BioRand v3.0.4 (2023-05-27)
- [Fix] RE 1, NPC randomization.
- [Fix] #374: RE 3, room 108, door sometimes unlocked without using key.
- [Fix] #400: RE 3, room 11B, glitches if entered after room 11C cutscene.
- [Fix] #403: RE 3, crash due to no weapon in inventory slot 0.
- [Fix] #404: RE 3, room 506, softlock due to no facility key.
BioRand v3.0.3 (2023-05-26)
- [Enhancement] Use targeted voice lines for NPCs that about to die.
- [Enhancement] Add some extra calm CV:X music.
- [Enhancement] RE 3, room 309, randomize crystal ball items.
- [Change] Improve BGM volume for RE 1 and RE 3.
- [Fix] RE 3, restore day/night cycle around hydrant room and first Nemesis encounter.
- [Fix] #363: RE 3, room 405, locked elevator door causes softlock.
- [Fix] #364: RE 3, room 203, cutscene does not work with different enemies.
- [Fix] #367: RE 3, room 103, crash caused by car door event.
- [Fix] #368: RE 2, unable to find key item to swap.
- [Fix] #369: RE 3, room 104, Zombie has bugged animation.
- [Fix] #372: RE 3, room 40A, crash when re-entering room.
- [Fix] #376: RE 3, room 30B, camera stuck after Nemesis encounter.
- [Fix] #378: RE 3, Jill model not replaced.
- [Fix] #379: RE 3, room 209, crash due to car door enemy.
- [Fix] #380: RE 3, room 105, crash due to NPC.
- [Fix] #381: RE 3, room 11D, crash.
- [Fix] #383: RE 3, room 500, enemies out of bounds.
- [Fix] #384: Segment created without a box room when prioritise cutscenes enabled.
- [Fix] #385: RE 2, Leon B, softlock because lighter not placed.
- [Fix] #391: RE 3, room 205, crash due to NPC.
- [Fix] #396: RE 3, room 207, camera lock when re-entering after panic event.
- [Fix] #397: RE 3, room 21A, crash if the dogs are damaged by explosive barrel.
- [Fix] #399: RE 3, room 40B, camera angle stuck after draining the fish tanks.
- [Fix] #400: RE 3, room 11B, glitches if entered after room 11C cutscene.
BioRand v3.0.2 (2023-05-16)
- [Feature] Add button to UI for starting the game.
- [Feature] RE 2, disable 'must wait for Sherry' prompt and allow more other NPCs in place of Sherry.
- [Feature] RE 2, randomize lighter/lockpick inventory item.
- [Feature] RE 2, randomize partner (Ada/Sherry) character.
- [Feature] RE 3, randomize partner (Carlos) character.
- [Enhancement] RE 3, randomize between rocket and no rocket Nemesis.
- [Enhancement] RE 2, room 100, 104, 105, 10B, 119, 204, 205, 212, 216, enable random enemy placement.
- [Change] Improve UI for shuffle default items.
- [Change] Remove a couple of short riffs from RE 1 BGM pool.
- [Change] Remove a few short riffs from RE 3 BGM pool.
- [Fix] #141: RE 1, room 302 battery lift can corrupt inventory.
- [Fix] #257: RE 2, room 60C, crash possibly due to moths.
- [Fix] #284: RE 3, room 109, fire comes back.
- [Fix] #300: RE 3, room 109, firehose cannot be used.
- [Fix] #303: RE 3, room 103, fix crash if car door bursts open.
- [Fix] #304: RE 3, room 101, crash if NPC is EM2F.
- [Fix] #305: RE 3, room 107, crash if NPC is EM67.
- [Fix] #306: RE 2, Leon A, player changes to Ada in door rando.
- [Fix] #307: RE 2, room 107, crash possibly due to moths.
- [Fix] #311: RE 1, crash when playing Rebecca due to invalid inventory.
- [Fix] #312: RE 3, room 205, restaurant door not linked.
- [Fix] #313: RE 3, room 402, bomb can detonate in door rando.
- [Fix] #314: RE 3, room 301, enemy change crashes game.
- [Fix] #315: RE 3, room 110, Nemesis crash in certain situations.
- [Fix] #320: RE 3, room 106, crash when Nemesis performs attack.
- [Fix] #328: RE 3, room 21A, crash when enemies are dogs.
- [Fix] #331: RE 2, room 501, crash possibly caused by moths.
