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rust.cs
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rust.cs
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using System;
namespace blazedumper {
public static class BaseEntity_TypeInfo
{
public const Int32 offset = 0x469E2D8;
}
public static class Facepunch_Input_TypeInfo
{
public const Int32 offset = 0x46D4AE8;
}
public static class MainCamera_TypeInfo
{
public const Int32 offset = 0x469E000;
}
public static class System_Collections_Generic_List_BaseGameMode_TypeInfo
{
public const Int32 offset = 0x46AE840;
}
public static class BaseGameMode_TypeInfo
{
public const Int32 offset = 0x46AC2F0;
}
public static class TOD_Sky_TypeInfo
{
public const Int32 offset = 0x46D45B0;
}
public static class ConsoleSystem_Index_TypeInfo
{
public const Int32 offset = 0x468A660;
}
public static class BasePlayer_TypeInfo
{
public const Int32 offset = 0x469DFD8;
}
public static class OcclusionCulling_TypeInfo
{
public const Int32 offset = 0x46ABE90;
}
public static class BaseNetworkable_TypeInfo
{
public const Int32 offset = 0x46AA1A0;
}
public static class BasePlayer
{
public const Int32 _a2cfffb2d4c67c675e0de871ea833fc65b5915e0 = 0x290; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _292545c54fb431bb7cbca698310d29d5d7ab42aa = 0x308; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _567735f842edec36e49ba400b522fd2b1f1983ac = 0x380; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _91fb974b080ae56c4a8926d8ffb9906970ef0b72 = 0x3F8; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _b174faed2ede8a7d898b6b9f874e3f5a9682a7bf = 0x470; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _8c11cb2d6f7efb874a66ac65c542fa16c6f47a97 = 0x4E8; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _18f0913b443cba94dc2f3ad07c8f9a7df02272b4 = 0x560; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _47422b611d20ca94af4b72d14f5fafcceeb09039 = 0x5D8; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _c5c3107653f7e6f48f4dc9908c5d2bdc47e6cc38 = 0x650; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _d6fe984c24523244a331d4fd5fbd41e4e090e1f6 = 0x6C8; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _f8dfc110fb66272a60a302a6ed3cf68120dcd657 = 0x740; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _e718de788ddd3b697c91eedfa3464be15909b3f9 = 0x7B8; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _74c84f63d3df4fdbaef68f05e7e9f5d04ae09bf3 = 0x830; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _6a6ea8f5a4ef7f20235b43613886dc444a0ff633 = 0x8A8; // long
public const Int32 _2234651eaf9f4195ca74d13d1bede30a902fe809 = 0x8B0; // PlayerModel
public const Int32 _466f9ad5989e9e736c56b9d4bf95c869023b20e1 = 0x8B8; // bool
public const Int32 _8ccc5b421a4356b49147941f3730d706b817c85d = 0x8B9; // bool
public const Int32 _39d74b3e5172bc82d4fd275d0a7277e4352b5a37 = 0x8C0; // PlayerVoiceRecorder
public const Int32 _0f75d82e6e7aa5eba5d291d9d0f14954c67f3c3c = 0x8C8; // PlayerVoiceSpeaker
public const Int32 _832f6f8fe1cc99d47d5754d62a0181dbb2e54bf4 = 0x8D0; // PlayerInput
public const Int32 _eedeecb1872ba9eacae4d131cfdb3ac5bed2cf97 = 0x8D8; // BaseMovement
public const Int32 _397a0581a79d92b3563cedbaacbef57f18aea4ae = 0x8E0; // BaseCollision
public const Int32 _e0bd1126c0a928b1a927bc62d261ee33874394cc = 0x8E8; // int
public const Int32 _ca89c5e81d02226d06cdbd787cf395c88b776f68 = 0x8EC; // int
public const Int32 _9d934e390027801692c593356468833ca7296311 = 0x8F0; // uint
public const Int32 _520145df59f7d5b48c58203abdb2912c3f72a1cb = 0x8F8; // GameObject
public const Int32 _48fe9603c7b23c5e287e82bfd660418fbe8fe207 = 0x900; // BaseEntity
public const Int32 _cf6dbe0271fc7d8b5691183b77212f22ebfdb013 = 0x908; // Collider
public const Int32 _a010291260725526ee186ba2d2e62af1b098a568 = 0x910; // Vector3
public const Int32 _85ece7b2914290e2884e74d5538fd62b5e675402 = 0x91C; // float
public const Int32 _37c85246ca68106ed8845507adef38cdf8210cd8 = 0x920; // bool
public const Int32 _ef49bcd3097706eb2144db4699729f414cc83120 = 0x921; // bool
public const Int32 _0648d6285fab4ecb62a6570ba429b938ee7bc87f = 0x922; // bool
public const Int32 _f68aa1368387267ca4d3a40b302bfec314e00e5c = 0x923; // bool
public const Int32 _16a38e40dbb4e73636ad01a4fe35c068f8fccc95 = 0x924; // bool
public const Int32 _28bf8d1c9afe638a19578d7a43b888f68710a1c5 = 0x925; // bool
public const Int32 _8eff6db1d0e5725a0c3118479b459835513c88d6 = 0x928; // uint
public const Int32 _59645d1afb9e52765c451a89a4a6e530247c9850 = 0x92C; // TimeSince
public const Int32 _75d53b6ababd00aa0ff3a73c6612c9ba2f155660 = 0x930; // BasePlayer.CameraMode
public const Int32 _bcd5695cebf09c24624fb5b42c7586a74d87a7e7 = 0x934; // BasePlayer.CameraMode
public const Int32 _2be6910b2d67597d6484693181a08ad70328c562 = 0x938; // Vector3
public const Int32 _1268ea81a25e467058c084639589652905dc2460 = 0x944; // Vector3
public const Int32 _2ecf52d0bc2ac0ae9443c93283757866fe3785ee = 0x950; // bool
public const Int32 GestureViewModel = 0x958; // ViewModel
public const Int32 _9efcb14a5ad33eb9e393eff3be778019c4cd959f = 0x960; // RespawnInformation
public const Int32 _4735f6e586347a7e866a708830d437fb26781e62 = 0x968; // float
public const Int32 _d462392a2daf13b29b49f5c5c56db2ff619e6193 = 0x96C; // TimeSince
public const Int32 _35585d0166d91ed3826475ac3ec4161235951570 = 0x970; // RealTimeSince
public const Int32 _3c8c3da71b19be49ec679edf094c0f7ede01ae78 = 0x974; // float
public const Int32 _ff3337351a9267284161e4bb492d09d2555fb4c2 = 0x978; // float
public const Int32 _9f159bcbd0955be3705d71286d527463485038df = 0x97C; // float
public const Int32 _1c7e2e2dfdb3c0872b2e091c6505ae1377703ec1 = 0x980; // %6af134ffbd68e4c9800742bef6bc0040ada4afaa
public const Int32 _87a3a440391d58727331ec1f5d1f9b7d51901fd0 = 0x988; // Vector3
public const Int32 _01a0f37ec8533629de001099e5b72783d582f7eb = 0x994; // bool
public const Int32 _a04535fad60b9bfccf604d69b715231213e9f614 = 0x9A0; // Queue<string>
public const Int32 gestureList = 0x9A8; // GestureCollection
public const Int32 _a4a88d3163b107567bffa53c106f28cb8aa26c64 = 0x9B0; // TimeUntil
public const Int32 _1bd2a6718fba6a19b0b967e5fe21217b565bd884 = 0x9B4; // TimeSince
public const Int32 _f5f489cbecd2e88f269bc8e9328ffaebc08d39b6 = 0x9B8; // GestureConfig
public const Int32 _b7598feb13bb1a2d5955c5f2f143bc82dfd9348d = 0x9C0; // HeldEntity
