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ResourceManager.h
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ResourceManager.h
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#pragma once
#include "4dm.h"
namespace fdm
{
class ResourceManager
{
public:
inline static std::unordered_map<stl::string,Tex2D *>* textures = reinterpret_cast<std::unordered_map<stl::string,Tex2D *>*>((base + 0x2C40F0));
inline static const Tex2D* get(const stl::string& filename, const stl::string& folderOverride)
{
stl::string path = (std::filesystem::path(folderOverride) / filename).string();
if (textures->contains(path))
return textures->at(path);
Tex2D* tex = new Tex2D();
tex->ID = 0;
tex->height = 0;
tex->width = 0;
tex->target = GL_TEXTURE_2D;
if (!tex->load(path))
{
delete tex;
tex = nullptr;
}
textures->insert({ path, tex });
return tex;
}
inline static const Tex2D* get(const stl::string& filename, bool modFolder = false)
{
if (modFolder)
return get(filename, fdm::getModPath(fdm::modID));
return reinterpret_cast<const Tex2D * (__fastcall*)(const stl::string&)>(
getFuncAddr((int)Func::ResourceManager::get)
)(filename);
}
inline static bool loadArrayTexture(const stl::string& filename, int cols, int rows)
{
return reinterpret_cast<bool (__fastcall*)(const stl::string& filename, int cols, int rows)>(getFuncAddr((int)Func::ResourceManager::loadArrayTexture))(filename, cols, rows);
}
};
}