- [Fix] #336: RE 3, room 20F, crash after Nemesis encounter.
- [Fix] #337: RE 3, room 20B, crash during Mikhail cutscene.
- [Fix] #343: RE 2, failed to generate seed when no ammo types are available.
- [Fix] #346: RE 3, room 102, crash when girl is killed.
- [Fix] #349: RE 2, room 106, out of bounds enemies active in door rando.
- [Fix] #350: RE 3, room 202, crash when car door bursts open.
- [Fix] #350: RE 3, room 204, crash on Nemesis cutscene.
- [Fix] #351: RE 3, room 40A, crash when shooting explosive.
- [Fix] #354: RE 2, room 10B, Claire A with random enemy placement crash.
- [Fix] #355: RE 3, room 105, crash when Brad is changed to Jill.
- [Fix] #357: RE 2, room 113, Leon B, Sherry to Ada can cause softlock.
- [Fix] #358: RE 2, crash when first inventory slot is not a weapon.
- [Fix] #359: RE 3, room 20E, cutscene plays with enemies in room.
- [Fix] #360: RE 2, room 21A, crash potentially caused by moths.
- [Fix] #361: RE 2, room 202, crash due to shared enemy ID for Marvin.
- [Fix] RE 2, room 202, 408, 409, 605, moths potentially crash game.
- [Fix] RE 2, room 307, last Claire line in first Sherry cutscene.
- [Fix] RE 2, room 407, moths potentially crash game.
- [Fix] RE 2, room 603, unable to push box past arm enemy.
- [Fix] RE 2, room 607, Sherry voice clips not correct actor.
- [Fix] RE 3, room 112, enemy sounds are incorrect.
- [Fix] RE 3, room 20C, Mikhail 2nd cutscene crashes.
- [Fix] Incorrect seed in log when using random player.
- [Fix] Randomization of various RE 2 voice clips.
BioRand v3.0.1 (2023-03-17)
- [Feature] RE 1, add playable characters: Enrico and Richard
- [Feature] RE 3, add NPCs: Carlos (RE3R) and Jill (RE3R)
- [Feature] RE 3, add Mikhail (RE3R) and Nikolai (RE3R) NPCs
- [Fix] #275: RE 3, room 107, crash due to Jill 2 NPC
- [Fix] #277: RE 3, room 105, crash due to bad NPC
- [Fix] #279: RE 3, room 40C, crash on entering room
- [Fix] #280: RE 3, room 11B, Carlos cutscene crash
- [Fix] #285: RE 3, room 104, crash when killing brain sucker
- [Fix] #286: RE 3, room 118, crash when killing brain sucker
- [Fix] #294: RE 3, room 307, crash due to Carlos NPC change
- [Fix] #295: RE 3, room 209, crash when car door bursts open
- [Fix] inventory colour of rifle and ink ribbons
- [Fix] RE 3, title card sound clip for JPN
- [Fix] RE 3, crash when opening first door
- [Fix] RE 3, room 208, zombie window climb cutscene crashes game
- [Fix] RE 3, room 209, gunpowder not randomized
- [Fix] RE 3, room 20A, grave digger triggered crash
- [Fix] RE 3, room 504, cutscene crash
- [Fix] room 300, 310, Jill / Carlos voices not correct
- [Fix] voice randomizer was not deterministic
- [Fix] Carlos RE3R face
BioRand v3.0.0 (2023-03-12)
- [Feature] Resident Evil 3 randomizer now implemented.
- [Enhancement] Add support for RE 2 HQ sound pack.
- [Fix] #265: RE 2, room 10D, Claire crash when entering room.
- [Fix] #273: RE 2, room 404, Claire, NPC EM5A crashes the game.
- [Fix] RE 2, adjust enemy limit for certain types based on difficulty.
- [Fix] RE 2, crash when using Claire's handgun as Carlos, Mikhail, or Murphy.
- [Fix] RE 2, room 409, cutscene crash due to Sherry NPC.
- [Fix] RE 2, room 501, using lighter crashes the game.
BioRand v2.3.0 (2023-03-05)
- [Feature] Add BGM context menu.
- [Feature] Add prioritise cutscenes option.
- [Feature] Add random player selection.
- [Enhancement] Add more title voices
- [Enhancement] Add music tracks from RE 1: Director's Cut.
- [Enhancement] Enable music tracks from RE 3.