public const Int32 _348b6770bb19dc208092423980f7289da8150b08 = 0x9C8; // float
public const Int32 _1933d41e52bc15cebfaf6ae1dcae2d7c759ba208 = 0x9CC; // float
public const Int32 currentTeam = 0x9D0; // ulong
public const Int32 _17950e779bcc3c591a9b9b671803bf1204f1975b = 0x9D8; // PlayerTeam
public const Int32 _57eded5694959459932c806e804cd9dea0ea429f = 0x9E0; // ListHashSet<ulong>
public const Int32 _80c5b553b5da8b6da1562227851aa96228c495c1 = 0x9E8; // float
public const Int32 _d1eac569cdf32b1034cc0dc4b473065141f0384d = 0x9F0; // ulong
public const Int32 _44bb22b732180b1b549346746eca4003cb7226a2 = 0x9F8; // int
public const Int32 _4c567423d258dd4ccab0bbc87170e78121c2200b = 0xA00; // string
public const Int32 _3595428f27cf3ad920dbc6c8a2282b2aa389ca03 = 0xA08; // string
public const Int32 _3350c3be6e5728f225f4f964d91303eda38169ce = 0xA18; // List<MapNote>
public const Int32 _daf5133d6e23c3a540729e2c40b71fbe41643661 = 0xA20; // MapNote
public const Int32 _04621a6c839e5fdbd043870aace33ab3519f9fe9 = 0xA28; // bool
public const Int32 missions = 0xA30; // List<BaseMission.%d29696efe08d8f881c7852afb25aa9054c1de445>
public const Int32 _85b18a52ee6fda797f4521fb81f0b1d90bfa85fc = 0xA38; // int
public const Int32 _47206ec716ad0528afe6fcd83c91bc058d194000 = 0xA40; // ModelState
public const Int32 _2719bc2445279350c40d5d5c23cef208b2630533 = 0xA48; // %ad5776c9de79bfabb374476a9309ebaa2905d9a6
public const Int32 _dc3c5b1d75e1f53ada495fb271e7efcd5cf83ea2 = 0xA58; // float
public const Int32 _0d46f5af3d0d7fddd579588749808398521f4bd2 = 0xA5C; // bool
public const Int32 PetEntity = 0xA60; // BaseEntity
public const Int32 _6e46fd7807c031bdacd214834e4f969afc5f7f40 = 0xA68; // float
public const Int32 _e3451ada1ddc14125a017d3664e95fc3216ba98b = 0xA6C; // uint
public const Int32 _15879b3688d4902fc2fb17e72dbe2f8a2ebd039c = 0xA70; // NetworkableId
public const Int32 _8823ada8ca2f1895b48260b47a119e6b2ce214c6 = 0xA78; // List<MapNote>
public const Int32 _21066efc19b3130217e2d2da7f5454a7ad193c19 = 0xA80; // bool
public const Int32 _9c4a97dd49d91663bb435ed5876363716cdff50f = 0xA84; // TimeSince
public const Int32 _2290917a0435e80c89571b367f436cb43a7a29de = 0xA88; // float
public const Int32 _27647fd5b358840b9b49e6ede9c001fb3eb10875 = 0xA90; // BuildingPrivlidge
public const Int32 _0ef3973e5dff91486bf72f4715b4f6d8473b124c = 0xA98; // float
public const Int32 _bbc8af85a159173c6562e4ea25443ef9e7fea066 = 0xA9C; // bool
public const Int32 _6c694eaa5dbaa369c8db922fd5de0cd9f6c3bde1 = 0xAA0; // float
public const Int32 _197b6933b0f2f02856ebec35eb7aaccc819beef5 = 0xAA4; // bool
public const Int32 _688d1fb481c441da106e23775bc25d7926ecf02d = 0xAA8; // BaseEntity
public const Int32 _df5b2169899e496b7741e7f8a76a2ec411199745 = 0xAB0; // float
public const Int32 _9af137576fb8e8b0ccf6360b1b401e20d4f1ab08 = 0xAB4; // int
public const Int32 _a690f94298aa68aeeea78d4af5a668b78c45d868 = 0xAB8; // TimeSince
public const Int32 _e777f0a884e972dcfaeecea8a542ed068947bf05 = 0xABC; // float
public const Int32 _804bb8a2890d7f7a20d1d05caf541b1699706f4b = 0xAC0; // float
public const Int32 _31308e538a0cedd125ccfb87cfa31bc075ad9e24 = 0xAC8; // Stopwatch
public const Int32 _11f2fc96c1914953c990de19307211ae7dab0011 = 0xAD0; // PlayerTick
public const Int32 _329a8a98c253ab1276c2664ee01076daee065d8d = 0xAD8; // BasePlayer.TutorialItemAllowance
public const Int32 _cd1f6bb794f00d568b2fbebccbfa09b0b945ee4b = 0xADC; // float
public const Int32 _28527ca9e0e87c5c9ed2febc05eaa15f4a84b0d0 = 0xAE0; // float
public const Int32 _b02bb9c34972bf9d785d34418df290f0b99e8ddd = 0xAE4; // float
public const Int32 _7926e1b8141a088dec76f45e58ded8164fd01cfa = 0xAE8; // bool
public const Int32 fallDamageEffect = 0xAF0; // GameObjectRef
public const Int32 drownEffect = 0xAF8; // GameObjectRef
public const Int32 playerFlags = 0xB00; // BasePlayer.PlayerFlags
public const Int32 _4137885ff23fde3f0d837e07f4acff6e6e662bd1 = 0xB08; // %07e9ef770185b8ad56f02e2732c8583d0363f11a<PlayerEyes>
public const Int32 _bdfbcab4cf0bf4eb14da7e10c52abbb9bb210dcb = 0xB10; // %07e9ef770185b8ad56f02e2732c8583d0363f11a<PlayerInventory>
public const Int32 _e28365e8ab967bc238da74ff36aa6a0d4f8a6eff = 0xB18; // PlayerBlueprints
public const Int32 _cc3dbf177b6872a76c45445efdae77f846f91420 = 0xB20; // PlayerMetabolism
public const Int32 _437b8ec9ee6695c54422534e0e86d35372489fbf = 0xB28; // PlayerModifiers
public const Int32 _ee2e13a68c8883031bb2f886ccb1972219a4eeca = 0xB30; // %07e9ef770185b8ad56f02e2732c8583d0363f11a<CapsuleCollider>
public const Int32 _b4ad95e73938cf43f742cc7300bca66fd2be9367 = 0xB38; // %e18719ef9df4bbecb1f611364c918c690d954162
public const Int32 _c43df4a2c4ad5f85775ababfa246ec73e3c47e7a = 0xB40; // Rigidbody
public const Int32 _bc66d9a8e5183bc97b34debfe0c3a76d85831403 = 0xB50; // string
public const Int32 _b468cddd8fa156cac7b2569f20e0a01a23024e3a = 0xB58; // int
public const Int32 _934b4586ffb4ed8ced34397369b403138f8035ac = 0xB5C; // int
public const Int32 _f6b1bf168e8249a3487b88c8a26c8fa1691a1ace = 0xB60; // string
public const Int32 _7c02b5d52d1cd06000e867515569a2c0ccc8617b = 0xB68; // string
public const Int32 _473bdb19fbf8117e5d62524ecfcaaa49ba9a0a6e = 0xB70; // BasePlayer.CapsuleColliderInfo
public const Int32 _fb75b1caff7a639b1cc45bc04a1174efbb13e61a = 0xB84; // BasePlayer.CapsuleColliderInfo
public const Int32 _4602a08923e3343c47aaf1061b865b32888b7b1e = 0xB98; // BasePlayer.CapsuleColliderInfo
public const Int32 _d313a4b381230753df1e730179b8c9f574c5effa = 0xBAC; // BasePlayer.CapsuleColliderInfo
public const Int32 _ed6b36204f406c1962ff3bf1b93a9865a4b705e1 = 0xBC0; // ProtectionProperties
public const Int32 _be6b6cbe6630d7d0d0dd0b19562593b57b0ebe02 = 0xBC8; // float
public const Int32 _f181a77c6ce95fd300602a6f848617fd7b72db81 = 0xBCC; // float
public const Int32 weaponMoveSpeedScale = 0xBD0; // float
public const Int32 clothingBlocksAiming = 0xBD4; // bool
public const Int32 clothingMoveSpeedReduction = 0xBD8; // float
public const Int32 clothingWaterSpeedBonus = 0xBDC; // float
public const Int32 clothingAccuracyBonus = 0xBE0; // float
public const Int32 equippingBlocked = 0xBE4; // bool
public const Int32 eggVision = 0xBE8; // float
public const Int32 _ac20f8c0cd6a9e150f5d100286e6938d0460dc30 = 0xBF0; // PhoneController
public const Int32 designingAIEntity = 0xBF8; // BaseEntity
}
public static class BaseEntity
