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BspLib.csproj
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BspLib.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{1458F67D-66C1-4A93-B5FF-79D3EE054D5D}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>BspLib</RootNamespace>
<AssemblyName>BspLib</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<ReleaseVersion>1.0</ReleaseVersion>
<SynchReleaseVersion>false</SynchReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Drawing" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Src\Bsp\BspFile.cs" />
<Compile Include="Src\Bsp\Exceptions\BspException.cs" />
<Compile Include="Src\Bsp\Exceptions\BspVersionNotSupportedException.cs" />
<Compile Include="Src\Bsp\GoldSource\Bsp.cs" />
<Compile Include="Src\Wad\Texture.cs" />
<Compile Include="Src\Wad\TextureByteIndexPalette.cs" />
<Compile Include="Src\Bsp\GoldSource\Lumps.cs" />
<Compile Include="Src\Wad\TextureWithMipmaps.cs" />
<Compile Include="Src\Wad\TextureByteIndexPaletteWithMipmaps.cs" />
<Compile Include="Src\Wad\WadFile.cs" />
<Compile Include="Src\Wad\Wad3\Wad.cs" />
<Compile Include="Src\Wad\Exceptions\WadException.cs" />
<Compile Include="Src\Wad\Exceptions\WadVersionNotSupportedException.cs" />
<Compile Include="Src\Wad\Wad2\Wad.cs" />
<Compile Include="Src\Wad\Wad3\TextureLumpInfo.cs" />
<Compile Include="Src\OpenGL\OpenGLArrayBuffer.cs" />
<Compile Include="Src\OpenGL\BspOpenGL.cs" />
<Compile Include="Src\OpenGL\OpenGLIndicesBufferWithTextureName.cs" />
<Compile Include="Src\OpenGL\OpenGLIndicesBufferWithTextureId.cs" />
<Compile Include="Src\Bsp\GoldSource\Lump.cs" />
<Compile Include="Src\Vector\Vector2.cs" />
<Compile Include="Src\Vector\Vector2d.cs" />
<Compile Include="Src\Vector\Vector2f.cs" />
<Compile Include="Src\Vector\Vector3.cs" />
<Compile Include="Src\Vector\Vector3d.cs" />
<Compile Include="Src\Vector\Vector3f.cs" />
<Compile Include="Src\Vector\Vector4.cs" />
<Compile Include="Src\Vector\Vector4d.cs" />
<Compile Include="Src\Vector\Vector4f.cs" />
<Compile Include="Src\Colliders\Collider.cs" />
<Compile Include="Src\Colliders\AABB.cs" />
<Compile Include="Src\Colliders\Sphere.cs" />
<Compile Include="Src\Colliders\MeshCollider.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Src\" />
<Folder Include="Src\Bsp\" />
<Folder Include="Src\Bsp\GoldSource\" />
<Folder Include="Src\Bsp\Exceptions\" />
<Folder Include="Src\Wad\" />
<Folder Include="Src\Wad\Wad3\" />
<Folder Include="Src\Wad\Wad2\" />
<Folder Include="Src\Bsp\VBSP\" />
<Folder Include="Src\Bsp\rBSP\" />
<Folder Include="Src\Wad\Exceptions\" />
<Folder Include="Src\OpenGL\" />
<Folder Include="Src\Colliders\" />
<Folder Include="Src\Mdl\" />
<Folder Include="Src\Mdl\GoldSource\" />
<Folder Include="Src\Mdl\Source\" />
</ItemGroup>
<ItemGroup>
<None Include="README.md" />
<None Include="LICENSE.md" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>