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loadsave.h
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loadsave.h
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#include "types.h"
/// address: 0x426564
///
/// TODO: add documentation.
/// address: 0x426AE2
///
/// loadsave_load_int8 loads the next 8-bit integer from the active save.
int8_t loadsave_load_int8();
/// address: 0x426AF0
///
/// loadsave_load_int32 loads the next 32-bit integer from the active save.
int32_t loadsave_load_int32();
/// address: 0x426B2C
///
/// loadsave_load_int32_2 loads the next 32-bit integer from the active save.
int32_t loadsave_load_int32_2();
/// address: 0x426B68
///
/// loadsave_load_bool loads the next 8-bit boolean from the active save.
bool32_t loadsave_load_bool();
/// address: 0x426B7F
///
/// loadsave_load_player loads the next player from the active save.
///
/// References:
/// * https://github.com/sanctuary/notes/blob/master/structs.h#player
void __fastcall loadsave_load_player(int player_num);
/// address: 0x426BA9
///
/// loadsave_load_monster loads the next monster from the active save.
///
/// References:
/// * https://github.com/sanctuary/notes/blob/master/structs.h#monster
void __fastcall loadsave_load_monster(int monster_num);
/// address: 0x426BDE
///
/// loadsave_load_missile loads the next missile from the active save.
///
/// References:
/// * https://github.com/sanctuary/notes/blob/master/structs.h#missile
void __fastcall loadsave_load_missile(int missile_num);
/// address: 0x426C08
///
/// loadsave_load_object loads the next object from the active save.
///
/// References:
/// * https://github.com/sanctuary/notes/blob/master/structs.h#object
void __fastcall loadsave_load_object(int object_num);
/// address: 0x426C2A
///
/// loadsave_load_item loads the next item from the active save.
///
/// References:
/// * https://github.com/sanctuary/notes/blob/master/structs.h#item
void __fastcall loadsave_load_item(int item_num);
/// address: 0x426C5F
///
/// loadsave_load_griswold_premium_item loads the next Griswold premium item
/// from the active save.
///
/// References:
/// * https://github.com/sanctuary/notes/blob/master/structs.h#item
void __fastcall loadsave_load_griswold_premium_item(int griswold_premium_item_num);
/// address: 0x426C89
///
/// loadsave_load_quest loads the next quest, quest start coordinates, quest
/// dlvl, quest dungeon type, and quest doom timer from the active save.
///
/// References:
/// * https://github.com/sanctuary/notes/blob/master/structs.h#quest
void __fastcall loadsave_load_quest(int quest_num);
/// address: 0x426CDE
///
/// TODO: add documentation.
/// address: 0x426D00
///
/// TODO: add documentation.
/// address: 0x426D22
///
/// TODO: add documentation.
/// address: 0x426D45
///
/// TODO: add documentation.
/// address: 0x427203
///
/// TODO: add documentation.
/// address: 0x427211
///
/// TODO: add documentation.
/// address: 0x427258
///
/// TODO: add documentation.
/// address: 0x42729F
///
/// TODO: add documentation.
/// address: 0x4272B7
///
/// TODO: add documentation.
/// address: 0x4272E1
///
/// TODO: add documentation.
/// address: 0x42730B
///
/// TODO: add documentation.
/// address: 0x427335
///
/// TODO: add documentation.
/// address: 0x427357
///
/// TODO: add documentation.
/// address: 0x427381
///
/// TODO: add documentation.
/// address: 0x4273AB
///
/// TODO: add documentation.
/// address: 0x427404
///
/// TODO: add documentation.
/// address: 0x427426
///
/// TODO: add documentation.
/// address: 0x427448
///
/// TODO: add documentation.
/// address: 0x42746B
///
/// TODO: add documentation.
/// address: 0x42772F
///
/// TODO: add documentation.