{
public const Int32 _078fc24cd9b43488a28e376c4b8bdd8a2e8916aa = 0x80; // Ragdoll
public const Int32 _6ca57d4fb041f852ea3a1143a200e0e61ff754a4 = 0x88; // %0cdfa01e85aa7d3c21ec0cf820144eef8bc54b10
public const Int32 _4e42d5fbf2e10ff0a952de9d02993f71087ccc05 = 0x90; // float
public const Int32 _ce477e9a2351bae81be7604162749d4d757aa760 = 0x98; // List<%6d8cf3a8addc14103d92a69f88418ace3b5dd02d>
public const Int32 bounds = 0xA0; // Bounds
public const Int32 impactEffect = 0xB8; // GameObjectRef
public const Int32 enableSaving = 0xC0; // bool
public const Int32 syncPosition = 0xC1; // bool
public const Int32 model = 0xC8; // Model
public const Int32 flags = 0xD0; // BaseEntity.Flags
public const Int32 _ee2e657c50a196cdecb6eed0e2c1c8162db5fac0 = 0xD4; // uint
public const Int32 _20d5914b84708b5cc47a3abd0cab2db1fbec12de = 0xD8; // ulong
public const Int32 _4dd68b9f5347735382c53be5cc6b5f808d3a384d = 0xE0; // EntityComponentBase[]
public const Int32 HasBrain = 0xE8; // bool
public const Int32 _4dfce3f786455069b996724df1432d2044bd4db6 = 0xF0; // string
public const Int32 _0a82f65065239ee8eede14359eec0c18ece63bc8 = 0xF8; // ulong
public const Int32 _b303b5cf02099499afa05eea9e73b340d9d679b8 = 0x100; // uint
public const Int32 _874fcad5c7274b9a326b1650e4f2ee7c8d2cf53a = 0x108; // List<%ee9a54c921734019de972e7b08dc56424ac20ab9>
public const Int32 _5626f4980db0b01bc2b9ed6b1367f283b6464b50 = 0x110; // bool
public const Int32 _74b7b172749e9f362936c1b84a106849e987ec2b = 0x118; // List<BaseEntity.%2490e77aba3fbde35d09de199bf827a6edf6d6b0>
public const Int32 _a09a9af4c633370addf34c08f9ef54d34f81fb6d = 0x120; // Action
public const Int32 _290c1f757b77185a37010a9310a643315c0e1f15 = 0x128; // BaseEntity
public const Int32 _04e7aa1920f96964340bd34dec3560898915586c = 0x130; // ItemSkin
public const Int32 _5bc64985790e32c91f1a6a20e9901e69cc0be9ba = 0x138; // Action
public const Int32 _75c68028037d49e89d586847d83979c15c698562 = 0x140; // Action
public const Int32 _70215d4188a40d1c7d661a38b440b2ce94ec2aa9 = 0x148; // %ad5776c9de79bfabb374476a9309ebaa2905d9a6[]
public const Int32 _0263f8833fd911e7797e1e903838894336463a53 = 0x150; // List<TriggerBase>
public const Int32 _51b047524f1797fd08a3da10ac0fc09029803efc = 0x158; // bool
public const Int32 _6039aecdfcdb5a523b718b93005c02a063703932 = 0x159; // bool
public const Int32 _cb9bc2bc3b2f201fd9f303dec235e25a7aa6f750 = 0x15A; // bool
public const Int32 _e452cc207c809d949a37a9912ebd82ff6d1670b9 = 0x160; // %834582bd7133ddba4cd8312810178b26fbbed1f7
public const Int32 _ab0376a73755bbdcfdf35b9756273f1c087f83b4 = 0x180; // float
}
public static class BaseCombatEntity
{
public const Int32 _6fbb8075b49238b757fd2c5d2089e57f0ef0db60 = 0x188; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 skeletonProperties = 0x200; // SkeletonProperties
public const Int32 baseProtection = 0x208; // ProtectionProperties
public const Int32 startHealth = 0x210; // float
public const Int32 pickup = 0x218; // BaseCombatEntity.Pickup
public const Int32 repair = 0x240; // BaseCombatEntity.Repair
public const Int32 ShowHealthInfo = 0x270; // bool
public const Int32 lifestate = 0x274; // BaseCombatEntity.LifeState
public const Int32 sendsHitNotification = 0x278; // bool
public const Int32 sendsMeleeHitNotification = 0x279; // bool
public const Int32 markAttackerHostile = 0x27A; // bool
public const Int32 _2cbd30f1f46e9d49ca1c63424a6ab7bc1192afde = 0x27C; // float
public const Int32 _176865a3bb4045c8d8a003dfcb65c82d4da60b0a = 0x280; // float
public const Int32 faction = 0x284; // BaseCombatEntity.Faction
public const Int32 _859c987dc482c4391fcfa9665f5a74eab88f1b66 = 0x288; // float
public const Int32 _1eb988bf70a8a522e4112bd27f592f090406c0ee = 0x28C; // int
}
public static class BuildingPrivlidge
{
public const Int32 _e3ae128ea543d2c3323b34700f0c394b0ec27384 = 0x4A0; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _8f0de6280c5272eeb8ebdf779c359933f914d99e = 0x518; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _c72cd28f44034f3bb8215929bac19be709e2a1ec = 0x590; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _086eb6793d4ff4cec1838053294e2576aebe6057 = 0x608; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _d1a398f7b272372f64f9af91a2302e8dec838578 = 0x680; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 _bc218baf5f55199316228d6334997d5c8ac5a1bf = 0x6F8; // %6d8cf3a8addc14103d92a69f88418ace3b5dd02d
public const Int32 assignDialog = 0x770; // GameObject
public const Int32 _df7913c11d2afb84cb8691daa27ddef543dc49f6 = 0x778; // HashSet<PlayerNameID>
public const Int32 allowedConstructionItems = 0x780; // List<ItemDefinition>
public const Int32 _148e65746b78caa63d8918da87b6f28ff637cf63 = 0x788; // float
public const Int32 _ddf2030846e9a8c669bafe554119681e3ddd1afb = 0x78C; // float
public const Int32 _37439a13f01cdfdb82edbaf0ef3fb043bf431c50 = 0x790; // float
public const Int32 _79aa6c2ac1315ff214786cda35fb23fd86baf2f2 = 0x794; // bool
public const Int32 _c5f02c39875ceee7a59060172bef1c7b009daf23 = 0x795; // bool
public const Int32 _4d4e3c3413a9149ae61f8c39c98119ecf89a4861 = 0x798; // DateTime
}
public static class BaseProjectile
{
public const Int32 NoiseRadius = 0x2A0; // float
public const Int32 damageScale = 0x2A4; // float
public const Int32 distanceScale = 0x2A8; // float
public const Int32 projectileVelocityScale = 0x2AC; // float
public const Int32 automatic = 0x2B0; // bool
public const Int32 usableByTurret = 0x2B1; // bool
public const Int32 turretDamageScale = 0x2B4; // float
public const Int32 attackFX = 0x2B8; // GameObjectRef
public const Int32 silencedAttack = 0x2C0; // GameObjectRef
public const Int32 muzzleBrakeAttack = 0x2C8; // GameObjectRef
public const Int32 fireModeSound = 0x2D0; // SoundDefinition
public const Int32 MuzzlePoint = 0x2D8; // Transform
public const Int32 reloadTime = 0x2E0; // float
public const Int32 canUnloadAmmo = 0x2E4; // bool
public const Int32 primaryMagazine = 0x2E8; // BaseProjectile.Magazine
public const Int32 fractionalReload = 0x2F0; // bool
public const Int32 reloadStartDuration = 0x2F4; // float
public const Int32 reloadFractionDuration = 0x2F8; // float
public const Int32 reloadEndDuration = 0x2FC; // float
public const Int32 aimSway = 0x300; // float
public const Int32 aimSwaySpeed = 0x304; // float
public const Int32 recoil = 0x308; // RecoilProperties
public const Int32 aimconeCurve = 0x310; // AnimationCurve
public const Int32 aimCone = 0x318; // float
public const Int32 hipAimCone = 0x31C; // float
public const Int32 aimconePenaltyPerShot = 0x320; // float
public const Int32 aimConePenaltyMax = 0x324; // float
public const Int32 aimconePenaltyRecoverTime = 0x328; // float
public const Int32 aimconePenaltyRecoverDelay = 0x32C; // float
public const Int32 stancePenaltyScale = 0x330; // float
public const Int32 hasADS = 0x334; // bool
public const Int32 noAimingWhileCycling = 0x335; // bool
public const Int32 manualCycle = 0x336; // bool
public const Int32 _f11454f09c8761a97607a2e1fee8e21054c35283 = 0x337; // bool
public const Int32 _b6d634e0ca22e65d4619a9ece01c0b13f417073c = 0x338; // bool
public const Int32 _e83312d8a39a7cf96cd318ac0713e7b600e528ee = 0x339; // bool
public const Int32 useEmptyAmmoState = 0x33A; // bool
public const Int32 isBurstWeapon = 0x33B; // bool
public const Int32 canChangeFireModes = 0x33C; // bool
public const Int32 defaultOn = 0x33D; // bool
public const Int32 internalBurstRecoilScale = 0x340; // float
public const Int32 internalBurstFireRateScale = 0x344; // float
public const Int32 internalBurstAimConeScale = 0x348; // float
public const Int32 resetDuration = 0x34C; // float
public const Int32 numShotsFired = 0x350; // int
public const Int32 _8a8cce2e73d6f66fee5a050101128d18d7344975 = 0x35C; // float
public const Int32 _71b1227ca82ad3ca3d5d9623db5028e2c930119a = 0x360; // float
public const Int32 _e3a7160b7b4edd2a5eca6b8092649b72b3c294bc = 0x364; // uint
public const Int32 _e1c03aa234e1fa1a518fd2e023fa3dec996ea569 = 0x368; // float
public const Int32 _2dfbcb25ac0cd5013ff536cb750a10002a862e15 = 0x36C; // float
public const Int32 _370afff4d1e5d81536d1c07c5644c676603aa06f = 0x370; // float
public const Int32 _2b063f7e8d23801ae5404ab6314c797462f93420 = 0x374; // float
public const Int32 _f3b6550290fc0031e48a89a7e9aba39e39b1dc57 = 0x378; // bool
public const Int32 _9232e711bc0ec9c4a7ea8bcd3c585bee9a148adb = 0x37C; // TimeSince
public const Int32 _fe66d77d3ca8a95219029c32a1b7d4d50bce3c94 = 0x380; // float
public const Int32 _5961a41d114bb1c729a755eb3ac9cdf31568384e = 0x388; // float
public const Int32 _eb4f159a412890add0117b33a8dc9e9e72a9a504 = 0x390; // ItemDefinition
public const Int32 _0bf080bd3b190df342852977dc5df1c3cd6c94d7 = 0x398; // int
public const Int32 _d0cad581438bff0b72d8bb1c8260596d87479ca9 = 0x39C; // int
public const Int32 _9eb20a599437dc9fddb7841ed475eda683e4320d = 0x3A0; // int
public const Int32 _5ade7821cbf4363a996d67b35aa697e12d7b855f = 0x3A4; // bool
public const Int32 _92783f1506bee5585494321b54a21e49a552a61d = 0x3A8; // float
public const Int32 _aba01d5a27fdcd938bf3760e8754e464b916253e = 0x3AC; // bool
}
public static class Magazine
{
public const Int32 capacity = 0x18; // int
public const Int32 contents = 0x1C; // int
public const Int32 ammoType = 0x20; // ItemDefinition
public const Int32 allowPlayerReloading = 0x28; // bool
public const Int32 allowAmmoSwitching = 0x29; // bool
}
public static class PlayerInventory
{
public const Int32 _97daee21ba67e117873952f813b4ce64f73b5139 = 0x28; // %e1783dc5b0b97891683b11118d7365b8907d9184
public const Int32 _3e94a9eaed37c996dd3f7ed29be3501907edc0f8 = 0x30; // %e1783dc5b0b97891683b11118d7365b8907d9184
public const Int32 _d9038987111574d603147d7dcb4857bad2f859fb = 0x38; // %e1783dc5b0b97891683b11118d7365b8907d9184
public const Int32 crafting = 0x40; // ItemCrafter
public const Int32 loot = 0x48; // PlayerLoot
public const Int32 _d6525987a45d62e43221b233a3bc0cb1ac89cb62 = 0x50; // List<ItemIcon>
public const Int32 _89360a1fc9bccad6b18a35c57621d7a28c9d8ee6 = 0x58; // PlayerInventory.%1eb5842eb20be11c296ee4bcef4a3de6c7d8f235
public const Int32 _244e5129747c5a35a7cc744ca14b604494e4ddcb = 0x68; // List<%1ea346df49d86f99e6b41cb0049aba26f3b54024>
}
public static class PlayerModel
{
public const Int32 collision = 0x20; // BoxCollider
public const Int32 censorshipCube = 0x28; // GameObject
public const Int32 censorshipCubeBreasts = 0x30; // GameObject
public const Int32 jawBone = 0x38; // GameObject
public const Int32 neckBone = 0x40; // GameObject
public const Int32 headBone = 0x48; // GameObject
public const Int32 eyeController = 0x50; // EyeController
public const Int32 blinkController = 0x58; // EyeBlink
public const Int32 SpineBones = 0x60; // Transform[]
public const Int32 leftFootBone = 0x68; // Transform
public const Int32 rightFootBone = 0x70; // Transform
public const Int32 leftHandPropBone = 0x78; // Transform
public const Int32 rightHandPropBone = 0x80; // Transform
public const Int32 rightHandTarget = 0x88; // Vector3
public const Int32 isPreview = 0x94; // bool
public const Int32 leftHandTargetPosition = 0x98; // Vector3
public const Int32 leftHandTargetRotation = 0xA4; // Quaternion
public const Int32 rightHandTargetPosition = 0xB4; // Vector3
public const Int32 rightHandTargetRotation = 0xC0; // Quaternion
public const Int32 steeringTargetDegrees = 0xD0; // float
public const Int32 rightFootTargetPosition = 0xD4; // Vector3
public const Int32 rightFootTargetRotation = 0xE0; // Quaternion
public const Int32 leftFootTargetPosition = 0xF0; // Vector3
public const Int32 leftFootTargetRotation = 0xFC; // Quaternion
public const Int32 CinematicAnimationController = 0x110; // RuntimeAnimatorController
public const Int32 DefaultAvatar = 0x118; // Avatar
public const Int32 CinematicAvatar = 0x120; // Avatar
public const Int32 DefaultHoldType = 0x128; // RuntimeAnimatorController
public const Int32 SleepGesture = 0x130; // RuntimeAnimatorController
public const Int32 CrawlToIncapacitatedGesture = 0x138; // RuntimeAnimatorController
public const Int32 CrawlToIncapacitatedGestureHandcuff = 0x140; // RuntimeAnimatorController
public const Int32 StandToIncapacitatedGesture = 0x148; // RuntimeAnimatorController
public const Int32 _07014b38cbda5ce5538fd1c46a6590da6ada42ad = 0x150; // RuntimeAnimatorController
public const Int32 MaleSkin = 0x158; // SkinSetCollection
public const Int32 FemaleSkin = 0x160; // SkinSetCollection
public const Int32 subsurfaceProfile = 0x168; // SubsurfaceProfile
public const Int32 voiceVolume = 0x170; // float
public const Int32 skinColor = 0x174; // float
public const Int32 skinNumber = 0x178; // float
public const Int32 meshNumber = 0x17C; // float
public const Int32 hairNumber = 0x180; // float
public const Int32 skinType = 0x184; // int
public const Int32 movementSounds = 0x188; // MovementSounds
public const Int32 showSash = 0x190; // bool
public const Int32 tempPoseType = 0x194; // int
public const Int32 underwearSkin = 0x198; // uint
public const Int32 _34a400901fec19fb2ee7e63b5e1b6cc4aafa7dba = 0x1A0; // ulong
public const Int32 _88f65c1545e685638f8c0b7fa70aba67197df561 = 0x1A8; // Quaternion
public const Int32 _837e18291d32583ede3f6f12085d9c181086ff15 = 0x1B8; // Quaternion
public const Int32 _47206ec716ad0528afe6fcd83c91bc058d194000 = 0x1C8; // ModelState
public const Int32 _384fce2fe606bf1110444d3e8248926fba98676c = 0x1D0; // Vector3
public const Int32 _761f3e639932ba1190b012d1c07b34c4375dab7a = 0x1DC; // Vector3
public const Int32 _a3411e40eb4d5382a3db784f530a773aad57e8fd = 0x1E8; // Vector3
public const Int32 _59a4a451673a55bb0b6970a5e7535a36025326d3 = 0x1F4; // Vector3
public const Int32 _4ebd4f1146841edc0ca45afac82ff8b3515e5f72 = 0x200; // Quaternion
public const Int32 _d9d4f50313f3954cda8780597a806ec341e1600f = 0x210; // Quaternion
public const Int32 _6f767cb9c9446e55cb51c0845667181038aad5e1 = 0x220; // float
public const Int32 _120c41f60d54155c319373187930f46fb2e689f4 = 0x224; // Vector3
public const Int32 _c3d54437a2164ffa72c7a68012570c27f46801ec = 0x230; // Vector3
public const Int32 _379ec812b47de5e00d481bf1aa6f5ad09c698dca = 0x23C; // bool
public const Int32 _c15b9f3d7c01961b4e8017cc1dc82b42ab27394b = 0x23D; // bool
public const Int32 _c43ee242fea08116673f3dd21b8f6cefad61508d = 0x240; // uint
public const Int32 _d59f5141a11ccad88672b1a2652cc073bf61ee39 = 0x244; // bool
public const Int32 _028423b1b004836eec806a6e818a50947abdab6b = 0x248; // PlayerNameTag
public const Int32 _77c765333102e7a398b88f8db0f36284bc725ce7 = 0x250; // bool
public const Int32 _4172b0e3160f35211125ad35949638fe79725274 = 0x251; // bool
public const Int32 _82a1d3a9e7aaa45ca17b9a79a3b0ad98d6472c3d = 0x258; // SoundDefinition
public const Int32 _b0971312b34fd079d5e421a87b5f180f1de7e7cb = 0x260; // SoundDefinition
public const Int32 _9dabd02506780c9b7d4a1c37d0ccb97648561ba5 = 0x268; // bool
public const Int32 _3ec2deb745f39fd6c9dc82f6f40e52e2a494b1db = 0x270; // GestureConfig
public const Int32 _fb9721f16971d227310aa490c5edfba304c24f36 = 0x278; // bool
public const Int32 _c1988a6964641e40a6ecf1cf47b922cbd44a8866 = 0x280; // RuntimeAnimatorController
public const Int32 _64c1c1114966d84578a3e0eb8840fd55dfedf419 = 0x288; // SkinnedMultiMesh
public const Int32 _eb73ab438b17863ba161a609e2ca1cb54fe6b36e = 0x290; // Animator
public const Int32 _54ad226bb01bd54b5d7444139fe4b4d1eeeb855f = 0x298; // LODGroup
public const Int32 _d92ae8750f45f54dcd953a366ab8a15ea55ec4b1 = 0x2A0; // RuntimeAnimatorController
public const Int32 _3ee33371a41463b44aaf476406e3551b2151bae2 = 0x2A8; // float
public const Int32 _4c4ff159b977132dfc7c2a5a58730f78f5f072f8 = 0x2AC; // bool
public const Int32 _7a63865e9f1de3ed028e56f271d08530760459e1 = 0x2AD; // bool
public const Int32 _3dd8e8f0e383eae717ab1ae211a801230c099c84 = 0x2B0; // int
public const Int32 _49e583d57f672b3f1031b2e8536502cbd84d711a = 0x2B4; // int
public const Int32 _b2c4ad1cb7c72b7e98be236c45e38ea5a1044f55 = 0x2B8; // HeldEntity
public const Int32 _1db0154a797829c1128f3421dcbd5172baaff755 = 0x2C0; // bool
public const Int32 _507c129e13eb5169a8010e7239fbb630f801a836 = 0x2C4; // float
public const Int32 _784f7f21fb7548054b7bf810b0100eed121864cb = 0x2C8; // float
public const Int32 _55068d3a3e5dfbf47e7f62831ebfea2836eb1ae8 = 0x2CC; // bool
public const Int32 _63146bb2445e31f9c7b4b77fd6d021847aef9f47 = 0x2D0; // Nullable<float>
public const Int32 _8323988c32d4dd9ea69c21b654a3dc4c473457c1 = 0x2D8; // List<BlendShapeController>
public const Int32 _5823e34a285e84c6c4ac684a178efb545801b5d2 = 0x2E0; // bool
public const Int32 _b683d0de3f6ddf0b064b94f7e66fa088d8e2f35b = 0x2E1; // bool
public const Int32 _dbcdb92aa6087464c50bd4c2178c4f97ea3ca3e4 = 0x2E2; // bool
public const Int32 _af9d71f179d7ac85c58ff754aad504f93870e376 = 0x2E4; // TimeSince
public const Int32 _ddd70eb59b1c25e847f636949f34a7b05d36d25f = 0x2E8; // TimeSince
public const Int32 _d6292b474b53df2a79b2f4bccfdce625188fde6b = 0x2EC; // Vector3
public const Int32 _788e0da1d0f38c6804b221abe2bdafcc772e7d0b = 0x2F8; // Vector3
public const Int32 _f6f5b2330c9bda1a8e7d777d3349c952171cf91e = 0x304; // TimeSince
public const Int32 _354854eaaa97ce33ccc86d9688eb38791db0ff2a = 0x308; // Vector3
public const Int32 _6133fc56e15ab0ecef015dad675d6051c05fa971 = 0x314; // Vector3
public const Int32 _2bcac2da950adb005b54f94a512965c1d0266f8e = 0x320; // float
public const Int32 _22ba39dcad635b9fdb238afcff2e7e346984f53c = 0x324; // float
public const Int32 _9a17b3c1ef57a3b96f3cbe2bb6589c1c8cfd83fe = 0x328; // Vector3
public const Int32 _69094745e79de0109fab3d9dbabaed1770b41db0 = 0x334; // bool
public const Int32 _3b7a949c3d7d94a0b8d298577605d46162898e60 = 0x338; // float
public const Int32 _f4d6fd5887483d45564044e853527403bb09a579 = 0x33C; // float
public const Int32 _78df50eef515c1c62166739378de792d8e860e5c = 0x340; // Vector3
public const Int32 _bf08191d7ebf7503a575e59dd7f2c7ec6f6051ef = 0x34C; // Vector3
public const Int32 _93ac236921149e8025c5312e51d0d0070da24e5d = 0x358; // Vector3
public const Int32 _2b51b49b9c71c4e269685acd944d1c9bbd3cc9dc = 0x364; // Vector3
public const Int32 _865f583e56008d15aba42d095fefc0d2ca645bd9 = 0x370; // float
public const Int32 _845f760566d773c20db522bac47d71fbdf7fb5fb = 0x374; // float
public const Int32 Shoulders = 0x378; // Transform[]
public const Int32 AdditionalSpineBones = 0x380; // Transform[]
public const Int32 _476760310cf4515db87520d717091b4ff7dd4e48 = 0x388; // List<SkinnedMeshRenderer>
public const Int32 _1e24e186819ac3c95834a518b2df77d1e3a476ec = 0x390; // List<WearableFadeToggle>
public const Int32 _1e3caa1c91ae6dd4884a4b5ad1b1c443827e93f9 = 0x398; // Transform[]
public const Int32 _8c2446591334bc1f25eb5bcd958c89e5357d5461 = 0x3A0; // float
public const Int32 _50eef9cc5fee734bed60901ee690334d5ebdad0d = 0x3A4; // Nullable<bool>
public const Int32 _b8a613bf79b703f71d7f299e711781fb77e4c486 = 0x3A8; // float
}
public static class ModelState
{
public const Int32 waterLevel = 0x10; // float
public const Int32 lookDir = 0x14; // Vector3
public const Int32 flags = 0x20; // int
