From 74bea015d7f934977688e73f161792dac1e8db6c Mon Sep 17 00:00:00 2001
From: drojf <1249449+drojf@users.noreply.github.com>
Date: Mon, 18 Mar 2024 20:32:09 +1100
Subject: [PATCH 1/6] Priority Fixes for review - Includes automatically fixed
priority on lines with error - Please delete //ERROR_EXISTING: comments,
those are just to indicate where priority was last used
---
Update/busstop01.txt | 24 ++++++++++++------------
Update/outbreak01_1.txt | 6 +++---
Update/outbreak02_1.txt | 12 ++++++------
Update/staffroom.txt | 4 ++--
Update/staffroom15.txt | 4 ++--
5 files changed, 25 insertions(+), 25 deletions(-)
diff --git a/Update/busstop01.txt b/Update/busstop01.txt
index e3852bb..6d9e304 100644
--- a/Update/busstop01.txt
+++ b/Update/busstop01.txt
@@ -5816,7 +5816,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(6, 54, "sprite/hyos1a_13_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(6, 54, "sprite/hyos1a_13_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); //ERROR_EXISTING: Priority 2 on layer 6 used here. Conflict is 14 lines away (line 5833)
ModPlayVoiceLS(4, 54, "ps3/s26/54/tyos_1400", 128, TRUE);
OutputLine("吉村 ", "「……あれ、…ひょっとして失禁しました…?……恥ずかしいなぁ…。」",
"Yoshimura ", "\"......Huh? ...Did you wet yourself, by chance...? ......How embarrassing...\"", Line_Normal);
@@ -5830,7 +5830,7 @@ void main()
PlaySE( 1, "searchlight", 70, 64 );
ModDrawCharacter(1, 56, "sprite/hton1a_05_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 400, FALSE );
- ModDrawCharacter(2, 53, "sprite/hmi2a_06_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 400, FALSE );
+ ModDrawCharacter(2, 53, "sprite/hmi2a_06_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 400, FALSE ); //ERROR: Priority 2 already in use 14 lines ago (line 5819). Existing Layer: 6 Conflicting Layer: 2 Suggested Priority: 4
ModDrawCharacter(3, 52, "sprite/hri2a_01_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 400, TRUE );
Wait( 1000 );
@@ -9095,56 +9095,56 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, FALSE );
- ModDrawCharacter(1, 52, "sprite/hri2a_12_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(1, 52, "sprite/hri2a_12_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); //ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 7 lines away (line 9105)
ModPlayVoiceLS(4, 52, "ps3/s26/52/trik_1470", 128, TRUE);
OutputLine("梨花 ", "「耳を貸しちゃ駄目。…………よく思い出して。…今日、私と一緒に学校をさぼって遊びに行ったでしょ?…あなた、その事を誰かに言った?」",
"Rika ", "\"Don't listen to them. ............Think back. ...You skipped school with me today to come play around, right? ...Did you say anything about that to anyone else?\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(3, 53, "sprite/hmi2a_08_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 400, TRUE );
+ ModDrawCharacter(3, 53, "sprite/hmi2a_08_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 400, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9098). Existing Layer: 1 Conflicting Layer: 3 Suggested Priority: 4ERROR_EXISTING: Priority 2 on layer 3 used here. Conflict is 7 lines away (line 9112)
ModPlayVoiceLS(4, 53, "ps3/s26/53/tmio_2430", 128, TRUE);
OutputLine("魅音 ", "「……学校さぼるってわざわざ公言する訳、ないじゃないですか。」",
"Mion ", "\"......Why would I ever make a point of publicly declaring that I was skipping school?\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(1, 52, "sprite/hri2a_09_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(1, 52, "sprite/hri2a_09_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9105). Existing Layer: 3 Conflicting Layer: 1 Suggested Priority: 5ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 7 lines away (line 9119)
ModPlayVoiceLS(4, 52, "ps3/s26/52/trik_1480", 128, TRUE);
OutputLine("梨花 ", "「…つまり、…今日のあなたの動向を知る者はひとりもいない、って事よね。」",
"Rika ", "\"...Which means... that no one knows what you've been doing today, right?\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(3, 53, "sprite/hmi2a_09_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(3, 53, "sprite/hmi2a_09_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 6, 200, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9112). Existing Layer: 1 Conflicting Layer: 3 Suggested Priority: 6ERROR_EXISTING: Priority 2 on layer 3 used here. Conflict is 7 lines away (line 9126)
