diff --git a/dist/DewardianDev-MOAR-2.7.0.zip b/dist/DewardianDev-MOAR-2.7.0.zip index 1f00368..4a971f2 100644 Binary files a/dist/DewardianDev-MOAR-2.7.0.zip and b/dist/DewardianDev-MOAR-2.7.0.zip differ diff --git a/src/Spawning/buildPmcs.ts b/src/Spawning/buildPmcs.ts index dc8b841..c5a2e81 100644 --- a/src/Spawning/buildPmcs.ts +++ b/src/Spawning/buildPmcs.ts @@ -99,7 +99,7 @@ export default function buildPmcs( "pmcUSEC", false, config.pmcWaveDistribution, - 10 + Math.round(10 * Math.random()) + 15 + Math.round(10 * Math.random()) ); const pmcBEAR = buildBotWaves( @@ -112,7 +112,7 @@ export default function buildPmcs( "pmcBEAR", false, config.pmcWaveDistribution, - 10 + Math.round(10 * Math.random()) + 15 + Math.round(10 * Math.random()) ); const pmcs = [...pmcUSEC, ...pmcBEAR]; diff --git a/src/Spawning/buildScavMarksmanWaves.ts b/src/Spawning/buildScavMarksmanWaves.ts index 5ac5b3c..935a5c7 100644 --- a/src/Spawning/buildScavMarksmanWaves.ts +++ b/src/Spawning/buildScavMarksmanWaves.ts @@ -198,7 +198,7 @@ export default function buildScavMarksmanWaves( WildSpawnType.ASSAULT, false, scavWaveDistribution, - 11 + 12 ); // Add hotzones if exist diff --git a/src/Spawning/updateSpawnLocations.ts b/src/Spawning/updateSpawnLocations.ts index 00a8c00..7884138 100644 --- a/src/Spawning/updateSpawnLocations.ts +++ b/src/Spawning/updateSpawnLocations.ts @@ -24,7 +24,7 @@ export default function updateSpawnLocations(locationList: ILocation[]) { // console.log(playerSpawns.length); const playerSpawn: ISpawnPointParam = getRandomInArray(playerSpawns); // playerSpawns[playerSpawns.length - 1] - + playerSpawn.ColliderParams._props.Radius = 1 // console.log(map, playerSpawn.Position); const spawnsToAdd = playerSpawns @@ -32,7 +32,7 @@ export default function updateSpawnLocations(locationList: ILocation[]) { .map((point, index) => ({ ...point, Categories: ["Bot"], - Infiltration: "", + // Infiltration: "", Sides: ["Savage"], CorePointId: 1, }));