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fader.inc
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//////////////////////////////////
//
// FADER.INC BY GAMMIX
// VERSION: 3.0 (14 Sep, 2020)
//
//////////////////////////////////
#if defined fader_included
#endinput
#endif
#define fader_included
#if !defined TEXTDRAW_FADER_POOL_SIZE
#define TEXTDRAW_FADER_POOL_SIZE (15)
#endif
#define TEXTDRAW_TAG (tagof(Text:))
#define PLAYER_TEXTDRAW_TAG (tagof(PlayerText:))
enum fade_type {
fade_type_text,
fade_type_box
};
#if defined fader_natives
native TextDrawFadeForPlayer(playerid, Text: text, from_color, to_color, fade_type: type = fade_type_box, timer_interval = 50, update_rate = 5, from_outline_color = 255, to_outline_color = 0x00);
native TextDrawStopFadeForPlayer(playerid, Text: text, fade_type: type = fade_type_box);
native PlayerTextDrawFade(playerid, PlayerText: playertext, from_color, to_color, fade_type: type = fade_type_box, timer_interval = 50, update_rate = 5, from_outline_color = 255, to_outline_color = 0x00);
native PlayerTextDrawStopFade(playerid, PlayerText: playertext, fade_type: type = fade_type_box);
#endif
#if defined OnTextDrawFaded
forward OnTextDrawFaded(playerid, Text: text, fade_type: type, from_color, to_color, from_outline_color, to_outline_color);
#endif
#if defined OnPlayerTextDrawFaded
forward OnPlayerTextDrawFaded(playerid, PlayerText: playertext, fade_type: type, from_color, to_color, from_outline_color, to_outline_color);
#endif
enum E_TEXTDRAW_FADER {
bool: E_FADER_SLOT_USED,
E_FADER_TEXTDRAW_TAG,
E_FADER_TEXTDRAW_ID,
fade_type: E_FADER_TYPE,
E_FADER_FROM_COLOR,
E_FADER_TO_COLOR,
E_FADER_FROM_OUTLINE_COLOR,
E_FADER_TO_OUTLINE_COLOR,
E_FADER_TIMER
};
stock static _textDrawFader[MAX_PLAYERS][TEXTDRAW_FADER_POOL_SIZE][E_TEXTDRAW_FADER];
stock static RGBA(color, &rr, &gg, &bb, &aa) {
rr = color >>> 24;
gg = (color >>> 16) & 0xFF;
bb = (color >>> 8) & 0xFF;
aa = color & 0xFF;
}
stock static HEX(&color, rr, gg, bb, aa) {
color = (aa & 0xFF) | ((bb & 0xFF) << 8) | ((gg & 0xFF) << 16) | (rr << 24);
}
stock static ConvertColor(from_color, to_color, update_rate) {
new new_color[4];
new final_color[4];
RGBA(from_color, new_color[0], new_color[1], new_color[2], new_color[3]);
RGBA(to_color, final_color[0], final_color[1], final_color[2], final_color[3]);
for (new i; i < 4; i++) {
if (new_color[i] > final_color[i]) {
new_color[i] -= update_rate;
if (new_color[i] <= final_color[i]) {
new_color[i] = final_color[i];
}
} else if (new_color[i] < final_color[i]) {
new_color[i] += update_rate;
if (new_color[i] >= final_color[i]) {
new_color[i] = final_color[i];
}
}
}
new ret;
HEX(ret, new_color[0], new_color[1], new_color[2], new_color[3]);
return ret;
}
stock TextDrawFadeForPlayer(playerid, Text: text, from_color, to_color, fade_type: type = fade_type_box, timer_interval = 50, update_rate = 5, from_outline_color = 255, to_outline_color = 0x00) {
if (playerid < 0 || playerid >= MAX_PLAYERS) {
return 0;
}
if (text < Text: 0 || text >= Text: MAX_TEXT_DRAWS) {
return 0;
}
new idx = -1;
for (new i = 0; i < TEXTDRAW_FADER_POOL_SIZE; i++) {
if (_textDrawFader[playerid][i][E_FADER_SLOT_USED] == true) {
if (_textDrawFader[playerid][i][E_FADER_TEXTDRAW_TAG] == TEXTDRAW_TAG && _textDrawFader[playerid][i][E_FADER_TEXTDRAW_ID] == _: text && _textDrawFader[playerid][i][E_FADER_TYPE] == type) {
TextDrawStopFadeForPlayer(playerid, text, type);
idx = i;
break;
}
} else {
if (idx == -1) {
idx = i;
}
}
}
if (idx == -1) {
return 0;
}
_textDrawFader[playerid][idx][E_FADER_SLOT_USED] = true;
_textDrawFader[playerid][idx][E_FADER_TEXTDRAW_TAG] = TEXTDRAW_TAG;
_textDrawFader[playerid][idx][E_FADER_TEXTDRAW_ID] = _: text;
