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dk_config.py
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dk_config.py
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"""
ooooooooo oooo oooo o ooooooooooo ooooooooooo
888 88o 888 o88 888 888 888
888 888 888888 8 88 888ooo8 888ooo8
888 888 888 88o 8oooo88 888 888
o888ooo88 o888o o888o o88o o888o o888o o888ooo8888
by Jon Wilson (10yard)
Configuration options
---------------------
"""
import os
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = '1'
import sys
import pygame
import pygame_menu as pymenu
from glob import glob
# Determine system
def get_system(return_video=False):
if "uname" in dir(os) and os.uname().machine.startswith("arm"):
return ("pi", "accel")[int(return_video)]
elif "uname" in dir(os) and os.uname().sysname == "Linux":
return ("linux", "opengl")[int(return_video)]
else:
windows_version = sys.getwindowsversion()
if windows_version[0] > 5:
return ("win", "opengl")[int(return_video)]
else:
return ("win (old)", "gdi")[int(return_video)]
def is_pi():
return get_system() == "pi" or get_system() == "linux"
pygame.init()
# Graphic Config
TITLE = 'DKAFE'
DISPLAY = (224, 256) # Internal x, y resolution of game graphics
TOPLEFT = (0, 0) # Position of top left corner
ROTATION = 0 # Frontend rotation (0, 90, 180, 270). Rotates the primary display only.
CLOCK_RATE = 45 # Clock rate
SPEED_ADJUST = 0 # Adjustment to above clock rate (e.g. 0=45, 1=50, +2=55, +3=60, +4=65, +5=70, +6=75)
# Default Keyboard Controls - they match MAME
CONTROL_LEFT = pygame.K_LEFT
CONTROL_RIGHT = pygame.K_RIGHT
CONTROL_UP = pygame.K_UP
CONTROL_DOWN = pygame.K_DOWN
CONTROL_JUMP = pygame.K_LCTRL
CONTROL_ACTION = pygame.K_LALT
CONTROL_P1 = pygame.K_1
CONTROL_P2 = pygame.K_2
CONTROL_COIN = pygame.K_5
CONTROL_EXIT = pygame.K_ESCAPE
CONTROL_TAB = pygame.K_TAB
CONTROL_SNAP = pygame.K_F12
CONTROL_PLAYLIST = pygame.K_p
CONTROL_SKIP = pygame.K_s
CONTROL_PAGEUP = pygame.K_PAGEUP
CONTROL_PAGEDOWN = pygame.K_PAGEDOWN
# Joystick Options and Button Assignments
USE_JOYSTICK = 0
# Note: DPAD and first analog axis are automatically mapped to directions
# Device 1 buttons start from 0, Device 2 buttons start from 20
BUTTON_JUMP = 0
BUTTON_ACTION = 1
BUTTON_P1 = 9
BUTTON_P2 = 29
BUTTON_EXIT = 3
BUTTON_COIN = 7
# Options
CONFIRM_EXIT = 1
FULLSCREEN = 1
FREE_PLAY = 1 # Jumpman does not have to pay to play
UNLOCK_MODE = 1 # Arcade machines are unlocked as Jumpman's score increases
SKILL_LEVEL = 1 # How difficult are the target scores. 1 (Beginner) to 10 (Expert).
START_STAGE = 0 # Stage to start the frontend on. 0 (Barrels), 1 (Rivets), 2 (Pies)
ENABLE_MENU = 1 # Allow selection from the quick access game list
ENABLE_ADDONS = 1 # Enable add-on packs. Set to 0 to disable previously installed add-ons.
INACTIVE_TIME = 20 # Screensaver with game instructions after period in seconds of inactivity. Integer
SHOW_SPLASHSCREEN = 1 # Show the DKAFE splash screen and animation on startup
SHOW_GAMETEXT = 1 # Show the game text description when Jumpman faces an arcade machine
ENABLE_HAMMERS = 1 # Show hammers and enable teleport between hammers in the frontend
ENABLE_SHUTDOWN = 0 # Allow system shutdown from menu
ENABLE_PLAYLIST = 1 # Play background music from playlist folder
PLAYLIST_VOLUME = 5 # Volume of playlist music from 0 to 10
# DKWolf/Interface options
HIGH_SCORE_SAVE = 1 # Retain high scores (they are specific to each hack)
CREDITS = 1 # Automatically set credits in MAME at start of game - when using interface
AUTOSTART = 1 # Automatically start the game in MAME (by simulating P1 start) when using interface
ALLOW_SKIP_INTRO = 1 # Allow the DK climb scene to be quickly skipped in game by pressing Jump button
SHOW_AWARD_PROGRESS = 1 # Show award progress when playing game (appears top of screen replacing high score)
SHOW_AWARD_TARGETS = 1 # Show award targets when playing game (appears during the DK intro/climb scene)
SHOW_HUD = 1 # Show in game HUD by default (in top right corner) and use P2 to toggle data
REFOCUS_WINDOW = 0 # Attempt to refocus DKAFE window after exiting LUA interface (Windows Only)
# Basic mode switch overrides some settings
BASIC_MODE = 0 # Equivalent to FREE_PLAY = 1, UNLOCK_MODE = 0 and all interface options disabled
# Additional options
AWARDS = 500, 1500, 2500 # Coins awarded for reaching score target for 3rd, 2nd, 1st when competing
PLAY_COST = 100 # How much it costs to play an arcade machine
LIFE_COST = 150 # How many coins Jumpman drops when time runs out
SCORE_START = 500 # How many coins Jumpman starts with
TIMER_START = 8000 # Timer starts countdown from this number
COIN_VALUES = 0, 50, 100 # How many points awarded for collecting a coin. Integer
COIN_FREQUENCY = 2 # How frequently DK will grab a coin (1 = always, 2 = 1/2, 3 = 1/3 etc.)
COIN_HIGH = 4 # Frequency of coin being higher value (1 = always, 2 = 1/2, 3 = 1/3 etc.)