ModPlayVoiceLS(4, 53, "ps3/s26/53/tmio_2440", 128, TRUE);
OutputLine("魅音 ", "「……そりゃそうですよ。…誰にも言ってないんですから。」",
"Mion ", "\"......Well, sure. ...I didn't tell anyone, after all.\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(1, 52, "sprite/hri2a_10_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(1, 52, "sprite/hri2a_10_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 7, 200, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9119). Existing Layer: 3 Conflicting Layer: 1 Suggested Priority: 7ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 7 lines away (line 9133)
ModPlayVoiceLS(4, 52, "ps3/s26/52/trik_1490", 128, TRUE);
OutputLine("梨花 ", "「……今日、あなたが着てきてくれたその服。…私がリクエストしたのよね。」",
"Rika ", "\"......Those clothes you're wearing today. ...I asked you to wear them, right?\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(3, 53, "sprite/hmi2a_01_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(3, 53, "sprite/hmi2a_01_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 8, 200, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9126). Existing Layer: 1 Conflicting Layer: 3 Suggested Priority: 8ERROR_EXISTING: Priority 2 on layer 3 used here. Conflict is 7 lines away (line 9140)
ModPlayVoiceLS(4, 53, "ps3/s26/53/tmio_2450", 128, TRUE);
OutputLine("魅音 ", "「…梨花さんがこの服が一番可愛いって言ってくれたから、わざわざ着てきたんじゃないですか。」",
"Mion ", "\"...You told me I looked cutest in this outfit, so I made a point of wearing it for you.\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(1, 52, "sprite/hri2a_12_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(1, 52, "sprite/hri2a_12_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 9, 200, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9133). Existing Layer: 3 Conflicting Layer: 1 Suggested Priority: 9ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 7 lines away (line 9147)
ModPlayVoiceLS(4, 52, "ps3/s26/52/trik_1500", 128, TRUE);
OutputLine("梨花 ", "「…つまり、…今日のあなたの服装は事前に把握されていた、って事よね。」",
"Rika ", "\"...Which means... the outfit you'd be wearing today was known beforehand, right?\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(3, 53, "sprite/hmi2a_08_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(3, 53, "sprite/hmi2a_08_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9140). Existing Layer: 1 Conflicting Layer: 3 Suggested Priority: 10
ModPlayVoiceLS(4, 53, "ps3/s26/53/tmio_2460", 128, TRUE);
OutputLine("魅音 ", "「……そりゃそうですよ。…梨花さんのリクエストなんですから。」",
"Mion ", "\"......Well, sure. ...You asked me to wear it.\"", Line_Normal);
@@ -9353,7 +9353,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(2, 52, "sprite/hri2a_05_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(2, 52, "sprite/hri2a_05_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); //ERROR_EXISTING: Priority 2 on layer 2 used here. Conflict is 10 lines away (line 9366)
ModPlayVoiceLS(4, 52, "ps3/s26/52/trik_1650", 128, TRUE);
OutputLine("梨花 ", "「…こいつらは厚生省なんて名乗ってるけど、実際の所属は違う。…こいつらは国家、」",
"Rika ", "\"...These people claim they're from the Ministry of Health, but they're actually with a different organization! ...These people are from the National P-\"", Line_Normal);
@@ -9363,7 +9363,7 @@ void main()
- ModDrawCharacter(1, 57, "sprite/hnit1a_06_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
+ ModDrawCharacter(1, 57, "sprite/hnit1a_06_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 0, FALSE ); //ERROR: Priority 2 already in use 10 lines ago (line 9356). Existing Layer: 2 Conflicting Layer: 1 Suggested Priority: 3
DrawScene( "background/hina_bus_01", 50 );
PlaySE( 1, "a5_10316", 70, 64 );
PlayBGM( 3, "me/rain4_long", 70, 0 );
diff --git a/Update/outbreak01_1.txt b/Update/outbreak01_1.txt
index d609d29..ba3be4f 100644
--- a/Update/outbreak01_1.txt
+++ b/Update/outbreak01_1.txt
@@ -5276,7 +5276,7 @@ void main()
DisableWindow();
- ModDrawCharacter(1, 2, "sprite/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE );
+ ModDrawCharacter(1, 2, "sprite/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE ); //ERROR_EXISTING: Priority 3 on layer 1 used here. Conflict is 11 lines away (line 5290)
