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PeanutInfection.cs
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using CustomGamemode;
using Synapse.Api;
using Synapse.Api.Events.SynapseEventArguments;
using System.Linq;
namespace PeanutInfection
{
public class PeanutInfection : IGamemode
{
public string Name { get; set; }
public string Author { get; set; }
public string GitHubRepo { get; set; }
public string Version { get; set; }
public PeanutInfection()
{
Author = "AlmightyLks";
Name = "PeanutInfection";
GitHubRepo = "https://github.com/AlmightyLks/PeanutInfection";
Version = "1.0.0.0";
}
public void Start()
{
Synapse.Api.Events.EventHandler.Get.Round.SpawnPlayersEvent += Round_SpawnPlayersEvent;
Synapse.Api.Events.EventHandler.Get.Player.PlayerDeathEvent += Player_PlayerDeathEvent;
Synapse.Api.Events.EventHandler.Get.Map.LCZDecontaminationEvent += Map_LCZDecontaminationEvent;
Synapse.Api.Events.EventHandler.Get.Player.PlayerSetClassEvent += Player_PlayerSetClassEvent;
SynapseController.Server.Logger.Info("PeanutInfection Started");
}
public void End()
{
Synapse.Api.Events.EventHandler.Get.Round.SpawnPlayersEvent -= Round_SpawnPlayersEvent;
Synapse.Api.Events.EventHandler.Get.Player.PlayerDeathEvent -= Player_PlayerDeathEvent;
Synapse.Api.Events.EventHandler.Get.Map.LCZDecontaminationEvent -= Map_LCZDecontaminationEvent;
Synapse.Api.Events.EventHandler.Get.Player.PlayerSetClassEvent -= Player_PlayerSetClassEvent;
SynapseController.Server.Logger.Info("PeanutInfection Ended");
}
private void Round_SpawnPlayersEvent(SpawnPlayersEventArgs ev)
{
SynapseController.Server.Map.Round.RoundLock = true;
foreach (var player in ev.SpawnPlayers.Keys.ToArray())
ev.SpawnPlayers[player] = (int)RoleType.ClassD;
Player rndPeen = SynapseController.Server.Players[UnityEngine.Random.Range(0, SynapseController.Server.Players.Count)];
ev.SpawnPlayers[rndPeen] = (int)RoleType.Scp173;
SynapseController.Server.Map.Round.RoundLock = false;
}
private void Player_PlayerDeathEvent(PlayerDeathEventArgs ev)
{
if (ev.Victim.RoleID != 0)
ev.Victim.RoleID = (int)RoleType.Scp173;
}
private void Player_PlayerSetClassEvent(PlayerSetClassEventArgs ev)
{
if (ev.Role != RoleType.ClassD && ev.Role != RoleType.Scp173)
ev.Allow = false;
}
private void Map_LCZDecontaminationEvent(LCZDecontaminationEventArgs ev)
=> ev.Allow = false;
}
}