public const Int32 poseType = 0x24; // int
public const Int32 inheritedVelocity = 0x28; // Vector3
public const Int32 ladderType = 0x34; // int
public const Int32 guidePosition = 0x38; // Vector3
public const Int32 guideRotation = 0x44; // Vector3
public const Int32 guidePrefab = 0x50; // uint
public const Int32 guideValid = 0x54; // bool
public const Int32 guideVersion = 0x58; // int
public const Int32 ShouldPool = 0x5C; // bool
}
public static class Model
{
public const Int32 collision = 0x20; // SphereCollider
public const Int32 rootBone = 0x28; // Transform
public const Int32 headBone = 0x30; // Transform
public const Int32 eyeBone = 0x38; // Transform
public const Int32 animator = 0x40; // Animator
public const Int32 skeleton = 0x48; // Skeleton
public const Int32 boneTransforms = 0x50; // Transform[]
public const Int32 boneNames = 0x58; // string[]
public const Int32 _03c807d86c275adfd784997a9dc03eaa0b46df8e = 0x60; // %01ccbe949c82a5d8504764081382be5ef9680645
public const Int32 _a20a3cde4bcf40aee639f2bd7b15c5d32382eab0 = 0x68; // int
public const Int32 _54ad226bb01bd54b5d7444139fe4b4d1eeeb855f = 0x70; // LODGroup
}
public static class RecoilProperties
{
public const Int32 recoilYawMin = 0x18; // float
public const Int32 recoilYawMax = 0x1C; // float
public const Int32 recoilPitchMin = 0x20; // float
public const Int32 recoilPitchMax = 0x24; // float
public const Int32 timeToTakeMin = 0x28; // float
public const Int32 timeToTakeMax = 0x2C; // float
public const Int32 ADSScale = 0x30; // float
public const Int32 movementPenalty = 0x34; // float
public const Int32 clampPitch = 0x38; // float
public const Int32 pitchCurve = 0x40; // AnimationCurve
public const Int32 yawCurve = 0x48; // AnimationCurve
public const Int32 useCurves = 0x50; // bool
public const Int32 curvesAsScalar = 0x51; // bool
public const Int32 shotsUntilMax = 0x54; // int
public const Int32 maxRecoilRadius = 0x58; // float
public const Int32 overrideAimconeWithCurve = 0x5C; // bool
public const Int32 aimconeCurveScale = 0x60; // float
public const Int32 aimconeCurve = 0x68; // AnimationCurve
public const Int32 aimconeProbabilityCurve = 0x70; // AnimationCurve
public const Int32 ammoAimconeScaleMultiProjectile = 0x78; // float
public const Int32 ammoAimconeScaleSingleProjectile = 0x7C; // float
public const Int32 newRecoilOverride = 0x80; // RecoilProperties
}
public static class BaseFishingRod
{
public const Int32 FishingBobberRef = 0x218; // GameObjectRef
public const Int32 FishCatchDistance = 0x220; // float
public const Int32 ReelLineRenderer = 0x228; // LineRenderer
public const Int32 LineRendererWorldStartPos = 0x230; // Transform
public const Int32 _a0b7bc84bde3ffd4303fb245f9ef1859fa0e4ae3 = 0x238; // BaseFishingRod.CatchState
public const Int32 _e4a827e5efd9c7d063b1a28a7c24fbddedbc100f = 0x23C; // BaseFishingRod.FishState
public const Int32 _9bcfcb52bb3b85d28801c1f9154f3e1510111393 = 0x240; // %06f9fd75fd97e27cc12f0bae5286ba90cf209f20<FishingBobber>
public const Int32 ConditionLossOnSuccess = 0x250; // float
public const Int32 ConditionLossOnFail = 0x254; // float
public const Int32 GlobalStrainSpeedMultiplier = 0x258; // float
public const Int32 MaxCastDistance = 0x25C; // float
public const Int32 ForceFish = 0x260; // ItemModFishable
public const Int32 BobberPreview = 0x268; // GameObjectRef
public const Int32 onLineSoundDef = 0x270; // SoundDefinition
public const Int32 strainSoundDef = 0x278; // SoundDefinition
public const Int32 strainGainCurve = 0x280; // AnimationCurve
public const Int32 tensionBreakSoundDef = 0x288; // SoundDefinition
public const Int32 _47004238e6909a78212ca1c49013ca2100377894 = 0x290; // Vector3[]
public const Int32 _7e9a3fa28672365bb59be83a70b5564babbd6904 = 0x298; // Vector3[]
public const Int32 _96f670e4c65b19c85be3ed44d28f4d94993cf4e7 = 0x2A0; // float[]
public const Int32 _d13a10139d4711c57cca6f179c7a488ab190f85b = 0x2A8; // float
public const Int32 _45e35125eeed20756483456426074e402e7729c1 = 0x2AC; // TimeUntil
public const Int32 _944a66b50d3c293b3c69241d63c9ddcdd7d59e4f = 0x2B0; // FishingRodViewmodel
public const Int32 _b35ee16bacb8e471ee37e5c4dd796d2eb88ce4df = 0x2B8; // BobberPreview
public const Int32 _33fdb048eac0150b5e71dd42426eb254e47229af = 0x2C0; // bool
public const Int32 _18e0c7ed4a8b670eed91576f0529c917e253ab7f = 0x2C8; // Sound
public const Int32 _404cabcd7504922d1df46e4b4c4ba27c2f3c0846 = 0x2D0; // Sound
public const Int32 _76479bf87dda7a0d74c751cd0b59f06b37b5d13c = 0x2D8; // SoundModulation.Modulator
public const Int32 _597ec6561fd3203e107c09c70698cd535cecf328 = 0x2E0; // TimeUntil
public const Int32 _c3754faf044135436e0e35016bb12e8b306e42b7 = 0x2E4; // TimeSince
}
public static class FishingBobber
{
public const Int32 centerOfMass = 0x290; // Transform
public const Int32 myRigidBody = 0x298; // Rigidbody
public const Int32 lineAttachPoint = 0x2A0; // Transform
public const Int32 bobberRoot = 0x2A8; // Transform
public const Int32 HorizontalMoveSpeed = 0x2B0; // float
public const Int32 PullAwayMoveSpeed = 0x2B4; // float
public const Int32 SidewaysInputForce = 0x2B8; // float
public const Int32 ReelInMoveSpeed = 0x2BC; // float
public const Int32 _502b355b2cbd4ab23010f95984905d14f6ce63f9 = 0x2C0; // float
public const Int32 _c39c6e0abd1284a9a44e7832d8ba8a26d0c501f3 = 0x2C4; // Vector3
}
public static class OcclusionCulling
{
public const Int32 computeShader = 0x20; // ComputeShader
public const Int32 usePixelShaderFallback = 0x28; // bool
public const Int32 useAsyncReadAPI = 0x29; // bool
public const Int32 _86adebcbacaf9fb6b732c2ac61e9acb7de21603d = 0x30; // Camera
public const Int32 static__bb5a5f66799b7338334c03c57626baeda67bfb12 = 0x58; // OcclusionCulling.%aeb1a16ab9a8505f509f4eab1be17681bae96f24
public const Int32 static__492172fd86ea29e770d288696980041a991e1a9d = 0x60; // OcclusionCulling.%aeb1a16ab9a8505f509f4eab1be17681bae96f24
public const Int32 static__2fa90afe5ebd8fcd674ab205ca5ee692be9355ec = 0x68; // OcclusionCulling.%aeb1a16ab9a8505f509f4eab1be17681bae96f24
public const Int32 _c043de62a5a635a593eae77ffe833f31e675d930 = 0x38; // Vector4[]
public const Int32 _0137b517c0f0f7a25aef77d6b031db95c731b8e0 = 0x40; // string[]
public const Int32 _29972fe2753270e622c8ddda4394081011ec39ec = 0x48; // float[]
public const Int32 _b58a0e67bcc81dc03900304eef32f80a8dcdcaa1 = 0x50; // Material