PlayBGM( 1, "me/a5_14446", 70, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -5287,7 +5287,7 @@ void main()
DisableWindow();
- ModDrawCharacter(3, 1, "sprite/kei2_ikari2_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 400, TRUE );
+ ModDrawCharacter(3, 1, "sprite/kei2_ikari2_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 400, TRUE ); //ERROR: Priority 3 already in use 11 lines ago (line 5279). Existing Layer: 1 Conflicting Layer: 3 Suggested Priority: 4ERROR_EXISTING: Priority 3 on layer 3 used here. Conflict is 29 lines away (line 5319)
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s24/01/nkei_0400", 128, TRUE);
OutputLine(NULL, "「……そ、そうだ! それは俺も思ってた!! 沙都子はどうしたんだよ魅音! 状況的には俺やレナよりもずっとまずいんだろ?! 沙都子だけ置いてなんかいけないぞ!!」",
@@ -5316,7 +5316,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(1, 2, "sprite/re2a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE );
+ ModDrawCharacter(1, 2, "sprite/re2a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); //ERROR: Priority 3 already in use 29 lines ago (line 5290). Existing Layer: 3 Conflicting Layer: 1 Suggested Priority: 5
ShakeScreen( 2, 6, 100 , 2, 50, );
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
diff --git a/Update/outbreak02_1.txt b/Update/outbreak02_1.txt
index 28f1a1e..943f644 100644
--- a/Update/outbreak02_1.txt
+++ b/Update/outbreak02_1.txt
@@ -11305,7 +11305,7 @@ void main()
DisableWindow();
PlaySE( 0, "wav/down3", 25, 64 );
- ModDrawCharacter(1, 6, "sprite/si1a_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(1, 6, "sprite/si1a_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); //ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 41 lines away (line 11349)
PlaySE( 0, "a5_10316", 70, 64 );
ShakeScreen( 0, 9, 100, 5, 20, );
@@ -11346,7 +11346,7 @@ void main()
DisableWindow();
- ModDrawCharacter(2, 9, "sprite/ta3_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 400, TRUE );
+ ModDrawCharacter(2, 9, "sprite/ta3_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 6, 400, TRUE ); //ERROR: Priority 2 already in use 41 lines ago (line 11308). Existing Layer: 1 Conflicting Layer: 2 Suggested Priority: 6
//;【鷹野】
if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s25/09/ntak_0280", 128, TRUE);
@@ -15544,7 +15544,7 @@ void main()
ModDrawCharacter(3, 51, "sprite/tamura1a_11_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 400, FALSE );
ModDrawCharacter(2, 12, "sprite/ha1_shinken_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 400, TRUE );
Wait( 500 );
- ModDrawCharacter(1, 4, "sprite/sa1a_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 400, FALSE );
+ ModDrawCharacter(1, 4, "sprite/sa1a_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 400, FALSE ); //ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 39 lines away (line 15586)
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 400, FALSE );
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 400, TRUE );
@@ -15583,7 +15583,7 @@ void main()
Wait( 100 );
- ModDrawCharacter(2, 50, "sprite/une1b_09_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
+ ModDrawCharacter(2, 50, "sprite/une1b_09_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 0, FALSE ); //ERROR: Priority 2 already in use 39 lines ago (line 15547). Existing Layer: 1 Conflicting Layer: 2 Suggested Priority: 4
DrawScene( "background/gk3", 50 );
PlaySE( 0, "tataku", 70, 64 );
ShakeScreen( 2, 6, 100 , 2, 50, );
@@ -16480,7 +16480,7 @@ void main()
//;se1v 56,50
DrawSceneWithMask("white", "effect/maskc", 0, 0, 3000 );
- ModDrawCharacter(1, 12, "sprite/ha6_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 400, TRUE );
+ ModDrawCharacter(1, 12, "sprite/ha6_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 400, TRUE ); //ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 16 lines away (line 16499)
Wait( 300 );
//;wait 500
@@ -16496,7 +16496,7 @@ void main()
//;■羽入、マヌケな罰ゲーム衣装で嘆く
- ModDrawCharacter(4, 12, "sprite/ha5_muhyou_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
