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Scene needs further optimizing. The current model is approx. 24 MB large, and can be cut down.
This optimization will include removing the camera room panning animation. The center of view will thus only consist of the desk, the items on the desk as well as some objects seen in the background.
If a camera animation will be used, it will at most be a zoom-in from a close distance, only showing the desk.
Objectives:
Remove backfaces and faces that will not be rendered.
Clean up and redo UV unwrapping with optimization in mind.
Remove all items that won't be visible in the view.
Textures should at most be 2048x2048. For smaller items (comparable to a wine bottle or lamp), use 1024x1024.
Rebake lighting for all textures in the room. The scene will rely heavily on natural and properly baked lighting.
The text was updated successfully, but these errors were encountered:
Scene needs further optimizing. The current model is approx. 24 MB large, and can be cut down.
This optimization will include removing the camera room panning animation. The center of view will thus only consist of the desk, the items on the desk as well as some objects seen in the background.
If a camera animation will be used, it will at most be a zoom-in from a close distance, only showing the desk.
Objectives:
The text was updated successfully, but these errors were encountered: