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package.json
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{
"publisher": "alfish",
"name": "godot-files",
"version": "0.1.2",
"license": "Unlicense",
"displayName": "Godot Files",
"description": "Basic GDShader support, better syntax-coloring and additional features for some Godot files.",
"icon": "icon.webp",
"repository": {
"type": "git",
"url": "https://github.com/AlfishSoftware/godot-files-vscode"
},
"bugs": {
"url": "https://github.com/AlfishSoftware/godot-files-vscode/issues"
},
"sponsor": {
"url": "https://alfish.itch.io/godot-files-vscode"
},
"categories": [
"Programming Languages",
"Other"
],
"keywords": [
"godot",
"gdshader",
"gdshaderinc",
"shader",
"shading",
"gd",
"asset",
"config",
"properties",
"ini"
],
"type": "commonjs",
"main": "./dist/ExtensionEntry.js",
"browser": "./dist@web/extension.js",
"capabilities": {
"untrustedWorkspaces": {
"supported": "limited",
"description": "Only declarative features like syntax coloring are enabled on untrusted workspaces.",
"restrictedConfigurations": []
}
},
"activationEvents": [],
"contributes": {
"languages": [
{
"id": "godot-shader",
"aliases": [
"GDShader",
"Godot Shader",
"Godot Shading Language"
],
"extensions": [
".gdshader",
".gdshaderinc"
],
"filenamePatterns": [
"*.gdshader",
"*.gdshaderinc"
],
"icon": {
"dark": "./lang.gdshader/gdshader.dark.svg",
"light": "./lang.gdshader/gdshader.light.svg"
},
"mimetypes": [
"application/x-godot-shader"
],
"firstLine": "^\\s*shader_type\\s+(spatial|canvas_item|particles|sky|fog)\\s*;\\s*(//.*)?$",
"configuration": "./lang.gdshader/gdshader.language-configuration.json"
},
{
"id": "godot-project",
"aliases": [
"Godot Project Definition",
"Godot Project Properties Asset"
],
"filenames": [
"project.godot"
],
"icon": {
"dark": "./lang.gdasset/godot-project.dark.svg",
"light": "./lang.gdasset/godot-project.light.svg"
},
"mimetypes": [
"application/x-godot-project"
],
"configuration": "./lang.gdasset/gdasset.language-configuration.json"
},
{
"id": "godot-resource",
"aliases": [
"Resource Asset Definition",
"Textual Resource Properties"
],
"extensions": [
".tres",
".gdns"
],
"filenamePatterns": [
"*.tres",
"*.gdns"
],
"icon": {
"dark": "./lang.gdasset/godot-resource.dark.svg",
"light": "./lang.gdasset/godot-resource.light.svg"
},
"mimetypes": [
"application/x-godot-resource"
],
"firstLine": "^\\[gd_resource(\\s+\\w+=(\\d+|\"([^\"\\\\]|\\\\.)*\"))*\\s*\\]\\s*([;#].*)?$",
"configuration": "./lang.gdasset/gdasset.language-configuration.json"
},
{
"id": "godot-scene",
"aliases": [
"Scene Asset Definition",
"Textual Scene Properties"
],
"extensions": [
".tscn",
".escn"
],
"filenamePatterns": [
"*.[te]scn"
],
"icon": {
"dark": "./lang.gdasset/godot-scene.dark.svg",
"light": "./lang.gdasset/godot-scene.light.svg"
},
"mimetypes": [
"application/x-godot-scene"
],
"firstLine": "^\\[gd_scene(\\s+\\w+=(\\d+|\"([^\"\\\\]|\\\\.)*\"))*\\s*\\]\\s*([;#].*)?$",
"configuration": "./lang.gdasset/gdasset.language-configuration.json"
},
{
"id": "godot-asset",
"aliases": [
"Asset Properties Definition",
"Godot Asset",
"GDAsset"
],
"extensions": [
".import",
".gdnlib",
".tet",
".remap"
],
"filenames": [
"export_presets.cfg"
],
"filenamePatterns": [
"**/.godot/**/*.cfg",
"**/.godot/imported/*.md5",
"*.import",
"*.gdnlib",
"*.tet",
"*.remap"
],
"icon": {
"dark": "./lang.gdasset/godot-asset.dark.svg",
"light": "./lang.gdasset/godot-asset.light.svg"
},
"firstLine": "^\\[(remap|general|preset\\.\\d+)(\\s+\\w+=(\\d+|\"([^\"\\\\]|\\\\.)*\"))*\\s*\\]\\s*([;#].*)?$",
"configuration": "./lang.gdasset/gdasset.language-configuration.json"
},
{
"id": "godot-docs-webpage",
"filenamePatterns": [