- [Enhancement] RE 2, add Carlos, Jill, Mikhail, Murphy from RE 3 as playable characters.
- [Enhancement] RE 2, add Carlos, Jill, Mikhail, Murphy, Tyrell from RE 3 as NPCs.
- [Enhancement] RE 2, room 112 (Library) now supports random enemy placement.
- [Change] RE 1 and RE 3 save theme now retrieved from installed game.
- [Change] Rename 'Cerberus' to 'Zombie Dog' for RE 2.
- [Fix] #225: RE 1 data not found when data folder name is USA
- [Fix] #251: RE 2, room 501, Claire, crash when using lighter in flare cannon
- [Fix] #253: RE 1, room 508, MO disk placed after door that requires it
- [Fix] #258: RE 2, room 404, crash due to EM05A
- [Fix] #261: RE 2, random BGM requires RE1 installation (#262)
BioRand v2.2.2 (2023-02-10)
- [Feature] RE 2, custom player inventory faces now use .png files.
- [Feature] Add context menus to enemies and NPCs UI.
- [Enhancement] Add more links to UI.
- [Enhancement] Add progress / status indicator when generating.
- [Enhancement] RE 2, room 602, allow return to room in door rando.
- [Fix] #227: RE 2, room 203, zombie arms prevents step ladder from being pushed.
- [Fix] #228: RE 2, room 40D, crash due to partner and random enemy placement.
- [Fix] #230: Weapons in inventory also found as pick ups.
- [Fix] #231: RE 2, room 501, crash due to partner and random enemy placement.
- [Fix] #234: RE 1, room 20E, crash when enemy is Yawn.
- [Fix] #235: RE 1, no Wesker face image in inventory.
- [Fix] #237: RE 2, room 202, crash when enemies are arms.
- [Fix] #238: RE 2, random inventory double items glitch if not at top.
- [Fix] #239: RE 2, room 117, crash caused by Claire B Tyrant cutscene.
- [Fix] #241: RE 2, room 30B, freeze when NPC 0x59 is used.
- [Fix] #244: RE 2, freeze when NPC 0x59 is used for Claire scenario.
- [Fix] #245: RE 2, room 409, crash due to Sherry (0x45) as NPC.
- [Fix] #249: RE 2, room 60A, Lighter not placed before vent door.
- [Fix] RE 1, room 107, Yawn causes player to disappear.
- [Fix] RE 2, room 107, enemies out of bounds.
- [Fix] RE 2, room 20D, enemies out of bounds.
BioRand v2.2.1 (2023-02-05)
- [Feature] Allow customisation of starting weapons.
- [Feature] Allow quantity of weapons in seed to be customised.
- [Feature] Allow full enemy selection.
- [Feature] Allow full NPC selection.
- [Feature] Allow full background music selection.
- [Feature] RE 1, Rebecca, and Wesker are now playable characters.
- [Feature] RE 2, add Billy from RE 0.
- [Feature] RE 2, add Ada, Annette, Claire, Kendo, Leon, Marvin, and Sherry from RE 2 remake.
- [Feature] RE 2, add Chris, Steve, and Wesker from RE Code Veronica X.
- [Feature] RE 2, add Ashley, and Krauser from RE 4.
- [Feature] RE 2, add Chris, Sheva, and Wesker from RE 5.
- [Enhancement] RE 1, all characters can now have Enrico animations.
- [Enhancement] RE 2, Add Claire voice lines from RE:CV.
- [Enhancement] RE 2, Add walking NPCs for Enrico and Richard.
- [Enhancement] Speed up NPC generation by caching voice sample lengths and using all processors.
- [Enhancement] Support multiple conditions in custom voice filenames.
- [Enhancement] Report issue now uses a more user friendly GitHub form.
- [Change] Use QR code for seed when in game.
- [Change] Limit maximum number of certain enemy types within a single room.
- [Change] Last judgement RE2R BGM updated to include intro.
- [Change] RE 2, room 111, exclude moths from randomization pool.
- [Change] RE 2, room 603, exclude moths from randomization pool.
- [Fix] #97: RE 2, room 401, going down ladder breaks if lift is unconnected.
- [Fix] #170: UI is too tall for small screen resolutions.
- [Fix] #190: RE 2, room 402, crash when random enemy placement is enabled.
- [Fix] #191: Number of ink ribbons in seed does not reflect probability.
- [Fix] #192: Permission denied when generating seed.