_textDrawFader[playerid][idx][E_FADER_TYPE] = type;
_textDrawFader[playerid][idx][E_FADER_FROM_COLOR] = from_color;
_textDrawFader[playerid][idx][E_FADER_TO_COLOR] = to_color;
_textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR] = from_outline_color;
_textDrawFader[playerid][idx][E_FADER_TO_OUTLINE_COLOR] = to_outline_color;
_textDrawFader[playerid][idx][E_FADER_TIMER] = SetTimerEx("_OnTextDrawFade", timer_interval, true, "iiiii", playerid, idx, update_rate, from_color, from_outline_color);
return 1;
}
stock TextDrawStopFadeForPlayer(playerid, Text: text, fade_type: type = fade_type_box) {
if (playerid < 0 || playerid >= MAX_PLAYERS) {
return 0;
}
if (text < Text: 0 || text >= Text: MAX_TEXT_DRAWS) {
return 0;
}
for (new i = 0; i < TEXTDRAW_FADER_POOL_SIZE; i++) {
if (_textDrawFader[playerid][i][E_FADER_SLOT_USED] == true && _textDrawFader[playerid][i][E_FADER_TEXTDRAW_TAG] == TEXTDRAW_TAG && _textDrawFader[playerid][i][E_FADER_TEXTDRAW_ID] == _: text && _textDrawFader[playerid][i][E_FADER_TYPE] == type) {
KillTimer(_textDrawFader[playerid][i][E_FADER_TIMER]);
_textDrawFader[playerid][i][E_FADER_SLOT_USED] = false;
return 1;
}
}
return 0;
}
stock PlayerTextDrawFade(playerid, PlayerText: playertext, from_color, to_color, fade_type: type = fade_type_box, timer_interval = 50, update_rate = 5, from_outline_color = 255, to_outline_color = 0x00) {
if (playerid < 0 || playerid >= MAX_PLAYERS) {
return 0;
}
if (playertext < PlayerText: 0 || playertext >= PlayerText: MAX_TEXT_DRAWS) {
return 0;
}
new idx = -1;
for (new i = 0; i < TEXTDRAW_FADER_POOL_SIZE; i++) {
if (_textDrawFader[playerid][i][E_FADER_SLOT_USED] == true) {
if (_textDrawFader[playerid][i][E_FADER_TEXTDRAW_TAG] == PLAYER_TEXTDRAW_TAG && _textDrawFader[playerid][i][E_FADER_TEXTDRAW_ID] == _: playertext && _textDrawFader[playerid][i][E_FADER_TYPE] == type) {
PlayerTextDrawStopFade(playerid, playertext, type);
idx = i;
break;
}
} else {
if (idx == -1) {
idx = i;
}
}
}
if (idx == -1) {
return 0;
}
_textDrawFader[playerid][idx][E_FADER_SLOT_USED] = true;
_textDrawFader[playerid][idx][E_FADER_TEXTDRAW_TAG] = PLAYER_TEXTDRAW_TAG;
_textDrawFader[playerid][idx][E_FADER_TEXTDRAW_ID] = _: playertext;
_textDrawFader[playerid][idx][E_FADER_TYPE] = type;
_textDrawFader[playerid][idx][E_FADER_FROM_COLOR] = from_color;
_textDrawFader[playerid][idx][E_FADER_TO_COLOR] = to_color;
_textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR] = from_outline_color;
_textDrawFader[playerid][idx][E_FADER_TO_OUTLINE_COLOR] = to_outline_color;
_textDrawFader[playerid][idx][E_FADER_TIMER] = SetTimerEx("_OnTextDrawFade", timer_interval, true, "iiiii", playerid, idx, update_rate, from_color, from_outline_color);
return 1;
}
stock PlayerTextDrawStopFade(playerid, PlayerText: playertext, fade_type: type = fade_type_box) {
if (playerid < 0 || playerid >= MAX_PLAYERS) {
return 0;
}
if (playertext < PlayerText: 0 || playertext >= PlayerText: MAX_PLAYER_TEXT_DRAWS) {
return 0;
}
for (new i = 0; i < TEXTDRAW_FADER_POOL_SIZE; i++) {
if (_textDrawFader[playerid][i][E_FADER_SLOT_USED] == true && _textDrawFader[playerid][i][E_FADER_TEXTDRAW_TAG] == PLAYER_TEXTDRAW_TAG && _textDrawFader[playerid][i][E_FADER_TEXTDRAW_ID] == _: playertext && _textDrawFader[playerid][i][E_FADER_TYPE] == type) {
KillTimer(_textDrawFader[playerid][i][E_FADER_TIMER]);
_textDrawFader[playerid][i][E_FADER_SLOT_USED] = false;
return 1;
}
}
return 0;
}
forward _OnTextDrawFade(playerid, idx, update_rate, initial_color, initial_outline_color);
public _OnTextDrawFade(playerid, idx, update_rate, initial_color, initial_outline_color) {