COIN_SPEED = 1.6 # Number of pixels to move coin per display update. Decimal
COIN_CYCLE = 0.15 # How often the coin sprite is updated. Decimal
INP_FAVOURITE = 10 # Flag .inp recordings of this duration or greater (in minutes) by prefixing with ♥
# Root directory of frontend
ROOT_DIR = os.getcwd()
# Emulator and rom path defaults
ROM_DIR = '<ROOT>/roms'
OPTIONS = '-rompath "<ROM_DIR>" -view "Pixel Aspect (7:8)" -nofilter -nosleep'
EMU_1 = '<ROOT>/dkwolf/dkwolf <OPTIONS>'
EMU_2 = '<ROOT>/dkwolf/dkwolf <OPTIONS> -nvram_directory NUL -record <RECORD_ID>'
EMU_3, EMU_4, EMU_5, EMU_6, EMU_7, EMU_8 = (None,) * 6
# External command to issue when emulator starts up
EMU_ENTER = ""
# External command to issue after exiting emulator e.g. return focus to frontend
EMU_EXIT = ""
# Allow roms in ROM_DIR to be overwritten. Set to 1 when using an emulator that doesn't support -rompath argument.
ALLOW_ROM_OVERWRITE = 0
# Patch directory (for provided patch files)
PATCH_DIR = os.path.join(ROOT_DIR, "patch")
# Above defaults can be overridden in the settings.txt file
if os.path.exists("settings.txt"):
with open("settings.txt") as sf:
for setting in sf.readlines():
if setting.count("=") == 1 and not setting.startswith("#"):
key, value = setting.split("=")
key = key.strip()
value = value.strip()
try:
if key.startswith("CONTROL_"):
globals()[key] = pygame.key.key_code(value)
elif value.isnumeric():
globals()[key] = int(value)
elif value.lower() == "true":
globals()[key] = 1
elif value.lower() == "false":
globals()[key] = 0
else:
globals()[key] = value.replace("<ROOT>", ROOT_DIR).replace("<OPTIONS>", OPTIONS)
except KeyError:
print(f'Unknown setting "{key.strip()}" in settings.txt file')
pygame.quit()
exit()
# Override settings when debugging
if sys.gettrace():
globals()["FULLSCREEN"] = 0
globals()["TITLE"] = "DKAFE (Debugging Mode)"
globals()["FREE_PLAY"] = 1
# Frontend version
VERSION = ''
if os.path.exists("VERSION"):
with open("VERSION") as vf:
VERSION = vf.readline().strip()
# Target system architecture
ARCH = 'win64' # default
if os.path.exists("ARCH"):
with open("ARCH") as af:
ARCH = af.readline().strip()
elif is_pi():
ARCH = "pi"
# Validate some settings
ADDONS_CONSIDERED = ENABLE_ADDONS
if not os.path.exists("romlist_addon.csv") and not glob("dkafe_*_addon_*.zip"):
globals()["ENABLE_ADDONS"] = 0
if ENABLE_ADDONS:
STAGES = 5 if ARCH == "win64" else 4
else:
STAGES = 3
if PLAYLIST_VOLUME > 10: globals()["PLAYLIST_VOLUME"] = 10
if PLAYLIST_VOLUME < 0: globals()["PLAYLIST_VOLUME"] = 0
if SPEED_ADJUST > 8: globals()["SPEED_ADJUST"] = 8
if SPEED_ADJUST < 0: globals()["SPEED_ADJUST"] = 0
if START_STAGE > STAGES: START_STAGE = 0
# Expected location of original DK zips (not provided with software)
DKONG_ZIP = os.path.join(ROM_DIR, "dkong.zip")
DKONGJR_ZIP = os.path.join(ROM_DIR, "dkongjr.zip")
DKONG3_ZIP = os.path.join(ROM_DIR, "dkong3.zip")
# Optional rom names
OPTIONAL_NAMES = "dkong", "dkongjr", "dkong3"
if ARCH != "winxp":
OPTIONAL_NAMES += "logger", "congo"
# Plugins add functionality to certain roms
PLUGINS = (
("dkonglava", "dklavapanic"),
("dkonglava1", "dklavapanic"),
("dkonglava1", "dkstart5:1"),
("dkonglava2", "dklavapanic"),
("dkonglava2", "dkstart5:2"),
("dkonglava3", "dklavapanic"),
("dkonglava3", "dkstart5:3"),
("dkonglava4", "dklavapanic"),
("dkonglava4", "dkstart5:4"),
("dkonggalakong", "galakong"),
("dkonggalakong1", "galakong"),
("dkonggalakong1", "dkstart5:1"),
("dkonggalakong2", "galakong"),
("dkonggalakong2", "dkstart5:2"),
("dkonggalakong3", "galakong"),
("dkonggalakong3", "dkstart5:3"),
("dkonggalakong4", "galakong"),
("dkonggalakong4", "dkstart5:4"),
("dkongxgalakong", "galakong"),
("dkongjrgala", "galakong"),
("dkongwho", "dkwho"),
("dkongwho1", "dkwho"),
("dkongwho1", "dkstart5:1"),
("dkongwho2", "dkwho"),
("dkongwho2", "dkstart5:2"),
("dkongwho3", "dkwho"),
("dkongwho3", "dkstart5:3"),
("dkongwho4", "dkwho"),
("dkongwho4", "dkstart5:4"),
("dkongend1", "dkend:1"),
("dkongend2", "dkend:2"),
("dkongend3", "dkend:3"),
("dkongend4", "dkend:4"),
("dkongkonkey", "konkeydong"),
("dkong2600", "gingerbreadkong"),
("dkongvector", "vectorkong"),
("dkongallen", "allenkong"),
("dkongchorus", "dkchorus"),
("dkonginsanity", "dkinsanity"),
("dkongcontinue", "continue"),
("dkongjrcontinue", "continue"),
("ckongpt2_continue", "continue"),
("dkongl22", "dklevel22"),
("ckongpt2_l22", "dklevel22"),
("dkongjrspringboard", "dkstart5:1"),
("dkongjrvines", "dkstart5:2"),
("dkongjrchains", "dkstart5:3"),
("dkongjrhideout", "dkstart5:4"),
("dkongjrl22", "dklevel22"),
("ckongpt2_barrels", "dkstart5:1"),
("ckongpt2_pies", "dkstart5:2"),
("ckongpt2_springs", "dkstart5:3"),
("ckongpt2_rivets", "dkstart5:4"),
("bigkong_barrels", "dkstart5:1")
)
