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parser.hpp
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#pragma once
#include "vdf_parser.hpp"
#include "optional.hpp"
class Color;
class item_t
{
public:
uint16_t id = 0;
std::string item_name;
std::wstring translated_name;
};
template <typename T = item_t>
class item_list_t
{
public:
std::vector<T> list;
virtual std::string to_string() = 0;
};
class rarity_t
{
public:
int32_t id = 0;
std::string name;
std::string Color_name;
Color Color;
};
class rarity_list_t : public item_list_t<rarity_t>
{
public:
rarity_t get_by_id(int id)
{
for (auto& rarity : list)
{
if (rarity.id == id) {
return rarity;
}
}
return list[0];
}
std::string to_string() override { return ""; }
};
class skin_t : public item_t
{
public:
int32_t rarity = 0;
};
class skin_list_t : public item_list_t<skin_t>
{
private:
std::string string_result;
public:
tl::optional<skin_t&> get_by_id(uint16_t id)
{
for (auto& skin : list) {
if (skin.id == id) {
return skin;
}
}
return tl::nullopt;
}
tl::optional<skin_t&> get_by_item_name(std::string name)
{
for (auto& skin : list) {
if (skin.item_name == name) {
return skin;
}
}
return tl::nullopt;
}
std::string to_string() override
{
if (string_result.empty())
{
for (auto& skin : list)
{
std::string str(skin.translated_name.begin(), skin.translated_name.end());
string_result += str;
string_result.append("\0");
}
string_result.append("\0");
}
return string_result;
}
};
class weapon_t : public item_t
{
public:
std::string prefab;
skin_list_t skins;
};
class weapon_list_t : public item_list_t<weapon_t>
{
private:
std::string string_result;
public:
tl::optional<weapon_t&> get_by_id(uint16_t id)
{
for (auto& weapon : list) {
if (weapon.id == id) {
return weapon;
}
}
return tl::nullopt;
}
weapon_t* idi_nahui(uint16_t id)
{
for (auto& weapon : list) {
if (weapon.id == id) {
return &weapon;
}
}
return 0;
}
tl::optional<weapon_t&> get_by_item_name(std::string name)
{
for (auto& weapon : list) {
if (weapon.item_name == name) {
return weapon;
}
}
return tl::nullopt;
}
std::string to_string() override
{
if (string_result.empty())
{
string_result = "";
for (auto& weapon : list)
{
std::string str(weapon.translated_name.begin(), weapon.translated_name.end());
string_result += str;
string_result.append("\0");
}
string_result.append("\0");
}
return string_result;
}
};
class knife_t : public item_t
{
public:
int model_player;
int model_world;
std::string model_player_path;
std::string model_world_path;
};
class knife_list_t : public item_list_t<knife_t>
{
private:
std::string string_result;
public:
tl::optional<knife_t&> get_by_id(uint16_t id)
{
for (auto& knife : list) {
if (knife.id == id) {
return knife;
}
}
return tl::nullopt;
}
std::string to_string() override
{
if (string_result.empty())
{
for (auto& knife : list)
{
std::string str(knife.translated_name.begin(), knife.translated_name.end());
string_result += str;
string_result.append("\0");
}
string_result.append("\0");
}
return string_result;
}
};
namespace parser
{
extern bool starts_with(std::string str, std::string v);
extern bool ends_with(std::string str, std::string v);
extern std::string to_lower(std::string str);
extern std::wstring to_wlower(std::wstring str);
extern vdf::document document;
extern weapon_list_t weapons;
extern knife_list_t knifes;
extern knife_list_t default_knifes;
extern rarity_list_t rarities;
extern std::vector<skin_t*> get_skins_by_name(std::string name);
extern const wchar_t* translate(std::string token);
extern bool parse_rarities();
extern bool parse_weapons();
extern bool parse_skins();
extern bool parse_knifes();
extern bool sort_weapons();
extern bool parse();
}