"**/godot.docs.*:/**/*.html/*"
],
"icon": {
"dark": "./lang.godot-docs/godot-docs-webpage.color.svg",
"light": "./lang.godot-docs/godot-docs-webpage.color.svg"
}
},
{
"id": "config-definition",
"aliases": [
"Configuration Properties",
"Desktop Entry"
],
"extensions": [
".cfg",
".desktop",
".directory"
],
"filenames": [
".gitconfig"
],
"filenamePatterns": [
"**/.git/config"
],
"icon": {
"dark": "./lang.gdasset/godot-asset.dark.svg",
"light": "./lang.gdasset/godot-asset.light.svg"
},
"firstLine": "^\\[Desktop Entry\\]$",
"configuration": "./lang.config-definition/config-definition.language-configuration.json"
}
],
"grammars": [
{
"language": "godot-shader",
"scopeName": "source.gdshader.a",
"path": "./lang.gdshader/gdshader.tmLanguage.json",
"embeddedLanguages": {
"meta.embedded.block.gdscript": "gdscript",
"meta.embedded.block.csharp": "csharp",
"meta.embedded.block.cpp": "cpp",
"meta.embedded.block.gdshader": "godot-shader",
"meta.embedded.block.jsonc": "jsonc",
"meta.embedded.block.json": "json",
"meta.embedded.block.text": "plaintext"
}
},
{
"language": "config-definition",
"scopeName": "source.gdasset",
"path": "./lang.gdasset/gdasset.tmLanguage.json"
},
{
"language": "godot-asset",
"scopeName": "source.gdasset",
"path": "./lang.gdasset/gdasset.tmLanguage.json"
},
{
"language": "godot-project",
"scopeName": "source.gdasset",
"path": "./lang.gdasset/gdasset.tmLanguage.json"
},
{
"language": "godot-resource",
"scopeName": "source.gdasset",
"path": "./lang.gdasset/gdasset.tmLanguage.json",
"embeddedLanguages": {
"meta.embedded.block.gdshader": "godot-shader",
"meta.embedded.block.gdscript": "gdscript"
}
},
{
"language": "godot-scene",
"scopeName": "source.gdasset",
"path": "./lang.gdasset/gdasset.tmLanguage.json",
"embeddedLanguages": {
"meta.embedded.block.gdshader": "godot-shader",
"meta.embedded.block.gdscript": "gdscript"
}
}
],
"snippets": [
{
"language": "godot-shader",
"path": "./lang.gdshader/gdshader.code-snippets"
},
{
"language": "godot-project",
"path": "./lang.gdasset/gdasset.code-snippets"
},
{
"language": "godot-resource",
"path": "./lang.gdasset/gdasset.code-snippets"
},
{
"language": "godot-scene",
"path": "./lang.gdasset/gdasset.code-snippets"
},
{
"language": "godot-asset",
"path": "./lang.gdasset/gdasset.code-snippets"
},
{
"language": "config-definition",
"path": "./lang.config-definition/config-definition.code-snippets"
}
],
"problemMatchers": [],
"customEditors": [
{
"viewType": "godotFiles.docsBrowser",
"displayName": "Godot Documentation Browser",
"selector": [
{
"filenamePattern": "**/godot.docs.*:/**/*.html/*"
}
]
}
],
"commands": [
{
"command": "godotFiles.unlockEarlyAccess",
"category": "Godot Files",
"title": "Unlock features in early access",
"icon": "$(key)",
"enablement": "isWorkspaceTrusted"
},
{
"command": "godotFiles.openApiDocs",
"category": "Godot Files",
"title": "Open Godot API Documentation",
"icon": "$(book)",
"enablement": "isWorkspaceTrusted"
},
{
"command": "godotFiles.activeDocsPage.navigateBack",
"category": "Godot Files: Active Documentation Page",
"title": "Go Back",
"icon": "$(arrow-left)",
"enablement": "activeWebviewPanelId == 'godotFiles.docsBrowser' && godotFiles.activeDocsPage.canNavigateBack"
},
{
"command": "godotFiles.activeDocsPage.navigateForward",
"category": "Godot Files: Active Documentation Page",
"title": "Go Forward",
"icon": "$(arrow-right)",
"enablement": "activeWebviewPanelId == 'godotFiles.docsBrowser' && godotFiles.activeDocsPage.canNavigateForward"
},
{
"command": "godotFiles.activeDocsPage.reload",
"category": "Godot Files: Active Documentation Page",
"title": "Reload",
"icon": "$(refresh)",
"enablement": "activeWebviewPanelId == 'godotFiles.docsBrowser'"