# Above plugin is launched with parameters and can compete (unlike a menu launch plugin).
PARAMETER_PLUGINS = "dkongend1", "dkongend3", "dkonglava1", "dkonglava2", "dkonglava3", "dkonglava4"
# Roms that are compatible with my plugins
COACH_FRIENDLY = ("dkongspringy", "dkongbarrels", "dkongcb", "dkonghrd", "dkong")
COACH_L5_FRIENDLY = ("dkongspringy", "dkongbarrels")
CHORUS_FRIENDLY = ("dkong", "dkongspringy", "dkongbarrels", "dkongcb", "dkonghrd", "dkongrivets", "dkongrnd",
"dkongwbh", "dkongpies", "dkongjapan", "dkongpauline", "dkongfr", "dkongl05", "dkongce", "dkongrev",
"dkong2nut", "dkongoctomonkey", "dkonghalf", "dkongquarter", "dkongksfix", "dkonginsanity")
CONTINUE_FRIENDLY = ("dkong", "dkongjr", "dkongd2k", "dkongjapan", "dkongpauline", "ckong", "ckongpt2", "ckongpt2b",
"ckongpt2_117", "dkongspooky", "dkongxmas", "dkongrdemo", "dkongrev", "dkongcb", "dkong40",
"dkongitd", "dkong2600", "dkongtj", "dkongfoundry", "dkongotr", "dkonghrthnt", "dkongkana",
"dkongnoluck", "dkongwbh", "dkongjapan", "dkongpac", "dkonghrd", "dkongrainbow", "dkongksfix",
"dkongl05", "dkongbarrels", "dkongspringy", "dkongpies", "dkongrivets", "ckongs", "dkongwizardry",
"dkongoctomonkey", "dkongaccelerate", "dkonghalf", "dkongquarter", "dkongwho", "dkonglava",
"dkong2600", "dkongchorus", "dkonggalakong", "dkongjrgala", "dkongxgalakong", "dkongpacmancross",
"ckongpt2a_2023", "ckongpt2_dk", "dkonginsanity")
SHOOT_FRIENDLY = ("dkongspringy", "dkongbarrels", "dkongpies", "dkongrivets", "dkongpacmancross", "dkonginsanity")
START5_FRIENDLY = ("dkong", "dkongjr", "dkongpies", "dkonggalakong", "dkongspooky", "dkongwizardry", "dkong40",
"dkongspringy", "dkonglava", "dkongwho", "ckongpt2", "dkongitd", "dkongxmas", "dkongvector",
"dkongjrgala", "dkong2600", "dkongtj", "dkongfr", "dkongrivets", "dkongfoundry", "dkongotr",
"dkonghrthnt", "bigkong", "dkongd2k", "dkongrev", "dkongrdemo", "dkongcb", "dkongkana",
"dkongrndmzr", "dkongnoluck", "dkongwbh", "dkongpauline", "dkongjapan", "dkongpac", "dkongbarrels",
"dkonghrd", "ckong", "ckongpt2b", "dkongchorus", "dkongkonkey", "dkongrainbow", "dkongcontinue",
"dkongjrcontinue", "ckongs", "ckongg", "ckongmc", "dkongksfix", "dkongbcc", "dkongbarrelboss",
"dkongsprfin", "bigkonggx", "ckongdks", "ckongpt2_117", "ckongpt2b", "dkongpacmancross",
"ckongpt2a_2023", "ckongpt2_dk")
STAGE_FRIENDLY = ("dkong", "dkongjr", "dkonggalakong", "dkongwizardry", "dkong40", "dkonglava", "dkongwho", "dkongfr",
"dkongaccelerate", "ckongpt2", "dkongitd", "dkongjrgala", "dkong2600", "dkongtj", "dkongfoundry",
"dkongotr", "dkonghrthnt", "dkongxgalakong", "bigkong", "dkongd2k", "dkongrev", "dkongkana",
"dkongrndmzr", "dkongnoluck", "dkongwbh", "dkongpauline", "dkongjapan", "dkongpac", "dkonghrd",
"ckong", "ckongpt2b", "dkong2600", "dkongchorus", "dkongkonkey", "dkongrainbow", "ckongs", "ckongg",
"ckongmc", "dkongksfix", "bigkonggx", "ckongdks", "ckongpt2_117", "dkongpacmancross",
"ckongpt2a_2023", "ckongpt2_dk", "dkonginsanity")
# Roms that are not fully compatible
HUD_UNFRIENDLY = ["dkongduel", "dkongkonkey"]
HISCORE_UNFRIENDLY = ["dkongd2k"]
AUTOSTART_UNFRIENDLY = ["dkongduel", "dkongchorus"]
SKIPINTRO_UNFRIENDLY = ["dkongchorus"]
ADDITIONAL_CREDIT = ["dkongduel"]
# Colours
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (232, 7, 10)
PINK = (255, 210, 190)
MAGENTA = (236, 49, 148)
CYAN = (20, 243, 255)
BLUE = (4, 3, 255)
DARKBLUE = (4, 2, 220)
MIDBLUE = (4, 3, 255)
YELLOW = (244, 186, 21)
BROWN = (172, 5, 7)
LIGHTBROWN = (238, 117, 17)
GREY = (128, 128, 128)
MIDGREY = (104, 104, 104)
DARKGREY = (40, 40, 40)
BRIGHTRED = (238, 75, 43)