- [Fix] #193: RE 2, room 501, crash when random enemy placement is enabled.
- [Fix] #197: RE 2, room 106, crash when opening door with random enemy placement enabled.
- [Fix] #198: RE 2, room 110, 10F, 111, enemies out bounds.
- [Fix] #200: RE 2, room 208, key item behind Film A document.
- [Fix] #203: RE 2, room 405, 407, 504, crash with random enemy placements.
- [Fix] #204: RE 1, room 406, item 8 can not be picked up.
- [Fix] #205: RE 2, room 113, first Claire line is not randomized correctly.
- [Fix] #206: RE 2, room 608, EM90 NPC crashes.
- [Fix] #212: RE 2, room 602, Leon B Tyrant item can be key item.
- [Fix] #214: RE 2, enemies are silent when partner is present.
- [Fix] #216: RE 1, room 10B, key item not present.
- [Fix] #219: RE 1, room 308, flamethrower randomized causing softlock.
- [Fix] #220: RE 1, room 118, items from Barry / Wesker not randomized.
- [Fix] #221: RE 1, Rebecca's invetory could be full not allowing her to pickup serum or V-Jolt.
- [Fix] RE 1, room 105, zombie cutscene not randomized.
- [Fix] RE 1, room 106, Chris voice not randomized for cutscene 2.
- [Fix] RE 1, room 405, Enrico / Richard are unsuitable for Wesker cutscene.
- [Fix] RE 2, inventory may not be randomized for scenario B.
- [Fix] Install path does not get saved.
BioRand v2.1.7 (2023-01-20)
- [Change] Remove RE 1 BGM 40 out of music rotation, too short.
- [Change] RE 2, update Regina model.
- [Fix] #137: RE 1, room 10F, Rebecca disappears after leaving potentially causing softlock.
- [Fix] #164: RE 2, room 208, enemies in safe room even when option unchecked.
- [Fix] #165: RE 1, room 400, moving statue over hole in guard house hall can crash game.
- [Fix] #168: RE 1, room 309, Barry vs. hunter crash.
- [Fix] #171: RE 2, room 10D, enemy out of bounds when random enemy position enabled.
- [Fix] #173: RE 2, room 203, softlock when Tyrant hits you off ladder.
- [Fix] #174: RE 2, room 300, confusing if cutscene plays from wrong door.
- [Fix] #175: RE 2, room 400, cutscene adds invisible wall / camera glitch.
- [Fix] #177: RE 2, room 405, crash caused by lots of tyrants.
- [Fix] #178: RE 2, room 101, crash when NPC is em90.
- [Fix] #179: RE 2, room 402, crash due to random NPC.
- [Fix] #180: RE 2, room 40E, crash when random enemy placement enabled.
- [Fix] #183: RE 1, obtaining 003 key requires helmet key.
- [Fix] #184: RE 1, room 116, broken shotgun cannot be placed.
- [Fix] #186: RE 2, room 202, Claire B crash with random enemy placements.
- [Fix] #187: RE 2, room 21B, wall unexpectedly unblocked for Leon in door rando.
- [Fix] #189: RE 2, Irons backwards animation glitches.
BioRand v2.1.6 (2023-01-15)
- [Enhancement] Add settings to control enemy quanity and whether they appear in save rooms.
- [Enhancement] Report issue with seed now inserts version info into issue body.
- [Fix] #147: RE 2, Regina inventory has yellow line artefacts.
- [Fix] #153: RE 2, room 201, crash at licker window with random enemies enabled on Claire.
- [Fix] #154: RE 2, room 200, glitch when enemy attacks during cutscene.
- [Fix] Increase volume of some BGM tracks.
- [Fix] RE 2, Alyssa inventory shows Claire.
- [Fix] RE 2, Irons, Kendo and Marvin have wonky walk animations.
- [Fix] RE 2, room 403, Leon switches to Ada when going down the lift.
- [Fix] RE 2, room 405, prevent enemy repositioning for random placement.
- [Fix] RE 2, some enemies are out of bounds when random enemy placement is enabled.
BioRand v2.1.5 (2023-01-12)
- [Feature] RE 2, Add Ada as a playable character.
- [Feature] RE 2, Add Alyssa (RE Outbreak) as a playable character and NPC.
- [Feature] RE 2, Add Jake (RE 6) as a playable character and NPC.
- [Feature] RE 2, Add Piers (RE 6) as a playable character and NPC.