+ ModDrawCharacter(4, 12, "sprite/ha5_muhyou_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 0, FALSE ); //ERROR: Priority 2 already in use 16 lines ago (line 16483). Existing Layer: 1 Conflicting Layer: 4 Suggested Priority: 3
DrawScene( "background/gk3", 50 );
PlaySE( 0, "b1", 20, 64 );
diff --git a/Update/staffroom.txt b/Update/staffroom.txt
index c6ff354..46dabfd 100644
--- a/Update/staffroom.txt
+++ b/Update/staffroom.txt
@@ -397,7 +397,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacterWithFiltering(2, 11, "sprite/oisi2_6_", "0", "effect/left", 0, -160, 0, FALSE, 0, 0, 0, 0, 0, 1, 300, TRUE );
+ ModDrawCharacterWithFiltering(2, 11, "sprite/oisi2_6_", "0", "effect/left", 0, -160, 0, FALSE, 0, 0, 0, 0, 0, 1, 300, TRUE ); //ERROR_EXISTING: Priority 1 on layer 2 used here. Conflict is 13 lines away (line 413)
if (GetGlobalFlag(GADVMode)) { OutputLine("八咫桜", NULL, "Yatazakura", NULL, Line_ContinueAfterTyping); }
@@ -410,7 +410,7 @@ void main()
DisableWindow();
FadeOutBGM( 0, 300, TRUE );
- ModDrawCharacter(1, 14, "sprite/oko3_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
+ ModDrawCharacter(1, 14, "sprite/oko3_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 300, TRUE ); //ERROR: Priority 1 already in use 13 lines ago (line 400). Existing Layer: 2 Conflicting Layer: 1 Suggested Priority: 2
PlayBGM( 0, "bgm0/4", 120, 0 );
diff --git a/Update/staffroom15.txt b/Update/staffroom15.txt
index fc880c0..5104a02 100644
--- a/Update/staffroom15.txt
+++ b/Update/staffroom15.txt
@@ -1396,7 +1396,7 @@ void main()
DisableWindow();
//;■以下の梨花の「え?」@には、@や¥は不要で、そのまま次のレナのセリフが続きます。
//;【梨花】
- ModDrawCharacter(20, 5, "sprite/ri2_majime_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
+ ModDrawCharacter(20, 5, "sprite/ri2_majime_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); //ERROR_EXISTING: Priority 1 on layer 20 used here. Conflict is 15 lines away (line 1414)
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「え?」",
NULL, "\"Huh?\"", GetGlobalFlag(GLinemodeSp));
@@ -1411,7 +1411,7 @@ void main()
ClearMessage();
DisableWindow();
//;【圭一】
- ModDrawCharacter(2, 1, "sprite/kei2_warai_", "2", -320, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 400, TRUE );
+ ModDrawCharacter(2, 1, "sprite/kei2_warai_", "2", -320, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); //ERROR: Priority 1 already in use 15 lines ago (line 1399). Existing Layer: 20 Conflicting Layer: 2 Suggested Priority: 5
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「なるほどなぁ。",
NULL, "\"I see.", Line_WaitForInput);
From 951e2f77bfc4a9449854953158b2327b9cdab5e9 Mon Sep 17 00:00:00 2001
From: Aurian
Date: Mon, 18 Mar 2024 19:50:31 +0100
Subject: [PATCH 2/6] prio fix
---
Update/staffroom15.txt | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/Update/staffroom15.txt b/Update/staffroom15.txt
index 5104a02..f21a916 100644
--- a/Update/staffroom15.txt
+++ b/Update/staffroom15.txt
@@ -1396,7 +1396,7 @@ void main()
DisableWindow();
//;■以下の梨花の「え?」@には、@や¥は不要で、そのまま次のレナのセリフが続きます。
//;【梨花】
- ModDrawCharacter(20, 5, "sprite/ri2_majime_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE ); //ERROR_EXISTING: Priority 1 on layer 20 used here. Conflict is 15 lines away (line 1414)
+ ModDrawCharacter(20, 5, "sprite/ri2_majime_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("梨花", NULL, "Rika", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「え?」",
NULL, "\"Huh?\"", GetGlobalFlag(GLinemodeSp));
@@ -1411,7 +1411,7 @@ void main()
ClearMessage();
DisableWindow();
//;【圭一】
- ModDrawCharacter(2, 1, "sprite/kei2_warai_", "2", -320, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE ); //ERROR: Priority 1 already in use 15 lines ago (line 1399). Existing Layer: 20 Conflicting Layer: 2 Suggested Priority: 5
+ ModDrawCharacter(2, 1, "sprite/kei2_warai_", "2", -320, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「なるほどなぁ。",
NULL, "\"I see.", Line_WaitForInput);
@@ -1420,7 +1420,7 @@ void main()
ClearMessage();
DisableWindow();
//;【圭一】
- ModDrawCharacter(2, 1, "sprite/kei2_def1_", "0", -320, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
+ ModDrawCharacter(2, 1, "sprite/kei2_def1_", "0", -320, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "「俺はてっきり、原作者ってのは、全部全部、知り尽くしていて、アニメ放映時には目を瞑っていてもシーンがわかるのかと思っていたぜ」",