# Alpha channel value for faded/locked arcade machines
FADE_LEVEL = 75
# Sequential list of arcade machine slot locations (x, y) starting with location 1.
SLOTS = (
(2, 226), (34, 226), (50, 226), (94, 226), (114, 225), (130, 224), (146, 223), (162, 222), (210, 219),
(194, 198), (146, 195), (130, 194), (114, 193), (82, 191), (66, 190), (50, 189), (2, 186),
(18, 165), (50, 163), (82, 161), (130, 158), (146, 157), (162, 156), (210, 153),
(194, 132), (146, 129), (130, 128), (98, 126), (82, 125), (50, 123), (18, 121), (2, 120),
(50, 97), (98, 94), (114, 93), (130, 92), (146, 91), (162, 90), (210, 87),
(194, 66), (162, 64), (146, 63), (114, 62), (90, 62), (2, 62),
(90, 34),
(18, 226), (34, 226), (50, 226), (90, 226), (114, 226), (130, 226), (146, 226), (162, 226), (178, 226), (194, 226),
(26, 186), (42, 186), (58, 186), (82, 186), (114, 186), (130, 186), (154, 186), (170, 186), (186, 186),
(34, 146), (50, 146), (82, 146), (114, 146), (130, 146), (154, 146),
(42, 106), (74, 106), (90, 106), (122, 106), (138, 106), (170, 106),
(42, 66), (82, 66), (170, 66),
(106, 26),
(2, 226), (34, 226), (50,226), (90, 226), (106, 226), (122, 226), (146, 226), (162, 226), (178, 226), (209, 226),
(8, 186), (34, 186), (50, 186), (90, 186), (122, 186), (154, 186), (174, 186), (202, 186),
(2, 146), (34, 146), (50, 146), (90, 146), (106, 146), (122, 146), (154, 146), (174, 146), (202, 146),
(33, 106), (52, 106), (67, 106), (90, 106), (122,106), (154, 106), (174, 106), (210, 106),
(2, 66), (90, 66), (106, 66), (138, 66), (154, 66), (170, 66), (186, 66), (208, 66),
(90, 34),
(2, 226), (18, 226), (50, 226), (116, 226), (134, 226), (152, 226), (178, 226), (194, 226),
(18, 195), (34, 191), (50, 195), (66, 195), (98, 191), (116, 195), (134, 195), (152, 195), (178, 195), (194, 195),
(34, 162), (50, 166), (98, 162), (134, 166), (152, 166), (178, 166), (194, 166),
(130, 136), (149, 136), (164, 136), (194, 136), (210, 136),
(34, 102), (50, 106), (98, 102), (116, 106), (132, 106), (148, 106), (194, 106),
(194, 76),
(154, 66), (138, 66), (110, 66), (90, 66), (2, 66),
(90, 34),
(2, 226), (34, 226), (50, 226), (94, 226), (114, 225), (130, 224), (146, 223), (162, 222), (194, 220), (210, 219),
(146, 195), (130, 194), (114, 193), (82, 191), (66, 190), (50, 189), (20, 187), (1, 186),
(50, 163), (82, 161), (130, 158), (146, 157), (162, 156), (194, 154), (210, 153),
(146, 129), (130, 128), (98, 126), (82, 125), (50, 123), (20, 121), (1, 120),
(50, 97), (98, 94), (114, 93), (130, 92), (146, 91), (162, 90), (194, 88), (210, 87),
(162, 64), (146, 63), (114, 62), (90, 62), (2, 62),
(98, 34)
)
# Range of slots that appear on each stage
SLOTS_PER_STAGE = (0, 46), (46, 81), (81, 125), (125, 169), (169, 215)
# Control assignments. Links global variables to event data. These shouldn't be changed.
CONTROL_ASSIGNMENTS = (
("left", CONTROL_LEFT),
("right", CONTROL_RIGHT),
("up", CONTROL_UP),
("down", CONTROL_DOWN),
("jump", CONTROL_JUMP),
("start", CONTROL_P1))
# Text description of prize placing
PRIZE_PLACINGS = {1: "1ST", 2: "2ND", 3: "3RD"}
# Sounds that are played during walk sequence. Not all steps will trigger a sound.
WALK_SOUNDS = {1: "walk0.wav", 5: "walk1.wav", 9: "walk2.wav"}
# Defines scene numbers in the intro when sounds should be played
SCENE_SOUNDS = {
160: "climb.wav",
481: "stomp.wav",
712: "roar.wav",
856: "howhigh.wav"}
# Defines when icons should be displayed on the climb intro. The entries relate to the various platforms.
# data is: appear from scene, appear to scene, below y, above y, smash animation to scene
SCENE_ICONS = (
(481, 856, 68, 40, 502),
(544, 856, 101, 68, 565),
(580, 856, 134, 101, 601),
(613, 856, 167, 134, 634),
(646, 856, 200, 167, 667),
(679, 856, 999, 200, 700),
(700, 856, 999, 0, 0))
# Ladder zone detection. The R read from screen map determines were jumpman is relative to a ladder
LADDER_ZONES = (
("LADDER_DETECTED", (20, 30, 60, 90, 240)),
("END_OF_LADDER", (60, 90)),
("TOP_OF_LADDER", (60,)),
("NEARING_END_OF_LADDER", (30,)),
("APPROACHING_END_OF_LADDER", (240,)),
("CLIMBING_LADDER", (20,)),
("BROKEN_LADDER", (160, 170, 180)),
("TOP_OF_BROKEN_LADDER", (170, 180)),
("TOP_OF_VIRTUAL_LADDER", (180,)),
("VIRTUAL_LADDER", (180, 190)),
("APPROACHING_LADDER", (200,)),
("ANY_LADDER", (20, 30, 60, 90, 160, 170, 180, 190, 240)),
("TOP_OF_ANY_LADDER", (60, 170, 180)))
# Jumpman's x position when centre of ladder
LADDER_CENTRES = (4, 12, 20, 28, 36, 60, 68, 76, 84, 92, 100, 108, 116, 124, 132, 140, 148, 164, 180, 188, 196, 204)
# Stage specific positions, colours etc
BONUS_COLORS = (CYAN, MAGENTA), (YELLOW, MIDBLUE), (WHITE, LIGHTBROWN), (CYAN, MAGENTA), (WHITE, WHITE)
HAMMER_POSXY = ((16, 98), (167, 190)), ((8, 140), (104, 100)), ((12, 140), (104, 178)), ((3, 159), (206, 70)), ((32, 96), (167, 190))
TELEPORT_TO_POSXY = ((164, 193), (20, 92)), ((101, 98), (11, 138)), ((104, 180), (16, 140)), ((206, 72), (3, 161)), ((164, 193), (32, 92))
OILCAN_POSXY = (16, 232), (172, 152), (104, 128), (68, 112), (16, 232)
WARP_ARROW_POSXY = (20, 246), (176, 166), (108, 142), (72, 126), (20, 246)
PAULINE_POSXY = (0, 0), (16, -8), (0, 0), (0, 0), (8, 0)
KONG_POSXY = (0, 0), (80, 4), (0, 4), (0, 4), (0, 0)
COIN_GRAB_POSXY = (67, 73), (147, 77), (67, 77), (67, 77), (67, 73)
COIN_AWARD_POSX = 0, 112, 28, 0, 0
LADDER_CHANCE = 3, 2, 3, 3,3 # Chance of coin rolling down a ladder (1 = always, 2 = 1/2, 3 = 1/3 etc.) by stage
# Pies specific. Location of the 2 moving ladder sections
MOVING_LADDER_POSXY = (15, 96), (199, 96)
MOVING_LADDER_OFFSETS = list((0,)*48) + list(range(1,16)) + list((16,)*8) + list(range(15,0,-1))
# Sprite helpers
SPRITE_FULL = 15
SPRITE_HALF = 8
JUMP_PIXELS = [-1, ] * 15 + [1, ] * 13
JUMP_SHORTEN = 1.25
# In game messages and instructions
QUESTION = "WHAT GAME WILL YOU PLAY ?"
