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[Bug]: ElevatorMod elevator blocks do not "alias" to other color elevator blocks in AE2. This results in crafting failures. #2175

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Sorbe1 opened this issue Feb 10, 2025 · 1 comment
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@Sorbe1
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Sorbe1 commented Feb 10, 2025

Possible Fixes

Yes

Modpack Version

All The Mods 10-2.34.zip

What happened?

The included recipes for ElevatorMod block show that any color ElevatorMod block can be dyed to a new color.
But in AE2, even if you allow "Substitutions Enabled" in the crafting recipe, the crafting fails if you do not have the exact matching color elevator block to redye.

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@Sorbe1 Sorbe1 added the Bug Something isn't working label Feb 10, 2025
@xtended2l
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I created following pattern with "substitutions enabled":
Image
i.e. gray elevator created from black elevator, and then just added white elevator to the system.
Launched the craft of the gray elevator, and it worked as intended:
Image
i.e. it recognizes substitution and uses white elevator instead of black one.

I'l just add, that:

  1. Your system should have at least one elevator to dye it, it will not trigger the craft of another random colored elevator by "substitution", even if you added a pattern to craft elevator of another color.
  2. The recipe will not work if you are trying to dye to the same color, because of known AE2 limitation - the recipe cannot contain ingredient which is the result at the same time.

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