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snake.js
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const cvs = document.getElementById("snake");
const ctx = cvs.getContext("2d");
//create the unit
const box = 32; //px
//load images
const ground = new Image();
ground.src = "img/ground.png";
const foodImg = new Image();
foodImg.src = "img/food.png";
const gameOver = new Image();
gameOver.src = "img/abhi-game-over.png";
const playAgain = new Image();
playAgain.src = "img/abhi-play-again.png";
const snakeHead = new Image();
snakeHead.src = "img/s3.png";
const snakeScale = new Image();
snakeScale.src = "img/scale.png";
//load audio files
const dead = new Audio();
const eat = new Audio();
const up = new Audio();
const left = new Audio();
const right = new Audio();
const down = new Audio();
const over = new Audio();
dead.src = "audio/dead.mp3";
eat.src = "audio/eat.mp3";
up.src = "audio/up.mp3";
left.src = "audio/left.mp3";
right.src = "audio/right.mp3";
down.src = "audio/down.mp3";
over.src = "audio/game-over.mp3";
//create the snake
let snake = [];
snake[0] = {
x : 9 * box,
y : 10 * box
}
//create the food
let food = {
x: Math.floor(Math.random()*17+1) * box,
y: Math.floor(Math.random()*15+3) * box
}
//create the score var
let score = 0;
//control the snake
let d;
document.addEventListener("keydown", direction);
function direction(event){
let key = event.keyCode;
if( key == 37 && d != "RIGHT"){
left.play();
d = "LEFT";
} else if( key == 38 && d != "DOWN"){
up.play();
d = "UP";
} else if( key == 39 && d != "LEFT"){
d = "RIGHT";
right.play();
} else if( key == 40 && d != "UP"){
d = "DOWN";
down.play();
}
else if( key == 32){
location.reload();
}
}
//check collision function
function collision(head, array){
for(let i = 0; i < array.length; i++){
if(head.x == array[i].x && head.y == array[i].y){
return true;
}
}
return false;
}
//draw everything to the canvas
function draw() {
ctx.drawImage(ground,0,0);
for(let i = 0; i < snake.length; i++){
if(i==0)
ctx.drawImage(snakeHead,snake[i].x, snake[i].y,30,30);
else{
ctx.drawImage(snakeScale,snake[i].x, snake[i].y,30,30);
}
ctx.strokeStyle = "red";
ctx.strokeRect(snake[i].x, snake[i].y, box, box);
}
ctx.drawImage(foodImg, food.x, food.y);
//old head position
let snakeX = snake[0].x;
let snakeY = snake[0].y;
//which direction
if(d == "LEFT") snakeX -= box;
if(d == "UP") snakeY -= box;
if(d == "RIGHT") snakeX += box;
if(d == "DOWN") snakeY += box;
//if the snake eats the food
if(snakeX == food.x && snakeY == food.y){
score++;
eat.play();
food = {
x: Math.floor(Math.random()*17+1) * box,
y: Math.floor(Math.random()*15+3) * box
}
//we don't remove the tail
}else{
//remove the tail
snake.pop();
}
//add new head
let newHead = {
x : snakeX,
y : snakeY
}
//game over
if(snakeX < box || snakeX > 17*box || snakeY < 3*box || snakeY > 17*box || collision(newHead,snake)) {
clearInterval(game);
dead.play();
over.play();
ctx.drawImage(gameOver,3 * box, 7*box);
ctx.drawImage(playAgain,5 * box,10 *box,300 ,50);
}
snake.unshift(newHead);
ctx.fillStyle = "white";
ctx.font = "45px Change one";
ctx.fillText(score,2*box,1.6*box);
}
// call draw function every 100 ms
let game = setInterval(draw,100);