COIN_INFO = ["Hey Jumpman!", '', "You must collect coins..", "to unlock more games", "", "Push COIN for game info", ""]
FREE_INFO = ["Hey Jumpman!", '', "All arcades are free to play", "", "Push COIN to for game info", ""]
TEXT_INFO = ["", "Push 'JUMP' to play or 'P1 START' for game options"]
NO_ROMS_MESSAGE = [
"NO ROMS WERE FOUND!", "",
"FOR THE DEFAULT FRONTEND",
"PUT DKONG.ZIP INTO THE",
"DKAFE\\ROMS DIRECTORY",
"THEN RESTART.", "",
"DKONG.ZIP IS REQUIRED",
"DKONGJR.ZIP IS OPTIONAL",
"DKONG3.ZIP IS OPTIONAL"]
# Expected content of the original DK rom
ROM_CONTENTS = ["c_5at_g.bin", "c_5bt_g.bin", "c_5ct_g.bin", "c_5et_g.bin", "c-2j.bpr", "c-2k.bpr", "l_4m_b.bin",
"l_4n_b.bin", "l_4r_b.bin", "l_4s_b.bin", "s_3i_b.bin", "s_3j_b.bin", "v_3pt.bin", "v_5h_b.bin",
"v-5e.bpr"]
# MD5 checksum of expected DK base rom and various fixes/patches to align the provided rom with the expected rom.
DKONG_MD5 = "a13e81d6ef342d763dc897fe03893392"
FIX_MD5 = ("f116efa820a7cedd64bcc66513be389d", "d57b26931fc953933ee2458a9552541e", "aa282b72ac409793b36780c99b26d07b",
"e883b4225a76a79f38cf1db7c340aa8e", "eb6571036ff25e8e5db5289f5524ab76", "5897e79286e19c91eb3eca657a8c574c",
"480d0f113e8c7069b50ba807cf4b2a24", "394a7d367c9926c1d151dd87814c77f4")
INVALID_ROM_MESSAGE = [
"ERROR WITH DONKEY KONG ROM", "",
"Your DKONG.ZIP file is not",
"valid. Please replace it.", "",
"The zip should contain only",
"the following files:", ""]
ARCADE_CORE_ORDER = "Donkey Kong", "Donkey Kong Junior", "Donkey Kong 3"
INSTRUCTION = """
Donkey Kong has captured
Pauline and carried her to
the top of an abandoned
construction site.
The shock of shaking up the
building during his ascent
has uncovered many hidden
arcade machines from the
1980's era and they are
scattered around the site.
The coins thrown by Donkey
Kong must be collected by
Jumpman so he has money to
play the arcades.
Jumpman must play well to
win prizes and unlock arcade
machines as he works his way
through all the challenging
stages and rescues Pauline
from the top of the building.
Pauline will ♥ it when you
beat all of the machines.
"""
MORE_INSTRUCTION = """
If you are not up for the
challenge then it is
possible to adjust things
and have all machines
unlocked and set to free
play.
Helpful hints:
• Pauline shouts out game
information, score targets
and unlock requirements as
you walk towards a machine.
• Navigate between stages by
climbing an exit ladder or
by warping down an oilcan.
• Use hammers to teleport
over short distances.
• Use practice modes to get
better at each stage.
Can you reach the infamous
killscreen at level 22-1?
Good luck!
"""
CONTROLS = """
The Controls are as follows:
Left/ — Move Jumpman along
Right the platforms
Up/ - Move Jumpman up and
Down down ladders.
Up faces a machine.
Jump - Launch machine that
Jumpman is facing.
P1 - Show launch options
for a machine that
Jumpman is facing
P2 - Call up a quick
access game list
Coin - Show game info
above machines
Action - Show slot numbers
Exit - Exit DKAFE
"""
THANKS_TO = """
Thanks to these folks!