public const Int32 _f1da4e42061a2c50f7afaa6c6ea09de1be588044 = 0x58; // Material
public const Int32 _ddcf5ac5ea003b9606bb7f97484d882a8e28fcbb = 0x60; // Matrix4x4
public const Int32 _9c74c2c7a84c2c43b6a0304a1b5ce4a872401c26 = 0xA0; // Matrix4x4
public const Int32 _2048044293ebee7895918842e6a303fd9277d47b = 0xE0; // Matrix4x4
public const Int32 _16d956a23177203b6dbdae89bfdc8805a5d8d3d5 = 0x120; // Matrix4x4
public const Int32 _3deef0bb63eea1b1f1f3efb7fcbb6feb3d1f5ac0 = 0x160; // Matrix4x4
public const Int32 _f5bf299001cff9f269df5a331c1410aaaa2d8857 = 0x1A0; // bool
public const Int32 static__d5cc1a22bd281b4869e16797a494732ebb1182ff = 0x70; // OcclusionCulling
public const Int32 static__1117ffa64b3593f919a0fafc8b63bbde9fcfcc3f = 0x78; // bool
public const Int32 static__287c01cd6b341e10dfbd096e86440c442fc38a94 = 0x88; // bool
public const Int32 static__ee865875a68867b11a63429241a7168538b774aa = 0x89; // bool
public const Int32 static__4337a4f99308c8633956a7efb281d25246d347da = 0x8C; // OcclusionCulling.DebugFilter
public const Int32 debugSettings = 0x1A8; // OcclusionCulling.DebugSettings
public const Int32 _db2e9ce1a7eb803b504e8ae51bac7144a505ae4b = 0x1B0; // Material
public const Int32 _9eb6b8b0c5610c5cf63ad0289eb5035538d614eb = 0x1B8; // Material
public const Int32 _baf7767f0e1671cd98574c0d4591bf19be817eef = 0x1C0; // Material
public const Int32 _407adb538c8a4dea1e67ccfe95b74d2c8cbe38d2 = 0x1C8; // int
public const Int32 _411ab16bde21ff85fba320fd2dbb9c7669ed1cf6 = 0x1CC; // int
public const Int32 _0b2e773d66d148e44bf46d7df862adb421937afa = 0x1D0; // int
public const Int32 _9095e2c605464d6dae2c67e37c796fb7e07776f5 = 0x1D8; // RenderTexture
public const Int32 _9f188ff83f1c9c722713d951900528f496338d07 = 0x1E0; // RenderTexture
public const Int32 _4f243c000113d47b960cfa887aed15fac2161d4f = 0x1E8; // RenderTexture[]
}
public static class OcclusionCulling.DebugSettings
{
public const Int32 log = 0x10; // bool
public const Int32 showAllVisible = 0x11; // bool
public const Int32 showMipChain = 0x12; // bool
public const Int32 showMain = 0x13; // bool
public const Int32 showMainLod = 0x14; // int
public const Int32 showFallback = 0x18; // bool
public const Int32 showStats = 0x19; // bool
public const Int32 showScreenBounds = 0x1A; // bool
public const Int32 showMask = 0x1C; // OcclusionCulling.DebugMask
public const Int32 layerFilter = 0x20; // LayerMask
}
public static class PlayerInput
{
public const Int32 _6b240c66394fb695fe31963b6c498a064ebc968b = 0x28; // %3e44cd04aeab18732987d96a4fb87a7b0badb97f
public const Int32 _8f9bd1546f7f9a0a538d8a7526beaa97b17b544b = 0x30; // bool
public const Int32 _c691d20c559ab31f6127ac35d0421b78bd2b6a29 = 0x34; // Quaternion
public const Int32 _0e94e2314d15c8187d1d4b922e62288c7141a2c6 = 0x44; // Vector3
public const Int32 _83be9171da198dd4dfebb86b68fa97d5dda07572 = 0x50; // Vector3
public const Int32 _4dc52b3a3faf2ee9f30ef4b984fdb52c185a001b = 0x5C; // bool
public const Int32 _0844a23e6d056c50d118241816f451054f4a1837 = 0x60; // float
public const Int32 _6ded43aec2b4adf5f9633a1d37c84748e355ac0f = 0x64; // Quaternion
public const Int32 _42cc05d781b33d86f1899c4d20dcb787aec1c79b = 0x74; // Vector3
public const Int32 _2a1b507ec9790b7309bb69e45faa0a2847784650 = 0x8C; // Vector2
public const Int32 _ed37d87062be4dd544c2df4c3aa50215254868fd = 0x94; // float
public const Int32 _6b39694a34f8d319789c148ba3bb88387a3f6f7e = 0x98; // int
public const Int32 _47ef6f76c0d7f5d340d4ff4a7a0c8e82c26b4f80 = 0x9C; // int
public const Int32 _2c3051bc8c217b61a4c03f18a4329adf9317bc7b = 0xA0; // bool
public const Int32 _fd85bb4827b40fb0b7d4a69ef1e8e3fe04d6f4c4 = 0xA1; // bool
public const Int32 _af4a5617a13656b7a481294a51659d38c8043dde = 0xA2; // bool
public const Int32 _89ea650232963234c3d1cea8b228a22fff438eff = 0xA8; // NetworkableId
public const Int32 _59ad6258e89eba835a1b78dc9f109fc3a7c7a9e6 = 0xB0; // Vector3
public const Int32 _5736d54d3d56d5406ea48daa5e4d8e021aafc7e4 = 0xBC; // Vector3
public const Int32 _85766a73097ee5ae56a970cb85b562785ad42e8e = 0xC8; // int
public const Int32 _2c00e28ceb4fd5b0ba8f80310c3f8d94b764ebde = 0xCC; // bool
}
public static class ItemDefinition
{
public const Int32 itemid = 0x20; // int
public const Int32 shortname = 0x28; // string
public const Int32 displayName = 0x30; // Translate.Phrase
public const Int32 displayDescription = 0x38; // Translate.Phrase
public const Int32 iconSprite = 0x40; // Sprite
public const Int32 category = 0x48; // ItemCategory
public const Int32 selectionPanel = 0x4C; // ItemSelectionPanel
public const Int32 maxDraggable = 0x50; // int
public const Int32 itemType = 0x54; // %e1783dc5b0b97891683b11118d7365b8907d9184.ContentsType
public const Int32 amountType = 0x58; // ItemDefinition.AmountType
public const Int32 occupySlots = 0x5C; // ItemSlot
public const Int32 stackable = 0x60; // int
public const Int32 volume = 0x64; // int
public const Int32 quickDespawn = 0x68; // bool
public const Int32 blockStealingInSafeZone = 0x69; // bool
public const Int32 tutorialAllowance = 0x6C; // BasePlayer.TutorialItemAllowance
public const Int32 rarity = 0x70; // Rarity
public const Int32 despawnRarity = 0x74; // Rarity
public const Int32 spawnAsBlueprint = 0x78; // bool
public const Int32 inventoryGrabSound = 0x80; // SoundDefinition
public const Int32 inventoryDropSound = 0x88; // SoundDefinition
public const Int32 physImpactSoundDef = 0x90; // SoundDefinition
public const Int32 condition = 0x98; // ItemDefinition.Condition
public const Int32 hidden = 0xB0; // bool
public const Int32 flags = 0xB4; // ItemDefinition.Flag
public const Int32 hideSelectedPanel = 0xB8; // bool
public const Int32 steamItem = 0xC0; // SteamInventoryItem
public const Int32 steamDlc = 0xC8; // SteamDLCItem
public const Int32 Parent = 0xD0; // ItemDefinition
public const Int32 worldModelPrefab = 0xD8; // GameObjectRef
public const Int32 treatAsComponentForRepairs = 0xE8; // bool
public const Int32 AlignWorldModelOnDrop = 0xE9; // bool
public const Int32 WorldModelDropOffset = 0xEC; // Vector3
public const Int32 isRedirectOf = 0xF8; // ItemDefinition
public const Int32 redirectVendingBehaviour = 0x100; // ItemDefinition.RedirectVendingBehaviour
public const Int32 _34bf21aa26c0135ca140bccefac39ab9680eb5a8 = 0x108; // ItemMod[]
public const Int32 Traits = 0x110; // BaseEntity.TraitFlag
