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Pin.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pin : MonoBehaviour {
public float standingThreshold;
public float distanceToRaisePins = 45f;
private Rigidbody rigidBody;
// Use this for initialization
void Start () {
rigidBody = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update () {
}
public bool IsStanding(){
Vector3 rotationInEuler = transform.rotation.eulerAngles;
float rotationX = Mathf.Abs(rotationInEuler.x);
float rotationZ = Mathf.Abs(rotationInEuler.z);
if(rotationX < standingThreshold || rotationZ < standingThreshold){
return true;
} else {
return false;
}
}
public void DestroyPin(){
Destroy(gameObject);
}
public void Raise(){
// Raise standing pins only
if(this != null && IsStanding()){
transform.Translate(new Vector3(0, distanceToRaisePins, 0));
transform.rotation = Quaternion.identity;
rigidBody.useGravity = false;
}
}
public void Lower(){
if(this != null){
transform.Translate(new Vector3(0, -distanceToRaisePins, 0));
rigidBody.useGravity = true;
}
}
}