Donkey Kong rom hacks:
Paul Goes, Sockmaster,
Jeff Kulczycki,
Mike Mika & Clay Cowgill,
Kirai Shouen & 125scratch,
Don Hodges, Tim Appleton,
Vic20 George,
Donkey Kong hack resource:
furrykef
Feedback and feature ideas:
Superjustinbros
Playlist music:
LeviR.star's Music
Nintega Dario
MyNameIsBanks
SanHolo
MotionRide Music
Buckner & Garcia
Sascha Zeidler
Mitchel Gatzke
Chiptunema
RetroKid
"""
# Console Addon Specific
if ARCH == "win64":
ADDON_URL = "https://www.dropbox.com/scl/fi/3dunefby5v6tli44ccxf7/dkafe_console_addon_pack_v6.zip?rlkey=8345b3ptmtcyj301036cfl6tz&dl=0"
else:
ADDON_URL = "https://www.dropbox.com/scl/fi/upu233qwz580e8shezung/dkafe_console_addon_pack_v6_reduced.zip?rlkey=ps95z200pwyxd5193tm9xt38z&dl=0"
if ENABLE_ADDONS:
VERSION += "+"
ROMLIST_FILES = ["romlist.csv", "romlist_addon.csv" if ENABLE_ADDONS else ""]
RECOGNISED_SYSTEMS = {
"a2600": "Atari 2600",
"a5200": "Atari 5200",
"a7800": "Atari 7800",
"a800xl": "Atari 8 Bit Computer (A800)",
"atarist": "Atari ST",
"adam": "Coleco Adam",
"amiga": "Commodore Amiga",
"apple2e": "Apple ][",
"arduboy": "Arduino Arduboy Handheld",
"atom":"Acorn Atom",
"bbcb": "BBC Micro",
"c64": "Commodore 64",
"c64p": "Commodore 64",
"cgenie": "EACA Colour Genie EG2000",
"coco3": "Tandy Colour Computer 3",
"coleco": "Colecovision",
"cpm": "CP/M",
"cpc6128":"Amstrad CPC",
"crvision":"VTech Creativision",
"dos":"MS-DOS",
"dragon32":"Dragon 32",
"fds":"Famicom Disk System",
"gameboy":"Nintendo Gameboy",
"gbcolor":"Nintendo Gameboy Color",
"genesis":"SEGA Genesis/Megadrive",
"gnw":"Game and Watch",
"hbf900a":"MSX",
"intv":"Intellivision",
"jupace":"Jupiter ACE",
"lcd":"LCD and Handheld Games",
"lowresnx":"LowRes NX Fantasy Console",
"mc10":"Tandy MC10",
"mo5":"Thomson MO5",
"mz700":"Sharp MZ-700",
"nes":"Nintendo Entertainment System",
"oric1":"Tangerine ORIC",
"orica":"Tangerine ORIC",
"pc":"PC",
"pc88":"NEC PC-88",
"pcw10":"Amstrad PCW",
"pet4032":"Commodore PET",
"pico8":"Pico-8 Fantasy Console",
"pinball":"Pinball",
"pokitto":"Pokitto DIY Handheld",
"plus4":"Commodore C16/Plus4",
"sg1000":"Sega SG-1000",
"snes":"Super Nintendo Entertainment System",
"spectrum":"Sinclair ZX Spectrum 48K",
"spec128":"Sinclair ZX Spectrum 128K",
"supervision":"Watara Supervision",
"ti99_4a":"Texas Instruments TI-99",
"tic80":"TIC-80 Fantasy Console",
"trs80":"Tandy TRS-80",
"vic20":"Commodore VIC-20",
"vic20_se":"Commodore VIC-20",
"x1":"Sharp X1",
"zx81":"Sinclair ZX80/81"}
# System specific media switches when not simply "-cart"
SYSTEM_MEDIA = {
"adam": "-cart1",
"apple2e": "-gameio joy -flop1",
"bbcb": "-flop1",
"c64": "-joy1 joy -quik",
"c64p": "-joy1 joy -quik",
"cgenie": "-ram 32k -cass",
"coco3": "-flop1",
"cpc6128": "-flop1",
"dragon32": "-cass",
"fds": "-flop1",
"hbf900a": "-flop1",
"jupace": "-ram 32k -dump",
"mo5": "-cass",
"mz700": "-cass",
"oric1": "-cass",
"orica": "-cass",
"pcw10": "-flop",
"pet4032": "-quik",
"plus4": "-quik",
"spectrum": "-nokeepaspect -dump",
"spec128": "-nokeepaspect -dump",
"vic20": "-quik",
"vic20_se": "-quik",
"x1": "-floppydisk1",
"zx81": "-cass"}
# Game specific media to override the system media
GAME_MEDIA = {
"adam_dk_junior":"-flop1",
"adam_dk_super":"-flop1",
"c64_bonkeykong":"-flop",
"c64_monkeykong":"-flop",
"c64_logger":"-speed 1.5 -quik",
"gbcolor_dk_arcade":"-plugin gbstage -cart",
"hbf900a_apeman":"-cart1",
"hbf900a_congo":"-cass",
"plus4_crazyjump":"-joy1 joy -quik",
"plus4_dkplus":"-joy1 joy -quik",
"spectrum_ape_escape":"-cass",
"spectrum_dk3_micro_vs":"-cass",
"spectrum_dk_reloaded":"-cass",
"spectrum_kongs_revenge":"-cass",
"spectrum_crazykongcity":"-cass",
"spectrum_spec_kong":"-speed 1.1 -cass",
"spectrum_wrathofkong":"-speed 1.1 -cass",
"vic20_konkeykong": "-cass",
"vic20-se_logger": "-cass",
"vic20-se_mickybricky": "-cass",
"vic20_fast_eddie":"-cart",
"vic20-se_witchway":"-cart",
"vic20-se_dkjr_gnw":"-exp 16k -quik",
"vic20-se_dk_ackenhausen":"-exp 16k -quik"}
WIN64_ONLY_SYSTEMS = "pc", "dos", "cpm"
PI_UNSUPPORTED_SYSTEMS = "bbcb",
# use scan code or see keycodes at: https://github.com/boppreh/keyboard/blob/master/keyboard/_canonical_names.py
KEYBOARD_REMAP = {
"cpm_ladder": "down>z|up>a|1>p|2>l|5>i|right>.|left>,|ctrl>space|alt>b|esc>forcequit:dosbox-x.exe",
"dos_aldo": "ctrl>space",
"dos_aldo2": "ctrl>space",
"dos_aldo3": "ctrl>space",
"dos_davikong": "ctrl>f1|num 2>n,enter|num 1>1,enter|esc>forcequit:dosbox-x.exe",
"dos_heroman": "ctrl>enter,space|alt>space|esc>forcequit:dosbox-x.exe",
"dos_dk": "y>n|ctrl>space|esc>forcequit:dosbox-x.exe|esc>forcequit:dosbox-x.exe",
"dos_dkpc": "ctrl>space,f1|1>f1|2>f2|3>f3|esc>forcequit:dosbox-x.exe",
"dos_kong": "num 1>enter|tab>esc|esc>forcequit:dosbox-x.exe", # TAB to access and save in-game settings
"dos_mamedk": "num 5>num 3|num 2>enter",
"dos_willy": "num 1>enter|ctrl>space",
"pc_arduboy_kong":"ctrl>a|alt>b|p>s|1>a|2>b|esc>forcequit:projectabe.exe",
"pc_arduboy_kong2":"ctrl>a|alt>b|p>s|1>a|2>b|esc>forcequit:projectabe.exe",
"pc_arduboy_dkjr":"ctrl>a|alt>b|p>s|1>a|2>b|esc>forcequit:projectabe.exe",
"pc_atarist_mb":"ctrl>space",
"pc_atarist_kidkong": "delayspace>22",
"pc_atarist_junior":"ctrl>ctrl,space|num 1>a|num 2>b|delayspace>5.25",
"pc_atom_kong":"left>z|right>c|up>s|down>x|ctrl>shift,space|esc>forcequit:atomulator.exe",