public const Int32 _adbabfa07e2843dcd1b6c3ee9f55a61f8af120b0 = 0x120; // IPlayerItemDefinition[]
public const Int32 panel = 0x128; // GameObject
public const Int32 _a53c1f62cf24c7e50fa35ebac95b5c99374c5703 = 0x130; // ItemModWearable
public const Int32 _9fa36b81e4a1cbe048234a968ba6d2df6827c38b = 0x138; // ItemModBurnable
public const Int32 _b8dc7972fe0305ce0c9d8f42a3a1f7164ce98a0b = 0x140; // ItemModCookable
public const Int32 _dc64b8e3d0c6cd0196ab90b073688fd8c56b2c28 = 0x148; // bool
public const Int32 _a4130327b887050244d7657aff4d1d8ad4dd10e0 = 0x149; // bool
public const Int32 _9d4b129b2f491b1f4be88292a2d41208707eeeca = 0x14A; // bool
public const Int32 _9fd09e71204e24129034b7bc89a9a53bddeb2f11 = 0x150; // ItemDefinition[]
}
public static class PlayerEyes
{
public const Int32 thirdPersonSleepingOffset = 0x28; // Vector3
public const Int32 defaultLazyAim = 0x38; // LazyAimProperties
public const Int32 _f779751325fcc966a38153f5458cbc1998685b4e = 0x4C; // Quaternion
public const Int32 _65b8a63de544ea70fdb884842c7c9329e8b3d17c = 0x5C; // Vector3
public const Int32 _0a0dede43402c919423812da8a4bd29e266f0b82 = 0x68; // Quaternion
public const Int32 _d5421e76635542fbaaa6e53e4c4eab085bff389c = 0x78; // Quaternion
public const Int32 _6fc41c284a2666826a412e460f76a87bfb0f11a9 = 0x88; // float
public const Int32 _c7db267a1c7b2b9178f1259ecc53ae24c16d2b4b = 0x8C; // bool
}
public static class Projectile
{
public const Int32 initialVelocity = 0x20; // Vector3
public const Int32 drag = 0x2C; // float
public const Int32 gravityModifier = 0x30; // float
public const Int32 thickness = 0x34; // float
public const Int32 initialDistance = 0x38; // float
public const Int32 remainInWorld = 0x3C; // bool
public const Int32 stickProbability = 0x40; // float
public const Int32 breakProbability = 0x44; // float
public const Int32 conditionLoss = 0x48; // float
public const Int32 ricochetChance = 0x4C; // float
public const Int32 penetrationPower = 0x50; // float
public const Int32 waterIntegrityLoss = 0x54; // float
public const Int32 damageProperties = 0x58; // DamageProperties
public const Int32 damageDistances = 0x60; // MinMax
public const Int32 damageMultipliers = 0x68; // MinMax
public const Int32 damageTypes = 0x70; // List<DamageTypeEntry>
public const Int32 rendererToScale = 0x78; // ScaleRenderer
public const Int32 firstPersonRenderer = 0x80; // ScaleRenderer
public const Int32 createDecals = 0x88; // bool
public const Int32 doDefaultHitEffects = 0x89; // bool
public const Int32 flybySound = 0x90; // SoundDefinition
public const Int32 flybySoundDistance = 0x98; // float
public const Int32 closeFlybySound = 0xA0; // SoundDefinition
public const Int32 closeFlybyDistance = 0xA8; // float
public const Int32 tumbleSpeed = 0xAC; // float
public const Int32 tumbleAxis = 0xB0; // Vector3
public const Int32 swimScale = 0xBC; // Vector3
public const Int32 swimSpeed = 0xC8; // Vector3
public const Int32 _26615490cdaf007adda79ad2cd6809c700f67147 = 0xD8; // BasePlayer
public const Int32 _a9a503fb25ccb9d7eb470678e61fbf102bd1ac58 = 0xE0; // AttackEntity
public const Int32 _e17080bbd10dcc9ed01df9e3eb408f3bc54a1aab = 0xE8; // Projectile
public const Int32 _5b81b959a0debe20b073be08a97cd435c7b9761e = 0xF0; // ItemModProjectile
public const Int32 _3cbd8a6e6697c4bdb2fa609c6d65c2feb4ad4b5b = 0xF8; // int
public const Int32 _fdbbb67c0da7037f138bda93869c6b309614eb5a = 0xFC; // int
public const Int32 _ef08ea85b540865fb919aec8c3f6e3f1c3a9c8cb = 0x100; // bool
public const Int32 _69558f7378b59b5dc142bb71dd22bf83708e5ebb = 0x101; // bool
public const Int32 _e851ea7cee0c835a84d3f672e0b1a26fc365ec8f = 0x104; // float
public const Int32 _b40f17187b520e7e3582e92a73b1e97b6e6db249 = 0x108; // float
public const Int32 _79cc8cf074638931bd077a8625d09e6c91aee896 = 0x10C; // Projectile.%a0646cf05275597c804275393414abff57b5f308
public const Int32 _4794e47208bb3e751f7378b92a8d13a81f69f21b = 0x11C; // bool
public const Int32 _543f54e17cf5cc3039caefd84fbf74b8d6aa843e = 0x11D; // bool
public const Int32 _5dce0b7731ba2d302db0311cd25cb08654a5de09 = 0x120; // float
public const Int32 _a40c023ad8612f658d4e2797c09af9a8fefa86eb = 0x124; // Vector3
public const Int32 _cd4573338ab965e423330efd027cb96f2ca6a907 = 0x130; // Vector3
public const Int32 _12d0421687f26784a038549aa736d75555fef84f = 0x13C; // float
public const Int32 _9cf59808078a89f2a5ec699d4158c827a2e64c4d = 0x140; // float
public const Int32 _471d52fbb446b536b3fbe5da64af0bc952bb9eca = 0x144; // float
public const Int32 _c83e498c25bc0b5a58608c911c5eef99e51a6747 = 0x148; // Vector3
public const Int32 _a90e7cfacda6b4cc1375545837f154d600ca21e6 = 0x154; // Vector3
public const Int32 _ee4010e239655fc407b6543886f534f18fd533f9 = 0x160; // Vector3
public const Int32 _b6f0e4a6c8c766bc490bc325ba3b15159bc164e3 = 0x16C; // float
public const Int32 _2cc8b31927e8fee7c10da1a0c1aec057e1cfe5d3 = 0x170; // bool
public const Int32 _a791948439eb4bb4ec20bb325203ac9dca4745c4 = 0x171; // bool
public const Int32 _1dd71bffabe528fb69b33f6e6124c76b8cf6c8be = 0x172; // bool
public const Int32 _eeaa689f2a68a004fc9be1c930838b35fa8d62d7 = 0x173; // bool
public const Int32 _b5fbb6e7489872dbc9a70e37172ed1b20500b5d6 = 0x174; // bool
public const Int32 _7734a677fabc49bb60b4577728b992721bfa5e0f = 0x178; // Plane
public const Int32 _7dd829341b6bff87a6d535b22f191e133c5ce798 = 0x188; // Ray
public const Int32 _96c2dff4c6c3e3647f14d0885f90ee5f73ba83ba = 0x1A0; // Action
public const Int32 _0dc36284dea86f3422c27a4e3562efa381003aab = 0x1A8; // %6af134ffbd68e4c9800742bef6bc0040ada4afaa
public const Int32 _7fc2aeb2d7080157c6fb1a0987c73934641d3220 = 0x1B0; // float
}
public static class ItemModProjectile
{
public const Int32 projectileObject = 0x20; // GameObjectRef
public const Int32 mods = 0x28; // ItemModProjectileMod[]
public const Int32 ammoType = 0x30; // AmmoTypes
public const Int32 numProjectiles = 0x34; // int
public const Int32 projectileSpread = 0x38; // float
public const Int32 projectileVelocity = 0x3C; // float
public const Int32 projectileVelocitySpread = 0x40; // float
public const Int32 useCurve = 0x44; // bool
public const Int32 spreadScalar = 0x48; // AnimationCurve
public const Int32 attackEffectOverride = 0x50; // GameObjectRef
public const Int32 barrelConditionLoss = 0x58; // float
public const Int32 category = 0x60; // string
}
} // namespace blazedumper