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script_init.inc
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#if defined script_init_included
#endinput
#endif
#define script_init_included
#if defined OnScriptInit
forward OnScriptInit();
#endif
#if defined OnScriptExit
forward OnScriptExit();
#endif
new iScriptType;
#define IS_GAMEMODE \
(iScriptType == 1)
#define IS_FILTERSCRIPT \
(!IS_GAMEMODE)
public OnGameModeInit()
{
if (iScriptType == 0)
{
iScriptType = 1;
#if defined OnScriptInit
OnScriptInit();
#endif
}
#if defined SI_OnGameModeInit
return SI_OnGameModeInit();
#else
return 1;
#endif
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit SI_OnGameModeInit
#if defined SI_OnGameModeInit
forward SI_OnGameModeInit();
#endif
public OnFilterScriptInit()
{
if (iScriptType == 0)
{
iScriptType = 2;
#if defined OnScriptInit
OnScriptInit();
#endif
}
#if defined SI_OnFilterScriptInit
return SI_OnFilterScriptInit();
#else
return 1;
#endif
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit SI_OnFilterScriptInit
#if defined SI_OnFilterScriptInit
forward SI_OnFilterScriptInit();
#endif
public OnGameModeExit()
{
if (iScriptType == 1)
{
iScriptType = 0;
#if defined OnScriptExit
OnScriptExit();
#endif
}
#if defined SI_OnGameModeExit
return SI_OnGameModeExit();
#else
return 1;
#endif
}
#if defined _ALS_OnGameModeExit
#undef OnGameModeExit
#else
#define _ALS_OnGameModeExit
#endif
#define OnGameModeExit SI_OnGameModeExit
#if defined SI_OnGameModeExit
forward SI_OnGameModeExit();
#endif
public OnFilterScriptExit()
{
if (iScriptType == 2)
{
iScriptType = 0;
#if defined OnScriptExit
OnScriptExit();
#endif
}
#if defined SI_OnFilterScriptExit
return SI_OnFilterScriptExit();
#else
return 1;
#endif
}
#if defined _ALS_OnFilterScriptExit
#undef OnFilterScriptExit
#else
#define _ALS_OnFilterScriptExit
#endif
#define OnFilterScriptExit SI_OnFilterScriptExit
#if defined SI_OnFilterScriptExit
forward SI_OnFilterScriptExit();
#endif