"pc_dk_aa": "1>enter|2>enter|ctrl>x",
"pc_dk_craze": "esc>forcequit:stdrt.exe",
"pc_dk_jr_remake": "num 1>enter|ctrl>space|esc>forcequit",
"pc_dk_plus": "left>a|right>d|up>w|down>s|1>enter|ctrl>space,enter",
"pc_dk_remake":"num 1>enter|ctrl>space|esc>forcequit",
"pc_jumpman_rtx":"num 1>enter|num 5>enter|ctrl>space|esc>forcequit|delayenter>8.25",
"pc_hbf900a_congo":"1>space|ctrl>space|esc>forcequit:zesarux.exe",
"pc_lowresnx_denis_kogne":"ctrl>z",
"pc_mc10_kong":"ctrl>space|left>a|right>s|up>w|down>z",
"pc_nes_dk_hdpack":"alt>ctrl",
"pc_nes_dkjr_hdpack":"alt>ctrl",
"pc_pico8_ape":"ctrl>z|esc>forcequit:zepto8.exe",
"pc_pico8_denis_kogne": "ctrl>x|esc>forcequit:zepto8.exe",
"pc_pico8_dinkyking": "ctrl>x|esc>forcequit:zepto8.exe",
"pc_pinball_dkpin":"1>5,1|esc>forcequit:vpinball990.exe",
"pc_pinball_dkong":"1>5,s||esc>forcequit:vpinball990.exe",
"pc_pokitto_dkjr":"ctrl>a|alt>b",
"pc_pokitto_kong2":"ctrl>a|alt>b",
"pc_dkme_alien":"ctrl>space|esc>forcequit:dkme.exe",
"pc_dkme_bigtrouble": "ctrl>space|esc>forcequit:dkme.exe",
"pc_dkme_conan": "ctrl>space|esc>forcequit:dkme.exe",
"pc_dkme_exorcist": "ctrl>space|esc>forcequit:dkme.exe",
"pc_dkme_firstblood": "ctrl>space|esc>forcequit:dkme.exe",
"pc_dkme_flashgordon": "ctrl>space|esc>forcequit:dkme.exe",
"pc_dkme_gremlins": "ctrl>space|esc>forcequit:dkme.exe",
"pc_dkme_raiders":"ctrl>space|esc>forcequit:dkme.exe",
"pc_dkme_starwars": "ctrl>space|esc>forcequit:dkme.exe",
"pc_dkme_totalrecall": "ctrl>space|esc>forcequit:dkme.exe",
"pc_kidnappers_inc":"ctrl>space|1>space|esc>forcequit",
"pc_tic80_denis_kogne":"tab>esc|ctrl>z|alt>x|esc>forcequit:tic80.exe",
"pc_kong_jr_gnw":"ctrl>x|esc>forcequit",
"pc_pc88_dk3":"ctrl>space|esc>forcequit:quasi88.exe",
"pc_supervision_superkong":"ctrl>a|alt>b|esc>forcequit:wataroo.exe",
"pc_tic80_kongremake":"tab>esc|ctrl>z|esc>forcequit:tic80.exe",
"pc_trs80_ape":"ctrl>space|p>enter,1|num 2>home|num 1>enter,1",
"pc_trs80_kong":"ctrl>space|num 1>home",
"pc_trs80_dk":"ctrl>space|num 1>enter,1",
"pc_trs80_killergorilla":"ctrl>space",
"pc_trs80_skyscraper":"ctrl>space|1>1,n,\\,enter",
"pc_spectrum_dkjr2":"left>o|right>p|up>q|down>a|ctrl>m|num 2>num 1|num 3>num 1|alt>n|esc>forcequit:zesarux.exe"}
# Sound setup
pygame.mixer.init(frequency=48000)
background_channel = pygame.mixer.Channel(1)
intermission_channel = pygame.mixer.Channel(2)
award_channel = pygame.mixer.Channel(3)
playlist = pygame.mixer.music
# Initialisation
clock = pygame.time.Clock()
# Font setup (pygame)
dk_font = pygame.font.Font('fonts/PressStart2P-vaV7.ttf', 8)
pl_font = pygame.font.Font('fonts/tom-thumb.bdf', 5)
pl_font7 = pygame.font.Font('fonts/tom-thumb.bdf', 7)
# Menu theme setup
dkafe_theme = pymenu.themes.THEME_DEFAULT.copy()
dkafe_theme.widget_font = 'fonts/PressStart2P-vaV7.ttf'
dkafe_theme.title_font = 'fonts/PressStart2P-vaV7.ttf'
dkafe_theme.title_font_size = 8
dkafe_theme.widget_font_size = 8
dkafe_theme.background_color = BLACK
dkafe_theme.title_background_color = BLACK
dkafe_theme.title_font_color = RED
dkafe_theme.title_bar_style = pymenu.widgets.MENUBAR_STYLE_SIMPLE
dkafe_theme.title_offset = (12, 0)
dkafe_theme.widget_alignment = pymenu.locals.ALIGN_CENTER
dkafe_theme.scrollbar_color = BLACK
dkafe_theme.scrollbar_slider_color = BLACK
dkafe_theme.scrollbar_slider_pad = 0
dkafe_theme.scrollbar_thick = 2
dkafe_theme.selection_color = RED
dkafe_theme.widget_font_color = PINK
dkafe_theme.widget_margin = (0, 2)
dkafe_theme.widget_selection_effect = pymenu.widgets.HighlightSelection(margin_x=10, margin_y=1)
dkafe_theme_left = dkafe_theme.copy()
dkafe_theme_left.widget_alignment = pymenu.locals.ALIGN_LEFT
# Override default pygame-menu keys
pymenu.controls.KEY_APPLY = CONTROL_JUMP
pymenu.controls.KEY_CLOSE_MENU = CONTROL_EXIT
if ARCH == "win32" or ARCH == "win64":
# Optimise append of menu items by monkey patching the pymenu function
def _new_append_widget(self, widget):
if self._columns > 1:
max_elements = self._columns * self._rows
assert len(self._widgets) + 1 <= max_elements, \
'total widgets cannot be greater than columns*rows ({0} elements)'.format(max_elements)
try:
# 10yard - Use additional temporary list to optimise append --------------------------------------------------
if len(self._widgets) == 0:
self._widgets_tmp = []
if len(self._widgets) <= 50:
self._widgets.append(widget)
else:
self._widgets_tmp.append(widget)
if widget._title == "Close Menu":
self._widgets += self._widgets_tmp
# ------------------------------------------------------------------------------------------------------------
except:
self._widgets.append(widget)
if self._index < 0 and widget.is_selectable:
widget.set_selected()
self._index = len(self._widgets) - 1
if self._center_content:
self.center_content()
self._widgets_surface = True # If added on execution time forces the update of the surface
self._render()
pymenu.Menu._append_widget = _new_append_widget
# Optimise scrolling speed in large menus by monkey patching the pymenu function
import pygame_menu.controls as _controls
import pygame_menu.events as _events
import pygame_menu.utils as _utils
import pygame_menu.widgets as _widgets
def _new_update(self, events):
"""
Update the status of the Menu using external events.