},
{
"command": "godotFiles.activeDocsPage.openInBrowser",
"category": "Godot Files: Active Documentation Page",
"title": "Open in External Browser",
"icon": "$(link-external)",
"enablement": "activeWebviewPanelId == 'godotFiles.docsBrowser'"
},
{
"command": "godotFiles.activeDocsPage.findNext",
"category": "Godot Files: Active Documentation Page: Find",
"title": "Next Match",
"icon": "$(find-next-match)",
"enablement": "activeWebviewPanelId == 'godotFiles.docsBrowser' && webviewFindWidgetEnabled && !editorFocus"
},
{
"command": "godotFiles.activeDocsPage.findPrevious",
"category": "Godot Files: Active Documentation Page: Find",
"title": "Previous Match",
"icon": "$(find-previous-match)",
"enablement": "activeWebviewPanelId == 'godotFiles.docsBrowser' && webviewFindWidgetEnabled && !editorFocus"
}
],
"keybindings": [
{
"command": "godotFiles.openApiDocs",
"key": "ctrl+f1",
"mac": "alt+cmd+d",
"when": "isWorkspaceTrusted && (editorLangId =~ /^(?:gd|godot-)(?:script|shader|resource|scene|asset|project)$/ || resource =~ /\\bGodot\\b/i)"
},
{
"command": "godotFiles.activeDocsPage.navigateBack",
"key": "ctrl+[",
"mac": "cmd+[",
"when": "activeWebviewPanelId == 'godotFiles.docsBrowser' && godotFiles.activeDocsPage.canNavigateBack"
},
{
"command": "godotFiles.activeDocsPage.navigateForward",
"key": "ctrl+]",
"mac": "cmd+]",
"when": "activeWebviewPanelId == 'godotFiles.docsBrowser' && godotFiles.activeDocsPage.canNavigateForward"
},
{
"command": "godotFiles.activeDocsPage.reload",
"key": "f5",
"when": "activeWebviewPanelId == 'godotFiles.docsBrowser'"
},
{
"command": "godotFiles.activeDocsPage.openInBrowser",
"key": "alt+f5",
"when": "activeWebviewPanelId == 'godotFiles.docsBrowser'"
},
{
"command": "godotFiles.activeDocsPage.findNext",
"key": "f3",
"mac": "cmd+g",
"when": "activeWebviewPanelId == 'godotFiles.docsBrowser' && webviewFindWidgetEnabled && !editorFocus"
},
{
"command": "godotFiles.activeDocsPage.findPrevious",
"key": "shift+f3",
"mac": "shift+cmd+g",
"when": "activeWebviewPanelId == 'godotFiles.docsBrowser' && webviewFindWidgetEnabled && !editorFocus"
}
],
"menus": {
"editor/title": [
{
"command": "godotFiles.activeDocsPage.navigateBack",
"group": "navigation@1",
"when": "activeWebviewPanelId == 'godotFiles.docsBrowser' && godotFiles.activeDocsPage.canNavigateBack"
},
{
"command": "godotFiles.activeDocsPage.navigateForward",
"group": "navigation@2",
"when": "activeWebviewPanelId == 'godotFiles.docsBrowser' && godotFiles.activeDocsPage.canNavigateForward"
},
{
"command": "godotFiles.activeDocsPage.reload",
"alt": "godotFiles.activeDocsPage.openInBrowser",
"group": "navigation@3",
"when": "activeWebviewPanelId == 'godotFiles.docsBrowser'"
}
],
"extension/context": [
{
"command": "godotFiles.unlockEarlyAccess",
"when": "isWorkspaceTrusted && extension == alfish.godot-files"
}
]
},
"configurationDefaults": {
"[godot-shader]": {
"editor.links": false
}
},
"configuration": [
{
"title": "Godot Files",
"properties": {
"godotFiles.godotCachePath": {
"scope": "machine-overridable",
"type": "object",
"default": {
"win32": [
"${env:LOCALAPPDATA}/Godot/",
"~/AppData/Local/Godot/",
"${env:TEMP}/Godot/"
],
"darwin": [
"~/Library/Caches/Godot/"
],
"linux": [
"~/.cache/godot/",
"~/.var/app/org.godotengine.GodotSharp/cache/godot/",
"~/.var/app/org.godotengine.Godot3Sharp/cache/godot/",
"~/.var/app/org.godotengine.Godot/cache/godot/",
"~/.var/app/org.godotengine.Godot3/cache/godot/"
]
},
"additionalProperties": {
"type": "array",
"description": "Array of paths to Godot cache files for this platform id (as returned by NodeJS).",
"items": {
"type": "string",
"description": "A path to Godot cache files in this platform."
