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rps.py
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rps.py
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# rps.py
import random
def is_valid_play(play):
return play in ['rock', 'paper','scissors']
def random_play():
return random.choice(['rock', 'paper', 'scissors'])
def determine_game_result(human, computer):
if human == computer:
return 'tie'
elif human == 'rock' and computer == 'scissors':
return 'human'
elif human == 'rock' and computer == 'paper':
return 'computer'
elif human == 'scissors' and computer == 'rock':
return 'human'
elif human == 'scissors' and computer == 'paper':
return 'computer'
elif human == 'paper' and computer == 'rock':
return 'human'
elif human == 'paper' and computer == 'scissors':
return 'computer'
else:
print(computer)
def main(input=input):
human = ''
while human not in ['rock', 'paper', 'scissors']:
human = input('rock, paper or scissors? ')
computer = random_play()
print(computer)
result = determine_game_result(human, computer)
if result == 'tie':
print('it\'s a tie')
else:
print(result, 'wins')
if __name__ == '__main__':
main()