The update event is applied only on the current Menu.
.. note::
This method should not be used along :py:meth:`pygame_menu.Menu.get_current()`
:param events: Pygame events as a list
:type events: list[:py:class:`pygame.event.Event`]
:return: True if mainloop must be stopped
:rtype: bool
"""
assert isinstance(events, list)
# Check if window closed
for event in events:
if event.type == _events.PYGAME_QUIT or (
event.type == pygame.KEYDOWN and event.key == pygame.K_F4 and (
event.mod == pygame.KMOD_LALT or event.mod == pygame.KMOD_RALT)) or \
event.type == _events.PYGAME_WINDOWCLOSE:
self._current._exit()
return True
# If any widget status changes, set the status as True
updated = False
# Update mouse
pygame.mouse.set_visible(self._current._mouse_visible)
# noinspection PyTypeChecker
selected_widget = None # (type: _widgets.core.Widget, None)
if len(self._current._widgets) >= 1:
index = self._current._index % len(self._current._widgets)
selected_widget = self._current._widgets[index]
if not selected_widget.visible or not selected_widget.is_selectable:
selected_widget = None
# Update scroll bars
if self._current._scroll.update(events):
updated = True
# Update the menubar, it may change the status of the widget because
# of the button back/close
elif self._current._menubar.update(events):
updated = True
# Check selected widget
elif selected_widget is not None and selected_widget.update(events):
updated = True
# Check others
else:
# If mouse motion enabled, add the current mouse position to event list
if self._current._mouse and self._current._mouse_motion_selection:
mouse_x, mouse_y = pygame.mouse.get_pos()
events.append(pygame.event.Event(pygame.MOUSEMOTION, {'pos': (mouse_x, mouse_y)}))
for event in events: # type: pygame.event.Event
if event.type == pygame.KEYDOWN:
# Check key event is valid
if not _utils.check_key_pressed_valid(event):
continue
if event.key == _controls.KEY_MOVE_DOWN:
self._current._select(self._current._index - 1)
self._current._sounds.play_key_add()
elif event.key == _controls.KEY_MOVE_UP:
self._current._select(self._current._index + 1)
self._current._sounds.play_key_add()
elif event.key == _controls.KEY_LEFT and self._current._columns > 1:
self._current._left()
self._current._sounds.play_key_add()
elif event.key == _controls.KEY_RIGHT and self._current._columns > 1:
self._current._right()
self._current._sounds.play_key_add()
elif event.key == _controls.KEY_BACK and self._top._prev is not None:
self._current._sounds.play_close_menu()
self.reset(1) # public, do not use _current
elif event.key == _controls.KEY_CLOSE_MENU:
self._current._sounds.play_close_menu()
if self._current._close():
updated = True
elif self._current._joystick and event.type == pygame.JOYHATMOTION:
if event.value == _controls.JOY_UP:
self._current._select(self._current._index - 1)
elif event.value == _controls.JOY_DOWN:
self._current._select(self._current._index + 1)
elif event.value == _controls.JOY_LEFT and self._current._columns > 1:
self._current._left()
elif event.value == _controls.JOY_RIGHT and self._current._columns > 1:
self._current._right()
elif self._current._joystick and event.type == pygame.JOYAXISMOTION:
prev = self._current._joy_event
self._current._joy_event = 0
if event.axis == _controls.JOY_AXIS_Y and event.value < -_controls.JOY_DEADZONE:
self._current._joy_event |= self._current._joy_event_up
if event.axis == _controls.JOY_AXIS_Y and event.value > _controls.JOY_DEADZONE:
self._current._joy_event |= self._current._joy_event_down
if event.axis == _controls.JOY_AXIS_X and event.value < -_controls.JOY_DEADZONE and \
self._current._columns > 1:
self._current._joy_event |= self._current._joy_event_left
if event.axis == _controls.JOY_AXIS_X and event.value > _controls.JOY_DEADZONE and \
self._current._columns > 1:
self._current._joy_event |= self._current._joy_event_right
if self._current._joy_event:
self._current._handle_joy_event()
if self._current._joy_event == prev:
pygame.time.set_timer(self._current._joy_event_repeat, _controls.JOY_REPEAT)
else:
pygame.time.set_timer(self._current._joy_event_repeat, _controls.JOY_DELAY)
else:
pygame.time.set_timer(self._current._joy_event_repeat, 0)
elif event.type == self._current._joy_event_repeat:
if self._current._joy_event:
self._current._handle_joy_event()
pygame.time.set_timer(self._current._joy_event_repeat, _controls.JOY_REPEAT)
else:
pygame.time.set_timer(self._current._joy_event_repeat, 0)