section (Drop)']),
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create_dungeon_region(world, player, 'Skull Woods Second Section', 'Skull Woods', ['Skull Woods - Big Key Chest', 'Skull Woods - West Lobby Pot Key'], ['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)']),
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create_dungeon_region(world, player, 'Skull Woods Final Section (Entrance)', 'Skull Woods', ['Skull Woods - Bridge Room', 'Skull Woods - Spike Corner Key Drop'], ['Skull Woods Torch Room', 'Skull Woods Final Section Exit']),
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create_dungeon_region(world, player, 'Skull Woods Final Section (Mothula)', 'Skull Woods', ['Skull Woods - Boss', 'Skull Woods - Prize']),
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create_dungeon_region(world, player, 'Skull Woods Final Section (Entrance)', 'Skull Woods', ['Skull Woods - Bridge Room'], ['Skull Woods Torch Room', 'Skull Woods Final Section Exit']),
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create_dungeon_region(world, player, 'Skull Woods Final Section (Mothula)', 'Skull Woods', ['Skull Woods - Spike Corner Key Drop', 'Skull Woods - Boss', 'Skull Woods - Prize']),
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create_dungeon_region(world, player, 'Ice Palace (Entrance)', 'Ice Palace', ['Ice Palace - Jelly Key Drop', 'Ice Palace - Compass Chest'], ['Ice Palace (Second Section)', 'Ice Palace Exit']),
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create_dungeon_region(world, player, 'Ice Palace (Second Section)', 'Ice Palace', ['Ice Palace - Conveyor Key Drop'], ['Ice Palace (Main)']),
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create_dungeon_region(world, player, 'Ice Palace (Main)', 'Ice Palace', ['Ice Palace - Freezor Chest',

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