NULL, "\"I always thought the authors knew everything about the production process, and could tell which scene was which with their eyes closed by the time it ended up on TV.\"", Line_Normal);
From 347267414c79a3ce58b6a1464189e5898d86ae60 Mon Sep 17 00:00:00 2001
From: Aurian
Date: Mon, 18 Mar 2024 19:52:36 +0100
Subject: [PATCH 3/6] prio fix
---
Update/staffroom.txt | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/Update/staffroom.txt b/Update/staffroom.txt
index 46dabfd..eb732c9 100644
--- a/Update/staffroom.txt
+++ b/Update/staffroom.txt
@@ -349,7 +349,7 @@ void main()
PlaySE( 0, "wav/kyupirn", 128, 64 );
DrawScene( "white", 200 );
- ModDrawCharacter(1, 14, "sprite/oko3_niyari_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
+ ModDrawCharacter(1, 14, "sprite/oko3_niyari_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 0, FALSE );
DrawScene( "background/ke_shiryou1_02", 500 );
@@ -397,7 +397,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacterWithFiltering(2, 11, "sprite/oisi2_6_", "0", "effect/left", 0, -160, 0, FALSE, 0, 0, 0, 0, 0, 1, 300, TRUE ); //ERROR_EXISTING: Priority 1 on layer 2 used here. Conflict is 13 lines away (line 413)
+ ModDrawCharacterWithFiltering(2, 11, "sprite/oisi2_6_", "0", "effect/left", 0, -160, 0, FALSE, 0, 0, 0, 0, 0, 1, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("八咫桜", NULL, "Yatazakura", NULL, Line_ContinueAfterTyping); }
@@ -410,7 +410,7 @@ void main()
DisableWindow();
FadeOutBGM( 0, 300, TRUE );
- ModDrawCharacter(1, 14, "sprite/oko3_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 300, TRUE ); //ERROR: Priority 1 already in use 13 lines ago (line 400). Existing Layer: 2 Conflicting Layer: 1 Suggested Priority: 2
+ ModDrawCharacter(1, 14, "sprite/oko3_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 300, TRUE );
PlayBGM( 0, "bgm0/4", 120, 0 );
From beb2be2ab094b89c99afffda0feacaed307f8365 Mon Sep 17 00:00:00 2001
From: Aurian
Date: Mon, 18 Mar 2024 20:00:28 +0100
Subject: [PATCH 4/6] prio fix
---
Update/busstop01.txt | 28 ++++++++++++++--------------
1 file changed, 14 insertions(+), 14 deletions(-)
diff --git a/Update/busstop01.txt b/Update/busstop01.txt
index 6d9e304..68e661d 100644
--- a/Update/busstop01.txt
+++ b/Update/busstop01.txt
@@ -5816,7 +5816,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(6, 54, "sprite/hyos1a_13_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); //ERROR_EXISTING: Priority 2 on layer 6 used here. Conflict is 14 lines away (line 5833)
+ ModDrawCharacter(6, 54, "sprite/hyos1a_13_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
ModPlayVoiceLS(4, 54, "ps3/s26/54/tyos_1400", 128, TRUE);
OutputLine("吉村 ", "「……あれ、…ひょっとして失禁しました…?……恥ずかしいなぁ…。」",
"Yoshimura ", "\"......Huh? ...Did you wet yourself, by chance...? ......How embarrassing...\"", Line_Normal);
@@ -5830,7 +5830,7 @@ void main()
PlaySE( 1, "searchlight", 70, 64 );
ModDrawCharacter(1, 56, "sprite/hton1a_05_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 400, FALSE );
- ModDrawCharacter(2, 53, "sprite/hmi2a_06_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 400, FALSE ); //ERROR: Priority 2 already in use 14 lines ago (line 5819). Existing Layer: 6 Conflicting Layer: 2 Suggested Priority: 4
+ ModDrawCharacter(2, 53, "sprite/hmi2a_06_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 400, FALSE );
ModDrawCharacter(3, 52, "sprite/hri2a_01_", "0", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 400, TRUE );
Wait( 1000 );
@@ -9076,7 +9076,7 @@ void main()
StopAllSound();
//CallScriptSection( "util", "RainOff" );
- ModDrawCharacter(1, 52, "sprite/hri2a_08_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
+ ModDrawCharacter(1, 52, "sprite/hri2a_08_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 0, FALSE );
DrawScene( "background/hina_bus_02", 400 );
PlayBGM( 0, "bgm1/urameshikodama", 70, 0 );
@@ -9095,56 +9095,56 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, FALSE );
- ModDrawCharacter(1, 52, "sprite/hri2a_12_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); //ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 7 lines away (line 9105)