_textDrawFader[playerid][idx][E_FADER_FROM_COLOR] = ConvertColor(_textDrawFader[playerid][idx][E_FADER_FROM_COLOR], _textDrawFader[playerid][idx][E_FADER_TO_COLOR], update_rate);
if (_textDrawFader[playerid][idx][E_FADER_TEXTDRAW_TAG] == TEXTDRAW_TAG) {
if (_textDrawFader[playerid][idx][E_FADER_TYPE] == fade_type_text) {
TextDrawColor(Text: _textDrawFader[playerid][idx][E_FADER_TEXTDRAW_ID], _textDrawFader[playerid][idx][E_FADER_FROM_COLOR]);
_textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR] = ConvertColor(_textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR], _textDrawFader[playerid][idx][E_FADER_TO_OUTLINE_COLOR], update_rate);
TextDrawBackgroundColor(Text: _textDrawFader[playerid][idx][E_FADER_TEXTDRAW_ID], _textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR]);
} else {
TextDrawBoxColor(Text: _textDrawFader[playerid][idx][E_FADER_TEXTDRAW_ID], _textDrawFader[playerid][idx][E_FADER_FROM_COLOR]);
}
TextDrawShowForPlayer(playerid, Text: _textDrawFader[playerid][idx][E_FADER_TEXTDRAW_ID]);
if (_textDrawFader[playerid][idx][E_FADER_FROM_COLOR] == _textDrawFader[playerid][idx][E_FADER_TO_COLOR]) {
if (_textDrawFader[playerid][idx][E_FADER_TYPE] == fade_type_box || (_textDrawFader[playerid][idx][E_FADER_TYPE] == fade_type_text && _textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR] == _textDrawFader[playerid][idx][E_FADER_TO_OUTLINE_COLOR])) {
#if defined OnTextDrawFaded
OnTextDrawFaded(playerid, Text: _textDrawFader[playerid][idx][E_FADER_TEXTDRAW_ID], _textDrawFader[playerid][idx][E_FADER_TYPE], initial_color, _textDrawFader[playerid][idx][E_FADER_FROM_COLOR], initial_outline_color, _textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR]);
#endif
KillTimer(_textDrawFader[playerid][idx][E_FADER_TIMER]);
_textDrawFader[playerid][idx][E_FADER_SLOT_USED] = false;
}
}
} else {
if (_textDrawFader[playerid][idx][E_FADER_TYPE] == fade_type_text) {
PlayerTextDrawColor(playerid, PlayerText: _textDrawFader[playerid][idx][E_FADER_TEXTDRAW_ID], _textDrawFader[playerid][idx][E_FADER_FROM_COLOR]);
_textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR] = ConvertColor(_textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR], _textDrawFader[playerid][idx][E_FADER_TO_OUTLINE_COLOR], update_rate);
PlayerTextDrawBackgroundColor(playerid, PlayerText: _textDrawFader[playerid][idx][E_FADER_TEXTDRAW_ID], _textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR]);
} else {
PlayerTextDrawBoxColor(playerid, PlayerText: _textDrawFader[playerid][idx][E_FADER_TEXTDRAW_ID], _textDrawFader[playerid][idx][E_FADER_FROM_COLOR]);
}
PlayerTextDrawShow(playerid, PlayerText: _textDrawFader[playerid][idx][E_FADER_TEXTDRAW_ID]);
if (_textDrawFader[playerid][idx][E_FADER_FROM_COLOR] == _textDrawFader[playerid][idx][E_FADER_TO_COLOR] && (_textDrawFader[playerid][idx][E_FADER_TYPE] == fade_type_text && _textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR] == _textDrawFader[playerid][idx][E_FADER_TO_OUTLINE_COLOR])) {
if (_textDrawFader[playerid][idx][E_FADER_TYPE] == fade_type_box || (_textDrawFader[playerid][idx][E_FADER_TYPE] == fade_type_text && _textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR] == _textDrawFader[playerid][idx][E_FADER_TO_OUTLINE_COLOR])) {
#if defined OnPlayerTextDrawFaded
OnPlayerTextDrawFaded(playerid, PlayerText: _textDrawFader[playerid][idx][E_FADER_TEXTDRAW_ID], _textDrawFader[playerid][idx][E_FADER_TYPE], initial_color, _textDrawFader[playerid][idx][E_FADER_FROM_COLOR], initial_outline_color, _textDrawFader[playerid][idx][E_FADER_FROM_OUTLINE_COLOR]);
#endif
KillTimer(_textDrawFader[playerid][idx][E_FADER_TIMER]);
_textDrawFader[playerid][idx][E_FADER_SLOT_USED] = false;
}
}
}
}