}
},
"markdownDescription": "Paths to Godot cache files in each platform. The defaults should work in most cases. Add a path when using a Godot installation in [self-contained mode](https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#self-contained-mode).\n\nThe keys are platform ids as returned by NodeJS: `win32` (Windows), `darwin` (macOS), `linux`.\n\nEach key maps to an array of path strings. A starting `~/` in the path is equivalent to `${userHome}/`. Substitution is also supported for `${workspaceFolder}` and `${env:VARIABLE}`. Glob patterns are *not* allowed. The order in the array doesn't matter, since all paths are always scanned to get the most recent cache file."
},
"godotFiles.documentation.viewer": {
"order": 100,
"scope": "machine-overridable",
"type": "string",
"default": "webview",
"markdownDescription": "Specifies how the [Godot Documentation](command:godotFiles.openApiDocs) is opened when online. The `godot-tools` viewer will be used when you're offline.\n\n🔒 This setting is exclusive to [early access](command:godotFiles.unlockEarlyAccess) (otherwise, only `godot-tools` will be used).",
"enum": [
"browser",
"webview",
"godot-tools"
],
"enumDescriptions": [
"Use your browser to open the documentation URL. Supports going to the specific API version.",
"Use a tab in the IDE to open the documentation website. Supports redirecting inherited members to their definition.\nNote that any future website changes could potentially break this, so use the browser instead if you notice issues.",
"Use the official godot-tools extension to open API documentation in a tab. Note that this requires the Godot Editor to be running and connected to that extension."
]
},
"godotFiles.documentation.webview.hideSidebar": {
"order": 101,
"scope": "machine",
"type": "boolean",
"default": false,
"markdownDescription": "Enable to show only the documentation content itself, hiding the navigation sidebar when loading a page (except for the home page).\n\n🔒 Applies only to the `webview` documentation viewer, which is exclusive to [early access](command:godotFiles.unlockEarlyAccess)."
},
"godotFiles.documentation.webview.keepTabs": {
"order": 101,
"scope": "machine",
"type": "boolean",
"default": false,
"markdownDescription": "Enable to always open links in a new tab; otherwise you need to hold Ctrl or ⌘ when clicking a link to open it in a new tab.\n\n🔒 Applies only to the `webview` documentation viewer, which is exclusive to [early access](command:godotFiles.unlockEarlyAccess)."
},
"godotFiles.documentation.webview.redirectInheritedMember": {
"order": 101,
"scope": "machine",
"type": "boolean",
"default": true,
"markdownDescription": "When opening a class API page in a specific member, automatically redirect a missing member until its definition is found in a base class. Even when disabled, you can still click a link manually in the warning shown atop each page to try finding the inherited member in the next parent class. Supports only properties currently.\n\n🔒 Applies only to the `webview` documentation viewer, which is exclusive to [early access](command:godotFiles.unlockEarlyAccess)."
}
}
},
{
"title": "GDAsset",
"properties": {
"godotFiles.hover.previewResource": {
"order": 0,
"scope": "language-overridable",
"type": "boolean",
"default": true,
"description": "Disable if you don't want tooltips to show an image preview of the resource or a link to it."
},
"godotFiles.clarifyReferences.class": {
"order": 200,
"scope": "language-overridable",
"type": "string",
"default": "auto",
"markdownDescription": "Show implied engine classes as inlay hints on `ExtResource(…)` and `SubResource(…)` references.",
"enum": [
"never",
"auto",
"always"
],
"enumDescriptions": [
"Disable showing these inlay hints.",
"Show inlay hints only when the class cannot be inferred from the context.",
"Always show these inlay hints."
]
},
"godotFiles.clarifyReferences.asOperator": {
"order": 201,
"scope": "language-overridable",
"type": "string",
"default": "#",
"markdownDescription": "The postfix \"as\" operator to use in inlay hints before implied engine classes.\n\nThe IDE imposes a limitation of 43 characters per line in inlay hints before collapsing text into `…`, so using a short string like `:>` (as in F#) is a good idea. If using a keyword like `as`, surround it with a space before and after it.",
"anyOf": [
{
"enum": [
"#",
":>",
" as "
],
"markdownEnumDescriptions": [
"A single `#` character, to save the most space.",
"A short symbolic operator, resembling F#. Saves space while implying `as` semantics.",
"The `as` keyword, like it's used in C# and GDScript. Longer, but accurate and self-explanatory."
