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NPC sheets do not have weapons #71

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mlenser opened this issue Nov 13, 2014 · 6 comments
Open

NPC sheets do not have weapons #71

mlenser opened this issue Nov 13, 2014 · 6 comments
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@mlenser
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mlenser commented Nov 13, 2014

I'm sure you created the sheets to be very diverse, but many(most?) creatures have some default weapons.

Currently I have this out for a Bow attack:

    [[ d20 +4 ]] | [[ d20 +4 ]] vs AC
    [[ d6+2 ]] P dmg

Is it possible to allow for both? Less work for me.

@Actoba
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Actoba commented Nov 13, 2014

The NPC sheet was a quickly thrown together option for DM's that was designed to be as flexible as possible for DM's to use. There are plans to flesh it out much more now that resources such as the monster manual have been released and we can confirm a few things about how the monster math actually works. The plan would be to provide more options on the NPC section to more closely match the array of options available to monsters whilst retaining as much of the flexibility as possible.

Improvements to the NPC sheet are 2nd in the "significant features" queue to be done (behind updates to better support player classes) and it's unfortunately just a question of finding free time to work on all this thats the major obstacle at the moment.

Thanks for the feedback though, always appreciated :)

@Actoba Actoba self-assigned this Nov 13, 2014
@Actoba Actoba added this to the Post PHB tweaks/Updates milestone Nov 13, 2014
@Actoba
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Actoba commented Mar 1, 2015

NPC sheet is likely to get a version of the new PC class actions section assuming it works as expected and the feedback is positive.

@mlenser
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mlenser commented Mar 10, 2015

The new PC actions are fantastic. The styling on the saves, skills, attacks, etc is really cool. Would be amazing to have that for NPCs.

While you're in there the normal macros for NPCs seems a bit messed up now. I have this in the text:
/me Bugbear attacks with his Morningstar

[[ d20 + 4 ]] | [[ d20 + 4 ]] vs AC
[[ 2d8 + 2 ]] piercing damage (if a crit add an extra [[2d8]])

and get this:
7 | 23 vs AC
13 piercing damage (if a crit add an extra 9)}}

If I remove the emote and the line break between the attack and damage it is much better and actually fits into the Normal Action styling. Though it only whispers now - no way to show it to all players (I saw you mention you might change that in the future)

I'll hold off on doing any changes to my monsters until I hear from you what your plans are.

Thanks for all your hard work.

@Actoba
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Actoba commented Mar 10, 2015

See the general changelog post https://app.roll20.net/forum/post/1690480/dnd-5e-update-of-holding-release

And for the NPC sheet output issue specifically - https://app.roll20.net/forum/post/1420775/d-and-d-5e-npc-sheet

Line breaks are now a big nono...its a limitation of the new system....we await news on whether thee will be an option/workaround/update from the devs at somepoint but for now it's just not possible.

Also the data you have in output sections are outside of the normal output/commands you would use in the roll20 chat. The only commands you can include are inline rolls. Anything else will just be displayed as is. If you want to create your own macro to do things like an emote before the new macro output you can do things like this (example shows the 1st melee attack roll in either a macro or token action (you dont need the character name for a token action) -

/em is testing this macro
%{CharacterName|MeleeAttack1}

@Actoba Actoba modified the milestones: Wishlist, Roll template update Mar 12, 2015
@mlenser
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mlenser commented Mar 13, 2015

That was the info that I was looking for - thanks for linking me. 👍

I no longer need the emotes with the new system of displaying.

How do you currently handle monster rolls? I'm debating if I should update now to some working version or wait until this is fixed more permanently. I assume that'll be weeks/months if it happens, right?

As part of your new option to have all rolls be either private or public it's now not possible to hide information about attacks. For instance I used to hide DC info in there. It's great that we can use the description to describe the attack a bit, but it would be very useful to be able to hide some fields while showing others - maybe have a field that is always only shown to the DM.

@Actoba
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Actoba commented Mar 13, 2015

I have plans to update the NPC section of the sheet but it's likely to be several weeks before I get around to that. The current section, whilst updated for the new roll template feature, has always been considered incomplete and provided "as is" due to it having been thrown together rather quickly and then left untouched for a bit while the PC sections of the sheet were refreshed/updated. it is likely to be several weeks at the minimum before I can find time for this.

You cant split up a roll template and hide/show only part of it. Your only options right now are to create your own macros which trigger the NPC action (displayed publicly) and then add a whisper which lists the DC privately to the GM. It might be possible to add something like this to the sheet and i'll certainly review/consider it when i find the time to update the NPC section

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