+ ModDrawCharacter(1, 52, "sprite/hri2a_12_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
ModPlayVoiceLS(4, 52, "ps3/s26/52/trik_1470", 128, TRUE);
OutputLine("梨花 ", "「耳を貸しちゃ駄目。…………よく思い出して。…今日、私と一緒に学校をさぼって遊びに行ったでしょ?…あなた、その事を誰かに言った?」",
"Rika ", "\"Don't listen to them. ............Think back. ...You skipped school with me today to come play around, right? ...Did you say anything about that to anyone else?\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(3, 53, "sprite/hmi2a_08_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 400, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9098). Existing Layer: 1 Conflicting Layer: 3 Suggested Priority: 4ERROR_EXISTING: Priority 2 on layer 3 used here. Conflict is 7 lines away (line 9112)
+ ModDrawCharacter(3, 53, "sprite/hmi2a_08_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 400, TRUE );
ModPlayVoiceLS(4, 53, "ps3/s26/53/tmio_2430", 128, TRUE);
OutputLine("魅音 ", "「……学校さぼるってわざわざ公言する訳、ないじゃないですか。」",
"Mion ", "\"......Why would I ever make a point of publicly declaring that I was skipping school?\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(1, 52, "sprite/hri2a_09_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9105). Existing Layer: 3 Conflicting Layer: 1 Suggested Priority: 5ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 7 lines away (line 9119)
+ ModDrawCharacter(1, 52, "sprite/hri2a_09_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
ModPlayVoiceLS(4, 52, "ps3/s26/52/trik_1480", 128, TRUE);
OutputLine("梨花 ", "「…つまり、…今日のあなたの動向を知る者はひとりもいない、って事よね。」",
"Rika ", "\"...Which means... that no one knows what you've been doing today, right?\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(3, 53, "sprite/hmi2a_09_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 6, 200, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9112). Existing Layer: 1 Conflicting Layer: 3 Suggested Priority: 6ERROR_EXISTING: Priority 2 on layer 3 used here. Conflict is 7 lines away (line 9126)
+ ModDrawCharacter(3, 53, "sprite/hmi2a_09_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE );
ModPlayVoiceLS(4, 53, "ps3/s26/53/tmio_2440", 128, TRUE);
OutputLine("魅音 ", "「……そりゃそうですよ。…誰にも言ってないんですから。」",
"Mion ", "\"......Well, sure. ...I didn't tell anyone, after all.\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(1, 52, "sprite/hri2a_10_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 7, 200, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9119). Existing Layer: 3 Conflicting Layer: 1 Suggested Priority: 7ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 7 lines away (line 9133)
+ ModDrawCharacter(1, 52, "sprite/hri2a_10_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
ModPlayVoiceLS(4, 52, "ps3/s26/52/trik_1490", 128, TRUE);
OutputLine("梨花 ", "「……今日、あなたが着てきてくれたその服。…私がリクエストしたのよね。」",
"Rika ", "\"......Those clothes you're wearing today. ...I asked you to wear them, right?\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(3, 53, "sprite/hmi2a_01_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 8, 200, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9126). Existing Layer: 1 Conflicting Layer: 3 Suggested Priority: 8ERROR_EXISTING: Priority 2 on layer 3 used here. Conflict is 7 lines away (line 9140)
+ ModDrawCharacter(3, 53, "sprite/hmi2a_01_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE );
ModPlayVoiceLS(4, 53, "ps3/s26/53/tmio_2450", 128, TRUE);
OutputLine("魅音 ", "「…梨花さんがこの服が一番可愛いって言ってくれたから、わざわざ着てきたんじゃないですか。」",
"Mion ", "\"...You told me I looked cutest in this outfit, so I made a point of wearing it for you.\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(1, 52, "sprite/hri2a_12_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 9, 200, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9133). Existing Layer: 3 Conflicting Layer: 1 Suggested Priority: 9ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 7 lines away (line 9147)
+ ModDrawCharacter(1, 52, "sprite/hri2a_12_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
ModPlayVoiceLS(4, 52, "ps3/s26/52/trik_1500", 128, TRUE);
OutputLine("梨花 ", "「…つまり、…今日のあなたの服装は事前に把握されていた、って事よね。」",