- [Feature] RE 2, Add random enemy positions and quantities.
- [Feature] RE 2, Add Regina (Dino Crisis) as a playable character.
- [Feature] RE 2, Birkin / G1 can now appear with random enemy placements enabled.
- [Enhancement] Title backgrounds now have BioRand logo.
- [Fix] #124: RE 2, room 601, softlock due to partner flag in door rando.
- [Fix] #125: Random enemy placements places enemies in cutscene rooms.
- [Fix] #127: Firing the grenade launcher (explosive) crashes the game.
- [Fix] #128: Cabin key spawned in A scenario non-door rando.
- [Fix] #131: RE 2, room 404, Claire softlock when partner is not Sherry.
- [Fix] #132: RE 2, room 409, Irons invisible during Ada / Annette cutscene.
- [Fix] #142: RE 2, room 601, soft lock when door is locked.
- [Fix] #143: RE 1, room 10E, crash when dog is in closet.
- [Fix] RE 2, Hunk model..
- [Fix] RE 2, Kevin voice lines do not play.
- [Fix] RE 2, Richard PLD injured texture was incorrect.
- [Fix] RE 2, room 21B, lift is not randomized for Leon.
- [Fix] RE 2, room 40A, voices not randomized for Claire.
- [Fix] RE 2, room 611, crash when em90 is used.
- [Fix] RE 2, William, two voice lines do not play.
- [Fix] Reduce chance of duplicates in voice randomization.
- [Fix] Volume of some BGM tracks were too loud.
BioRand v2.1.4 (2023-01-07)
- [Feature] Claire / female playable characters can now use all of Leon's weapons.
- [Feature] Inventory can now be randomized for RE 2.
- [Enhancement] Add description to rebirth mod selection.
- [Enhancement] Add Josh and Doug radio voice lines from RE 5.
- [Enhancement] Add Mike radio voice lines from RE 4.
- [Enhancement] Add more Ada voice lines from RE: Umbrella Chronicles and RE: The Darkside Chronicles.
- [Enhancement] Add more Hunk voice lines from RE: Umbrella Chronicles.
- [Enhancement] Add more music tracks from RE: Code Veronica, RE 4, RE 5, RE:UC, and RE:DC.
- [Enhancement] Add more RE: Code Veronica music tracks.
- [Enhancement] Allow Leon to use Claire's handgun.
- [Enhancement] Custom voice files can now use conditions and kind. E.g.
joe-chris_radio.ogg
orjoe-nojill.ogg
. - [Enhancement] Inventory randomization can now be toggled on or off.
- [Enhancement] Speed up music randomization by utilizing all processor cores.
- [Change] Hunk model updated to be more similar to RE 2 Remake.
- [Change] Normalize volume of William's voice lines.
- [Change] Random inventories can now contain mixed herbs and ammo for the random weapon.
- [Change] RE 2, enemy ratios for easy difficulty adjusted.
- [Change] RE 2, room 106, enable back door in door randos.
- [Fix] #95: RE 2, room 614, Claire A cutscene softlocks.
- [Fix] #106: RE 1, room 502, possible softlock if cutscene plays.
- [Fix] #114: RE 2, room 409, crash when Annettee is swapped with Sherry (jacket).
- [Fix] #119: RE 1, room 203, Barry cutscene can softlock.
- [Fix] #120: RE 1, room 307, item 3 is only available if Barry is triggered.
- [Fix] #121: RE 1, room 308 Barry cutscene can crash game.
- [Fix] #122: Config button's function doesn't reflect its name.
- [Fix] #123: RE 1, room 30C, item not present.
- [Fix] RE 2, Hurt Ark and William models / textures not correct.
- [Fix] RE 2, main fuse is never placed for Leon door randos.
- [Fix] RE 2, non-door rando, scenario B key items in scenario A start area.
- [Fix] RE 2, room 20E, softlock due to item on other side of mirror.
- [Fix] RE 2, room 214, item may not be in scenario B.
- [Fix] RE 2, room 216, Leon B, enemies may be present during cutscene.
- [Fix] RE 2, room 505, Claire B cutscenes.
BioRand v2.1.3 (2023-01-02)
- [Fix] RE 2, softlock due to door change after cutscene in 60C.
BioRand 2.1.2 (2023-01-02)
- [Fix] RE 2, every seed fails in 2.1.1.
