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FlareSkViewController.swift
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FlareSkViewController.swift
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//
// FlareSkViewController.swift
// FlareSwift
//
// Created by Umberto Sonnino on 10/8/19.
// Copyright © 2019 2Dimensions. All rights reserved.
//
import Foundation
import Skia
import os.log
public protocol FlareController {
func initialize()
func setViewTransform(viewTransform: Mat2D)
func advance(elapsed: Double)
func advanceControls(by elapsed: Double) -> Bool
}
public typealias CompletedAnimationCallback = (String) -> ()
open class FlareSkViewController: UIViewController, FlareController {
private let bundleCache = BundleCache.storage
private let filename: String
private let assetBundle: Bundle
private var flareViewFrame: CGRect
private var displayLink: CADisplayLink?
internal var _animationName: String?
internal var boundsNodeName: String?
internal var artboardIndex = 0
internal var snapToEnd = false
internal var _isPaused = false
internal var completedCallback: CompletedAnimationCallback?
public var setupAABB: AABB?
private var assets = [SkCacheAsset]()
internal var animationLayers: [FlareAnimationLayer] = []
private var lastTime = 0.0
private var _isLoading = false
public var isPaused: Bool {
get { return _isPaused }
set {
if _isPaused != newValue {
_isPaused = newValue
updatePlayState()
}
}
}
open var isPlaying: Bool {
return !isPaused && !animationLayers.isEmpty
}
public var isLoading: Bool { return _isLoading }
public var aabb: AABB? { return setupAABB }
public var completed: CompletedAnimationCallback? {
get { return completedCallback }
set {
/// Closures cannot be tested on equality in Swift:
/// http://bit.ly/2MHp0dV
/// So every time we set the callback, it gets overridden
completedCallback = newValue
}
}
public var animationName: String? {
get { return _animationName }
set {
if _animationName != newValue {
_animationName = newValue
updateAnimation()
}
}
}
public var flareView: FlareSkView? { return view as? FlareSkView }
public init(for filename: String,
_ frame: CGRect = UIScreen.main.bounds,
_ sourceBundle: Bundle = Bundle.main) {
guard filename.hasSuffix(".flr") else {
fatalError("FlareController init() needs a .flr file")
}
self.filename = filename
assetBundle = sourceBundle
flareViewFrame = frame
// Per documentation, init with nil values.
super.init(nibName: nil, bundle: nil)
}
required public init?(coder: NSCoder) {
fatalError("No coder init allowed for FlareSkViewController")
}
/** TODO:
- alignment
- fit
*/
override public func loadView() {
view = FlareSkView(frame: flareViewFrame)
if assets.isEmpty {
_load()
}
}
override public func viewDidLoad() {
super.viewDidLoad()
}
override public func viewDidAppear(_ animated: Bool) {
updatePlayState()
flareView?.paint()
}
override public func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
flareViewFrame = self.view.bounds
updateAnimation(onlyWhenMissing: true)
}
override public func viewDidLayoutSubviews() {
/**
When bounds change for a view controller's view,
the view adjust the positions of its subviews
and then the OS calls this method.
*/
#warning("TODO: check correctness")
super.viewDidLayoutSubviews()
}
override public func viewDidDisappear(_ animated: Bool) {
/**
Notifies the view controller that its view was removed from a view hierarchy.
*/
super.viewDidDisappear(animated)
dispose()
}
private func dispose() {
updatePlayState()
_unload()
}
func load() {
guard let view = flareView else {
os_log("flareView isn't available!", type: .debug)
return
}
view.actor = loadFlare(filename)
if
!instanceArtboard() // Checks that the actor and its artboard have been loaded.
{
os_log("Couldn't instance the artboard", type: .debug)
return
}
}
private func _load() {
guard !_isLoading else { return }
_isLoading = true
_unload()
load()
_isLoading = false
}
private func _unload() {
for asset in assets {
bundleCache.deref(in: assetBundle.bundleIdentifier!, for: asset)
}
assets.removeAll()
onUnload()
}
func loadFlare(_ filename: String) -> FlareSkActor? {
guard
!filename.isEmpty,
let bundleId = Bundle.main.bundleIdentifier
else {
return nil
}
if let asset = bundleCache.cachedAsset(bundle: bundleId, filename: filename) {
assets.append(asset)
return asset.value
} else {
return nil
}
}
public func onUnload() {}
private func instanceArtboard() -> Bool {
guard
let view = flareView,
let actor = view.actor,
let _ = actor.artboard
else { return false }
/// getArtboard() could return `nil`.