"Rika ", "\"...Which means... the outfit you'd be wearing today was known beforehand, right?\"", Line_Normal);
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
- ModDrawCharacter(3, 53, "sprite/hmi2a_08_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); //ERROR: Priority 2 already in use 7 lines ago (line 9140). Existing Layer: 1 Conflicting Layer: 3 Suggested Priority: 10
+ ModDrawCharacter(3, 53, "sprite/hmi2a_08_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE );
ModPlayVoiceLS(4, 53, "ps3/s26/53/tmio_2460", 128, TRUE);
OutputLine("魅音 ", "「……そりゃそうですよ。…梨花さんのリクエストなんですから。」",
"Mion ", "\"......Well, sure. ...You asked me to wear it.\"", Line_Normal);
@@ -9353,7 +9353,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(2, 52, "sprite/hri2a_05_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); //ERROR_EXISTING: Priority 2 on layer 2 used here. Conflict is 10 lines away (line 9366)
+ ModDrawCharacter(2, 52, "sprite/hri2a_05_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
ModPlayVoiceLS(4, 52, "ps3/s26/52/trik_1650", 128, TRUE);
OutputLine("梨花 ", "「…こいつらは厚生省なんて名乗ってるけど、実際の所属は違う。…こいつらは国家、」",
"Rika ", "\"...These people claim they're from the Ministry of Health, but they're actually with a different organization! ...These people are from the National P-\"", Line_Normal);
@@ -9363,7 +9363,7 @@ void main()
- ModDrawCharacter(1, 57, "sprite/hnit1a_06_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 0, FALSE ); //ERROR: Priority 2 already in use 10 lines ago (line 9356). Existing Layer: 2 Conflicting Layer: 1 Suggested Priority: 3
+ ModDrawCharacter(1, 57, "sprite/hnit1a_06_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 0, FALSE );
DrawScene( "background/hina_bus_01", 50 );
PlaySE( 1, "a5_10316", 70, 64 );
PlayBGM( 3, "me/rain4_long", 70, 0 );
@@ -9382,7 +9382,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(1, 57, "sprite/hnit1a_07_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(1, 57, "sprite/hnit1a_07_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE );
PlayBGM( 0, "bgm1/out2", 70, 0 );
From d81de1945d0f38cffd4d529f3396c12bcab2c4dc Mon Sep 17 00:00:00 2001
From: Aurian
Date: Mon, 18 Mar 2024 20:03:47 +0100
Subject: [PATCH 5/6] prio fix
---
Update/outbreak01_1.txt | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/Update/outbreak01_1.txt b/Update/outbreak01_1.txt
index ba3be4f..60cc067 100644
--- a/Update/outbreak01_1.txt
+++ b/Update/outbreak01_1.txt
@@ -5276,7 +5276,7 @@ void main()
DisableWindow();
- ModDrawCharacter(1, 2, "sprite/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE ); //ERROR_EXISTING: Priority 3 on layer 1 used here. Conflict is 11 lines away (line 5290)
+ ModDrawCharacter(1, 2, "sprite/re2a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE );
PlayBGM( 1, "me/a5_14446", 70, 0 );
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
@@ -5287,7 +5287,7 @@ void main()
DisableWindow();
- ModDrawCharacter(3, 1, "sprite/kei2_ikari2_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 400, TRUE ); //ERROR: Priority 3 already in use 11 lines ago (line 5279). Existing Layer: 1 Conflicting Layer: 3 Suggested Priority: 4ERROR_EXISTING: Priority 3 on layer 3 used here. Conflict is 29 lines away (line 5319)
+ ModDrawCharacter(3, 1, "sprite/kei2_ikari2_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 400, TRUE );
if (GetGlobalFlag(GADVMode)) { OutputLine("圭一", NULL, "Keiichi", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 1, "ps3/s24/01/nkei_0400", 128, TRUE);
OutputLine(NULL, "「……そ、そうだ! それは俺も思ってた!! 沙都子はどうしたんだよ魅音! 状況的には俺やレナよりもずっとまずいんだろ?! 沙都子だけ置いてなんかいけないぞ!!」",
@@ -5316,7 +5316,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(1, 2, "sprite/re2a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 200, TRUE ); //ERROR: Priority 3 already in use 29 lines ago (line 5290). Existing Layer: 3 Conflicting Layer: 1 Suggested Priority: 5
+ ModDrawCharacter(1, 2, "sprite/re2a_okoru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE );
ShakeScreen( 2, 6, 100 , 2, 50, );
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
From ceaa2d9e6bc079ecd83de8aca0507f0f98d73516 Mon Sep 17 00:00:00 2001
From: Aurian