BioRand 2.1.1 (2023-01-01)
- [Feature] RE 1, implement document/item randomization for RE 1.
- [Feature] RE 2, Add more music tracks from RE 0.
- [Feature] RE 2, Add results music track from RE 5.
- [Feature] RE 2, Add Ark Thompson (RE Survivor) as a playable character and NPC.
- [Feature] RE 2, Add Kevin Ryman (RE Outbreak) as a playable character and NPC.
- [Feature] RE 2, Add Sherry Birkin as a playable character.
- [Feature] RE 2, Add William Birkin as a playable character and NPC.
- [Enhancement] Countdown/alarm music tracks now swapped with another countdown track (non-door rando only).
- [Enhancement] Reduce chance of unused rooms in door rando.
- [Enhancement] RE 1, randomize ladder in room 302 and 406.
- [Enhancement] RE 2, allow randomization of radio to any character (inc. Brad).
- [Enhancement] RE 2, enable room 101 front door in door rando.
- [Enhancement] RE 2, enable room 103 gate in door rando.
- [Enhancement] RE 2, enable room 10C middle door in door rando.
- [Enhancement] RE 2, enable room 11B in door rando.
- [Enhancement] RE 2, enable room 20E in door rando.
- [Enhancement] RE 2, enable room 400 in door rando.
- [Enhancement] RE 2, enable room 404 in door rando.
- [Enhancement] RE 2, enable room 701 in door rando (scenario A).
- [Enhancement] RE 2, force most cutscenes (regardless of scenario) to play in door rando.
- [Change] RE 1, room 20D, make clip low priority.
- [Change] RE 2, room 204, prevent confusion due to change of player position.
- [Change] RE 2, room 703, prevent confusion due to cutscene.
- [Fix] #94: RE 1, using Helmet Key before killing Plant 42 crashes the game.
- [Fix] #102: RE 1, room 405, cutscene crashes when enemies are swapped.
- [Fix] #103: RE 1, room 11A, crests are already placed in door rando.
- [Fix] #104: RE 1, room 208, dog spawn crashes the game.
- [Fix] #105: RE 1, enemy swap with tyrant 2 crashes game.
- [Fix] #107: RE 2, room 20C, 109, tyrant encouters crash the game.
- [Fix] #108: RE 2, room 307, softlock caused by swap with Irons.
- [Fix] #110: RE 2, room 110, moths crash the game.
- [Fix] RE 1, prevent Yawn 2 from spawning anywhere other than lesson room.
- [Fix] RE 2, NPC randomization in room 505.
- [Fix] RE 2, player death sound not randomized.
- [Fix] RE 2, room 216, 301, Ada NPC swap softlocks when partner flag is enabled.
- [Fix] RE 2, room 400, Sherry scream not randomized.
- [Fix] RE 2, room 404, Leon's voice not randomized.
- [Fix] RE 2, room 604, Ada's grunts not randomized.
- [Fix] RE 2, Sherry/swap height positioning in cutscenes.
BioRand v2.0.3 (2022-12-20)
- [Change] RE 1, make x-ray lab room wooden box items low priority.
- [Change] RE 2, room 205, do not randomize enemies.
- [Change] RE 2, room 309, now bi-directional for Leon and remove ladder lock.
- [Change] RE 2, room 301, allow Ben to be swapped with Irons in death cutscene.
- [Fix] #82: Room 104 items are not low priority in RE 1.
- [Fix] #86: RE 1 double doors to plant 42 room is not randomized.
- [Fix] #87: RE 1 Barry Forrest cutscene NPC rando always Barry.
- [Fix] #88: RE 1 softlock with Tyrant 1 elevator cutscene.
- [Fix] #89: RE 2 Vaccine placed in RPD in Claire B.
- [Fix] #90: Improve tooltips for door rando sliders.
- [Fix] #91: RE 1 "file is already in use by another process" error occurs.
- [Fix] RE 1, room 408, snakes are floating.
- [Fix] RE 2, room 608, sherry voice not randomized in room 608.
- [Fix] RE 2, room 115, Leon NPC not randomized for Claire B.
- [Fix] RE 2, potential softlock if manhole cover is open for Claire.
- [Fix] RE 2, room 301, softlock when swapping Ada NPC swap.
BioRand v2.0.2 (2022-12-18)
- [Change] Avoid duplicate actors in include type pool.
- [Change] Allow any NPC for Ada swap in room 300.
