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Balanced backstab formula (under 10 players) #292

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ghost opened this issue Aug 27, 2015 · 3 comments
Open

Balanced backstab formula (under 10 players) #292

ghost opened this issue Aug 27, 2015 · 3 comments

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@ghost
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ghost commented Aug 27, 2015

If there is 10> players backstab formula should be 1/n
9 players = backstab damage : 1/9 hp of boss
8 players = backstab damage : 1/8 hp of boss
2 players = backstab damage : 1/2 hp of boss
1 player = backstab damage : 1/1 = all hp of boss

@Starblaster64
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I'm going to assume that the number of players in each of your examples are the number of players on the non-Boss team and not the total number of players active on the server. (Hence the following notation (n-1)⁻¹ where n = total number of active players)

(10-1)⁻¹ would actually result in a lower backstab damage (11.1%) than the current 12%, and (9-1)⁻¹ would only increase it to 12.5%. (8-1)⁻¹ and beyond see much more noticeable effects on damage output (~14.3%), so if such a system were to be implemented it would be best to only have it take effect from 8 players and below (using the current backstab formula).

Personally I think the VSH backstab formula should be adapted in some way, albeit tweaked somewhat to accommodate very high and/or very low health bosses, lives, and companions.

@Hutgib1
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Hutgib1 commented Aug 2, 2016

If it takes effect when there are 8 players or below, it is okay. 9 or 10 players haven't got much difference. I think this is a good idea. Being able to use spy when there are small amount of players. Spy is becoming useless under 10-8 players. So, I support this.

@ghost
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ghost commented Aug 2, 2016

I agree. I support this ldea too. Let spy be balanced under 10 players.

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