Date: Mon, 18 Mar 2024 20:08:51 +0100
Subject: [PATCH 6/6] prio fix
---
Update/outbreak02_1.txt | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/Update/outbreak02_1.txt b/Update/outbreak02_1.txt
index 943f644..01d8edd 100644
--- a/Update/outbreak02_1.txt
+++ b/Update/outbreak02_1.txt
@@ -11305,7 +11305,7 @@ void main()
DisableWindow();
PlaySE( 0, "wav/down3", 25, 64 );
- ModDrawCharacter(1, 6, "sprite/si1a_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE ); //ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 41 lines away (line 11349)
+ ModDrawCharacter(1, 6, "sprite/si1a_ikari_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
PlaySE( 0, "a5_10316", 70, 64 );
ShakeScreen( 0, 9, 100, 5, 20, );
@@ -11346,7 +11346,7 @@ void main()
DisableWindow();
- ModDrawCharacter(2, 9, "sprite/ta3_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 6, 400, TRUE ); //ERROR: Priority 2 already in use 41 lines ago (line 11308). Existing Layer: 1 Conflicting Layer: 2 Suggested Priority: 6
+ ModDrawCharacter(2, 9, "sprite/ta3_warai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 400, TRUE );
//;【鷹野】
if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s25/09/ntak_0280", 128, TRUE);
@@ -11366,7 +11366,7 @@ void main()
ClearMessage();
DisableWindow();
- ModDrawCharacter(2, 9, "sprite/ta3_akuwarai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(2, 9, "sprite/ta3_akuwarai_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 200, TRUE );
//;【鷹野】
if (GetGlobalFlag(GADVMode)) { OutputLine("鷹野", NULL, "Takano", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 9, "ps3/s25/09/ntak_0290", 128, TRUE);
@@ -15544,7 +15544,7 @@ void main()
ModDrawCharacter(3, 51, "sprite/tamura1a_11_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 400, FALSE );
ModDrawCharacter(2, 12, "sprite/ha1_shinken_", "0", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 400, TRUE );
Wait( 500 );
- ModDrawCharacter(1, 4, "sprite/sa1a_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 400, FALSE ); //ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 39 lines away (line 15586)
+ ModDrawCharacter(1, 4, "sprite/sa1a_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 400, FALSE );
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 400, FALSE );
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 400, TRUE );
@@ -15583,7 +15583,7 @@ void main()
Wait( 100 );
- ModDrawCharacter(2, 50, "sprite/une1b_09_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 0, FALSE ); //ERROR: Priority 2 already in use 39 lines ago (line 15547). Existing Layer: 1 Conflicting Layer: 2 Suggested Priority: 4
+ ModDrawCharacter(2, 50, "sprite/une1b_09_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 0, FALSE );
DrawScene( "background/gk3", 50 );
PlaySE( 0, "tataku", 70, 64 );
ShakeScreen( 2, 6, 100 , 2, 50, );
@@ -15625,7 +15625,7 @@ void main()
DisableWindow();
- ModDrawCharacter(2, 50, "sprite/une1a_11_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 200, TRUE );
+ ModDrawCharacter(2, 50, "sprite/une1a_11_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, TRUE );
//;【ウネ】
if (GetGlobalFlag(GADVMode)) { OutputLine("ウネ", NULL, "UNE", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 50, "ps3/s25/50/nune_1000", 128, TRUE);
@@ -16480,7 +16480,7 @@ void main()
//;se1v 56,50
DrawSceneWithMask("white", "effect/maskc", 0, 0, 3000 );
- ModDrawCharacter(1, 12, "sprite/ha6_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 400, TRUE ); //ERROR_EXISTING: Priority 2 on layer 1 used here. Conflict is 16 lines away (line 16499)
+ ModDrawCharacter(1, 12, "sprite/ha6_au_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 400, TRUE );
Wait( 300 );
//;wait 500
@@ -16496,7 +16496,7 @@ void main()
//;■羽入、マヌケな罰ゲーム衣装で嘆く
- ModDrawCharacter(4, 12, "sprite/ha5_muhyou_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 3, 0, FALSE ); //ERROR: Priority 2 already in use 16 lines ago (line 16483). Existing Layer: 1 Conflicting Layer: 4 Suggested Priority: 3
+ ModDrawCharacter(4, 12, "sprite/ha5_muhyou_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 2, 0, FALSE );
DrawScene( "background/gk3", 50 );
PlaySE( 0, "b1", 20, 64 );