- [Fix] Make Barry's gift in room 203 low priority for RE 1.
- [Fix] Improve RE2 directory validation.
- [Fix] Potential issues with room 303.
- [Fix] Update model textures for damage.
- [Fix] #60: Room 409 two music tracks play.
- [Fix] #70: Killing Chimeras crashes RE 1.
- [Fix] #71: BGM tracks larger than 30 MiB crash RE 1.
- [Fix] #74: Room 60C cutscene has no randomized voice for Annette NPC.
- [Fix] #75: Chess piece not locked to clock tower to ensure G boss spawns.
- [Fix] #76: Music is replaced with ambient sounds from RE 1.
- [Fix] #77: Small key spawns with 0 quanity.
- [Fix] #81: Duplicate items when playing with "Shuffle default items".
BioRand v2.0.1 (2022-12-17)
- [Fix] opcode NOP logic not working, caused many crashes, and player swaps.
- [Fix] Annette player model.
- [Fix] RE 2 safe theme replaced with calm music instead of safe music.
BioRand v2.0.0 (2022-12-17)
- [Feature] Annette, Ben, Brad, Hunk, Irons, Kendo, Marvin are now playable characters.
- [Feature] Barry, Chris, Enrico, Jill, Rebecca, Richard, and Wesker are now playable characters.
- [Feature] Barry, Chris, Enrico, Jill, Rebecca, Richard, and Wesker can now be NPCs (requires RE1 game data).
- [Feature] Beretta now available for all male and female playable charactes.
- [Feature] Bowgun, Colt, Grenade Launcher, and Sparkshot are now available for all male playable characters.
- [Feature] Resident Evil 1 door randomizer now implemented.
- [Feature] Boss music tracks now shuffled separately from danger music tracks.
- [Feature] Additional music tracks from RE 2 remake added.
- [Feature] Music tracks can now be shuffled between Resident Evil 1 and 2.
- [Fix] #61: "You Unlocked It" Freeze at ventilation shaft.
- [Fix] #64: Room 200 rando assumed ladder was down.
- [Fix] #66: Room 216 Softlock possible when NPC is Claire or Ben.
- [Fix] #68: Room 700 for B scenario crashes in door rando.
BioRand v1.3.3 (2022-12-11)
- [Fix] Final door locked in scenario A
- [Fix] Clipped audio samples are silent when using HQ sound pack
BioRand v1.3.2 (2022-12-10)
- [Change] Some underlying logic has been changed to cater for upcoming RE1 randomizer.
- [Enhancement] Characters now avoid saying a voice line that directly mentions a character not in the room.
- [Enhancement] Improved non-key item distribution.
- [Fix] #42: Room 300 voice incorrect for Ben
- [Fix] #54: Allow alternative routes can cause softlock with Leon
- [Fix] #56: Room 504 Two BGM tracks are playing at the same time
- [Fix] #57 Lift in pump room is often in incorrect state
- [Fix] #58 Room 60E lickers can be knocked off platform
BioRand v1.3.0 (2022-12-05)
- [Feature] Add buttons to view the generation log
- [Feature] Add some extra BGM from RE4
- [Feature] Add some extra save room BGM from various RE games
- [Feature] Add visualization for enemy types
- [Enhancement] Add random chance of Brad zombies
- [Enhancement] Include Claire A vaccine related items in door randos
- [Enhancement] Do not spawn keys for unconnected doors
- [Fix] #33: Room 216 Annette swap causes softlock
- [Fix] #43: Room 21B revisiting the room in a door rando can cause incorrect camera angle
- [Fix] #44: Room 10E, 216, 500 Irons can cause cutscene softlock
- [Fix] #45: Room 20A, 20B moths crash the game
- [Fix] #46: Room 60A chute doesn't always require the lighter
- [Fix] #47: Room 40E should not be left unconnected
- [Fix] #48: Room 608, 617 play two music tracks
- [Fix] #49: Room 401 sometimes camera angle is wrong when going down ladder
- [Fix] #50: Room 40E Claire B softlock if Sherry partner flag is already set
- [Fix] #51: Room 30B Ada model glitch due to NPC swap
- [Fix] #52: Room 606 softlock due to "can't go back now" message
- [Fix] #53: Room 40A softlock caused by partner flag during aligator fight
- [Fix] Browse dialog crash if initial directory does not exist
- [Fix] Inconsistent text size on generated background
- [Change] Make documents in stars office low priorty