]
},
{
"maxLength": 15
}
]
},
"godotFiles.clarifyReferences.filePath": {
"order": 202,
"scope": "language-overridable",
"type": "string",
"default": "minimal",
"markdownDescription": "Show implied file paths as inlay hints after `ExtResource(…)` references.",
"enum": [
"none",
"filename",
"minimal",
"exact"
],
"markdownEnumDescriptions": [
"Disable showing these inlay hints.",
"Show only the file name (with extension), even when different files have the same name.",
"Show the minimum path segments needed to have unique paths for different files, collapsing the common parents into `…/`. This means it usually shows just the file name (with extension), and parent folders are shown only as needed to distinguish files with the same name.",
"Show the path reference exactly as declared."
]
},
"godotFiles.clarifyArrays.vector": {
"order": 210,
"scope": "language-overridable",
"type": "boolean",
"default": true,
"description": "Show implied parentheses around each vector in a packed array."
},
"godotFiles.clarifyArrays.color": {
"order": 211,
"scope": "language-overridable",
"type": "boolean",
"default": false,
"description": "Show implied parentheses around each color in a packed array."
},
"godotFiles.inlineColors.single": {
"order": 220,
"scope": "language-overridable",
"type": "boolean",
"default": true,
"markdownDescription": "Show inline color decorators on `Color(…)` values."
},
"godotFiles.inlineColors.array": {
"order": 221,
"scope": "language-overridable",
"type": "boolean",
"default": true,
"description": "Show inline color decorators on color values within packed arrays."
}
}
},
{
"title": "GDShader",
"properties": {
"godotFiles.shader.analysisLevel": {
"order": 0,
"scope": "language-overridable",
"type": "string",
"default": "complete",
"markdownDescription": "Specify how far the code is analyzed. This will influence dependent features to determine what you can get, such as the type (and amount) of diagnostics (like errors and warnings), which symbols are shown on outline, etc.\n\n🔒 Applies only to GDShader language features, which is exclusive to [early access](command:godotFiles.unlockEarlyAccess). You can restrict this to disable the notification that more features are available on early access.",
"enum": [
"none",
"preprocessor",
"lexical",
"syntactical",
"complete"
],
"enumDescriptions": [
"Disable all programmatic analysis on the code. You'll still get syntax coloring.",
"Do only preprocessor analysis on the code. Only features that depend on just the preprocessor will be available, such as preprocessor errors, preprocessor sourcemapping and preprocessor symbols on outline.",
"Run the preprocessor and the lexer. Like above, but it will also give you lexical errors.",
"Run the preprocessor, then lexer and parser. Like above, but it will also give you syntax errors.",
"Run all analyzers available, thus enabling all features that you can get. Currently the same as syntactical."
]
},
"godotFiles.inactiveRegionOpacity": {
"order": 1,
"scope": "language-overridable",
"type": "number",
"minimum": 0,
"default": 0.55,
"maximum": 1,
"markdownDescription": "Control transparency of code within inactive regions, such as inside `#if…#endif` directives that evaluate to false. This feature requires an analysis level of `preprocessor` or higher.\n\n🔒 Applies only to GDShader language features, which is exclusive to [early access](command:godotFiles.unlockEarlyAccess)."
}
}
}
]
},
"devDependencies": {
"@types/vscode": "^1.95.0",
"ts-loader": "^9.5.1",
"typescript": "^5.7.2",
"webpack": "^5.96.1",
"webpack-cli": "^5.1.4"
},
"dependencies": {
"antlr4": "~4.13.2"
},
"engines": {
"vscode": "^1.95.0"
},
"scripts": {
"watch-pc": "tsc -watch -p ./src/",
"watch-web": "webpack --watch",
"compile": "npm run compile-grammars && npm run compile-pc && npm run compile-web",
"compile-grammars": "node ./dev/antlr4.mjs",
"compile-pc": "tsc -p ./src/",
"compile-web": "webpack",
"package-web": "webpack --mode production",
"open-in-browser": "npm run compile-web && vscode-test-web --quality=stable --browser=none --extensionDevelopmentPath=. .",
"vscode:prepublish": "npm run compile-grammars && npm run compile-pc && npm run package-web"
}
}