/// If it does, something went wrong at `load()` time.
let instance = actor
.getArtboard(artboardIndex)!
.makeInstance() as! FlareSkArtboard
instance.initializeGraphics()
// Set the artboard and advance(0)
view.artboard = instance
// Initialize controller.
self.initialize()
updateAnimation(onlyWhenMissing: true)
view.updateBounds()
return true
}
/**
private func bindView() {
guard let fView = flareView else {
return
}
// View in this case is the default view
view.addSubview(fView)
// Constrain if needed.
view.translatesAutoresizingMaskIntoConstraints = false
}
*/
open func setViewTransform(viewTransform: Mat2D) {}
open func initialize() {}
open func advanceControls(by elapsed: Double) -> Bool { return false }
open func advance(elapsed: Double) {
guard
let view = flareView,
let artboard = view.artboard
else { return }
if isPlaying {
var lastFullyMixed = -1
var lastMix = 0.0
var completed = [FlareAnimationLayer]()
for layerIndex in 0..<animationLayers.count {
let layer = animationLayers[layerIndex]
if snapToEnd && !layer.isLooping {
layer.mix = 1.0
layer.time = layer.duration
} else {
layer.mix += elapsed
layer.time += elapsed
}
lastMix = (layer.mixSeconds == 0.0)
? 1.0
: min(1.0, layer.mix / layer.mixSeconds)
if layer.isLooping {
layer.time = layer.time.truncatingRemainder(dividingBy: layer.duration)
}
// Apply the animation specifying a mix.
layer.animation.apply(time: layer.time, artboard: artboard, mix: Float(lastMix))
if lastMix == 1.0 {
lastFullyMixed = layerIndex
}
if layer.time > layer.duration {
completed.append(layer)
}
}
if lastFullyMixed != -1 {
animationLayers.removeSubrange(0..<lastFullyMixed)
}
if _animationName == nil && animationLayers.count == 1 && lastMix == 1.0 {
// Remove remaining animations.
animationLayers.remove(at: 0)
}
for animation in completed {
animationLayers.removeAll { $0 === animation }
if let callback = completedCallback {
callback(animation.name)
}
}
if !advanceControls(by: elapsed) { }
artboard.advance()
}
}
public func updatePlayState() {
/// (viewIfLoaded?.window) != nil checks if the view is still attached
if isPlaying && (viewIfLoaded?.window != nil) {
if displayLink == nil {
displayLink = CADisplayLink(target: self, selector: #selector(beginFrame))
lastTime = CACurrentMediaTime()
displayLink!.add(to: .current, forMode: .common)
}
} else {
lastTime = 0.0
if let dl = displayLink {
dl.invalidate()
displayLink = nil
}
}
}
@objc private func beginFrame() {
guard let view = flareView else {
return
}
let currentTime = CACurrentMediaTime()
let delta = lastTime == 0 ? 0.0 : (currentTime - lastTime)
lastTime = currentTime
advance(elapsed: delta)
if !isPlaying {
lastTime = 0.0
}
view.paint()
}
private func updateAnimation(onlyWhenMissing: Bool = false) {
if onlyWhenMissing && !animationLayers.isEmpty {
return
}
guard
let view = flareView,
let name = _animationName,
let artboard = view.artboard
else { return }
if let animation = artboard.getAnimation(name: name) {
animationLayers.append(
FlareAnimationLayer(animation, name: name, mix: 1.0)
)
animation.apply(time: 0.0, artboard: artboard, mix: 1.0)
artboard.advance()
updatePlayState()
}
}
}
public class FlareAnimationLayer {
public let name: String
public let animation: ActorAnimation
public var time: Double
public var mix: Double
public var mixSeconds: Double
public var duration: Double {
return animation.duration
}
public var isDone: Bool {
return time >= animation.duration
}
public var isLooping: Bool {
return animation.isLooping
}
public init(_ animation: ActorAnimation, name: String = "",
time: Double = 0.0, mix: Double = 0.0, mixSeconds: Double = 0.2)
{
self.animation = animation
self.name = name
self.time = time
self.mix = mix
self.mixSeconds = mixSeconds
}
func apply(artboard: FlareSkArtboard) {
animation.apply(time: time, artboard: artboard, mix: Float(mix))
}
}