- [Change] Prevent plugs from spawning in room 701
- [Change] Increase chance of rooms with cutscenes being included in door randos
- [Change] Reduce chance of same NPC as player and force NPCs to be swapped to a different character
- [Change] Reduce 'S.T.A.R.S. room' desk inspection from 50 down to 5
- [Change] Rename 'Prevent soft lock' to 'Safe key placement'
BioRand v1.2.2 (2022-11-25)
- [Enhancement] Allow previously disabled locker items to be randomized
- [Enhancement] Guarantee weapons for harder enemy difficulties
- [Enhancement] Make the seed font clearer on the background
- [Enhancement] Randomize NPCs for room 702
- [Fix] #31: Room 219 unable to go through door after triggering Ben cutscene
- [Fix] #32: First licker in corridor is silent
- [Fix] #34: Item 501:2 should require the lighter
- [Fix] #35: Setting all item ratios to 0 crashes biorand and will not open again
- [Fix] #36: Room 603 radio cutscene causes incorrect camera angle in door rando
- [Fix] #38: No grenade rounds are generated
- [Fix] #39: Room 40E Claire B Sherry cutscene sometimes crashes the game
BioRand v1.2.1 (2022-11-22)
- [Feature] Add a pie chart to user interface to show item pickup distribution
- [Feature] Add version and seed info to in-game backgrounds
- [Enhancement] Allow more enemy types for Leon in room 21A
- [Fix] #22: Sparkshot pickup always has only 1% ammo
- [Fix] #23: Room 21B elevator glitches when unlocked
- [Fix] #24: Room 60C for door rando has a camera glitch
- [Fix] #25: Room 402 soft lock caused by sherry NPC switch
- [Fix] #26: Room 614 soft lock possible if document is replaced in door rando with key item
- [Fix] #27: Room 213 door rando causes Japanese translation to crash when inspecting puzzle
- [Fix] #28: Room 208 document is not randomized
- [Fix] #30: In some rooms, replaced enemies are silent
BioRand v1.2.0 (2022-11-21)
- [Feature] Add documentation link to user interface
- [Feature] Add a file integrity warning when generating a rando
- [Feature] Add an ETA to the user interface for door rando
- [Enhancement] Avoid identical seeds for both scenarios
- [Enhancement] Prevent lickers, dogs, tyrants in crowded rooms for easy enemy difficulty
- [Enhancement] Room 60A is now a bridge node.
- [Fix] #6: Hall ladder is an unlock
- [Fix] #8: Room 60A to 609 link breaks door rando
- [Fix] #9: Room 404 crash due to NPC swap
- [Fix] #10: Room 10A licker replacement enemy is not on ground
- [Fix] #11: Room 30D exiting as Claire switches player to Sherry
- [Fix] #12: Room 502 incorrect camera angle for Claire
- [Fix] #14: Room 109, 20C tyrant encounters cause camera glitches and soft lock
- [Fix] #15: Some door lock IDs were duplicated causing some doors to not require a key or randomly unlock
- [Fix] #16: Soft lock may occur when 'alternative routes' is enabled
- [Fix] #18: Room 601 soft lock due to early Sherry spawn
- [Fix] #19: Room 608 cutscene locks doors and can cause soft lock
- [Fix] #20: Room 216 Claire door rando connects blocked door causing soft lock
- [Fix] Room 409 crash due to NPC swap
- [Fix] Room 612 crash due to NPC swap
- [Fix] NPCs that did not get swapped would keep same voice lines
- [Fix] NPCs that could get swapped, always got swapped
BioRand v1.1.0 (2022-11-18)
- [Feature] Door randomization can now be enabled
- [Feature] Show more helpful error message if access is denied
- [Fix] #1: G-Virus is swapped when enabling 'Shuffle default items'
- [Fix] #2: Error is given when setting all item ratios to 0
- [Fix] #3: Room 410, NPC change can crash
- [Fix] #4: Room 301, NPC change can soft lock
- [Fix] #5: Randomize optional reverse-player sections
- [Fix] 3 small keys are now placed for Leon B
- [Fix] Randomize Fuse Case
BioRand v1.0.1 (2022-11-06)
- [Fix] Generation for game structures that do not contain a data directory.
BioRand 1.0.0 (2022-11-03)
- [Feature] First release of BioRand, with initial support for Resident Evil 2.