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unityextract
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#!/usr/bin/env python
import os
import pickle
import sys
from argparse import ArgumentParser
from io import BytesIO
import unitypack
from unitypack.asset import Asset
from unitypack.export import OBJMesh
from unitypack.utils import extract_audioclip_samples
class UnityExtract:
FORMAT_ARGS = {
"audio": "AudioClip",
"fonts": "Font",
"images": "Texture2D",
"models": "Mesh",
"shaders": "Shader",
"text": "TextAsset",
"video": "MovieTexture",
}
def __init__(self, args):
self.parse_args(args)
def parse_args(self, args):
p = ArgumentParser()
p.add_argument("files", nargs="+")
p.add_argument("--all", action="store_true", help="Extract all supported types")
for arg, clsname in self.FORMAT_ARGS.items():
p.add_argument("--" + arg, action="store_true", help="Extract %s" % (clsname))
p.add_argument("-o", "--outdir", nargs="?", default="", help="Output directory")
p.add_argument("--as-asset", action="store_true", help="Force open files as Asset format")
p.add_argument("--filter", nargs="*", help="Filter extraction for a specific name")
p.add_argument("-n", "--dry-run", action="store_true", help="Skip writing files")
self.args = p.parse_args(args)
self.handle_formats = []
for a, classname in self.FORMAT_ARGS.items():
if self.args.all or getattr(self.args, a):
self.handle_formats.append(classname)
def run(self):
for file in self.args.files:
if self.args.as_asset or file.endswith(".assets"):
with open(file, "rb") as f:
asset = Asset.from_file(f)
self.handle_asset(asset)
continue
with open(file, "rb") as f:
bundle = unitypack.load(f)
for asset in bundle.assets:
self.handle_asset(asset)
return 0
def get_output_path(self, filename):
basedir = os.path.abspath(self.args.outdir)
path = os.path.join(basedir, filename)
dirs = os.path.dirname(path)
if not os.path.exists(dirs):
os.makedirs(dirs)
return path
def write_to_file(self, filename, contents, mode="w"):
path = self.get_output_path(filename)
if self.args.dry_run:
print("Would write %i bytes to %r" % (len(contents), path))
return
with open(path, mode) as f:
written = f.write(contents)
print("Written %i bytes to %r" % (written, path))
#exit()
def handle_asset(self, asset):
for id, obj in asset.objects.items():
if obj.type not in self.handle_formats:
continue
def matches(name, filters):
for f in filters:
if f.lower() in name:
return True
return False
d = obj.read()
if self.args.filter and not matches(d.name.lower(), self.args.filter):
continue
if obj.type == "AudioClip":
samples = extract_audioclip_samples(d)
for filename, sample in samples.items():
self.write_to_file(filename, sample, mode="wb")
elif obj.type == "MovieTexture":
filename = d.name + ".ogv"
self.write_to_file(filename, d.movie_data, mode="wb")
elif obj.type == "Shader":
self.write_to_file(d.name + ".cg", d.script)
elif obj.type == "Mesh":
try:
mesh_data = OBJMesh(d).export()
self.write_to_file(d.name + ".obj", mesh_data, mode="w")
except NotImplementedError as e:
print("WARNING: Could not extract %r (%s)" % (d, e))
mesh_data = pickle.dumps(d._obj)
self.write_to_file(d.name + ".Mesh.pickle", mesh_data, mode="wb")
elif obj.type == "Font":
self.write_to_file(d.name + ".ttf", d.data, mode="wb")
elif obj.type == "TextAsset":
if isinstance(d.script, bytes):
filename, mode = d.name + ".bin", "wb"
else:
filename, mode = d.name + ".txt", "w"
self.write_to_file(filename, d.script, mode=mode)
elif obj.type == "Texture2D":
itr = 0
filename = d.name +str(itr)+ ".png"
print(str(asset.name) + str(asset.bundle) + str(asset.types))
while os.path.isfile(self.get_output_path(filename)):
itr += 1
filename = d.name + str(itr) + ".png"
try:
from PIL import ImageOps
except ImportError:
print("WARNING: Pillow not available. Skipping %r." % (filename))
continue
try:
image = d.image
except NotImplementedError:
print("WARNING: Texture format not implemented. Skipping %r." % (filename))
continue
if image is None:
print("WARNING: %s is an empty image" % (filename))
continue
print("Decoding %r" % (d))
# Texture2D objects are flipped
img = ImageOps.flip(image)
# PIL has no method to write to a string :/
output = BytesIO()
img.save(output, format="png")
self.write_to_file(filename, output.getvalue(), mode="wb")
def main():
app = UnityExtract(sys.argv[1:])
exit(app.run())
if __name__ == "__main__":
main()