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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := src src/scenes src/scenes/title src/scenes/dialogue src/scenes/game src/scenes/gameover src/scenes/game_complete src/scenes/game/levels
DATA := data
INCLUDES := src/include src/scenes $(BUILD)
ROMFS := romfs
APP_TITLE := Bankiware
APP_DESCRIPTION := Bankiware
APP_AUTHOR := Sekibanki Inc.
APP_ICON := $(TOPDIR)/generated/icon.png
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -Og -ggdb -mword-relocations \
-ffunction-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -D__3DS__
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lcitro2d -lcitro3d -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
T3XFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.t3x)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
$(T3XFILES:.t3x=.t3x.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
$(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean all codeonly convert_textures convert_sounds
#---------------------------------------------------------------------------------
all: convert_textures convert_sounds $(BUILD)
#---------------------------------------------------------------------------------
codeonly: $(BUILD)
#---------------------------------------------------------------------------------
convert_textures:
@echo Converting textures...
@./tools/convert_textures.sh
@mkdir -p romfs/textures
@cp data/textures/*.t3x romfs/textures/
convert_sounds:
@echo Converting sounds...
@./tools/convert_sounds.sh
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
@rm -fr data/textures/*.t3x romfs/textures/*.t3x
@rm -fr romfs/sounds/*.wav
@rm -fr generated/
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
.PHONY: all
all: $(OUTPUT).3dsx $(OUTPUT).smdh
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
3dsxtool $< $@ --smdh=$(word 2,$^) --romfs=$(TOPDIR)/$(ROMFS)
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
%.shbin.o : %.v.pica
@echo $(notdir $<)
@picasso -o $(notdir $<).shbin $<
@bin2s $(notdir $<).shbin | $(AS) -o $@
@printf "extern const u8 %s[];\n" `(echo $(notdir $<) | sed -e 's/^\([0-9]\)/_\1/' -e 's/[^A-Za-z0-9_]/_/g')`_shbin > $(notdir $<)_shbin.h
@printf "extern const u32 %s_size;\n" `(echo $(notdir $<) | sed -e 's/^\([0-9]\)/_\1/' -e 's/[^A-Za-z0-9_]/_/g')`_shbin >> $(notdir $<)_shbin.h
@mkdir -p $(CURDIR)/$(BUILD)
@cp $(notdir $<)_shbin.h $(CURDIR)/$(BUILD)/
@rm $(notdir $<).shbin $(notdir $<)_shbin.h
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.t3x.o %_t3x.h : %.t3x
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------