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Currently the graphics options in the mod menu (added by me) is pretty confusing/hard to use (the "presets" are reasonable, but the "advanced options" are very confusing).
move the reset buttons to some sort of developer/debugging "don't touch unless instructed" area
have sane presets, e.g. MangaGamer, Console, Original, [whatever else makes sense] [done]
have switching presets switch all the individual options below, think of advanced graphics settings in AAA 3D games: text: NVL|ADV; sprites: MG, Console, R07; BGs: Console, Original; Audio: MG, Original; Censorship level, ... [no "default" buttons, the default for a preset gets selected/highlighted when you switch to that preset; no linked options, like "art style" switching both sprites and BG, either]
if the user changes any of these individual options, the preset indicator switches to "custom", in effect an extra preset
have a hotkey that cycles between the presets [done], including the "custom" one. That way, if I want to check out how a particular scene looked/sounded like in the different versions, I can quickly cycle through them, and get back to my usual settings as well
It's just an idea, but considering it'd make the F10 screen more similar to the advanced graphics setup screens people already know, I think it might work.
Also - reminder to myself to first do a mock-up of how it would look like, then get someone to have a look at it to see it seems reasonable.
Task List:
move the reset buttons to some sort of developer/debugging "don't touch unless instructed" area
moved to troubleshooting page, and also added a warning on that page
have sane presets, e.g. MangaGamer, Console, Original, [whatever else makes sense]
have switching presets switch all the individual options below, think of advanced graphics settings in AAA 3D games: text: NVL|ADV; sprites: MG, Console, R07; BGs: Console, Original; Audio: MG, Original; Censorship level, ... [no "default" buttons, the default for a preset gets selected/highlighted when you switch to that preset; no linked options, like "art style" switching both sprites and BG, either]
if the user changes any of these individual options, the preset indicator switches to "custom", in effect an extra preset
have a hotkey that cycles between the presets [done], including the "custom" one. That way, if I want to check out how a particular scene looked/sounded like in the different versions, I can quickly cycle through them, and get back to my usual settings as well
This one is difficult, because we directly use the global flags throughout the code for our settings. I think this is doable if all graphics references to flags were replaced with a in-between, which switches between the graphics presets vs actually using the saved flags. I'm not sure if it's worth implementing this considering the effort though, I'll try this one last.
If implemented just for the session (eg forget custom settings if custom settings not selected when you close the game), it is reasonably easy to implement though.
In the mod menu description for Italo's OST remake, state that it doesn't come installed with the mod by default, and that you need to install it via the installer or manually.
Add different tabs for each set of options (eg Gameplay, Graphics, Audio, Troubleshooting)
Organize lip sync into a proper section (currently it's kinda on its own)
The text was updated successfully, but these errors were encountered:
Currently the graphics options in the mod menu (added by me) is pretty confusing/hard to use (the "presets" are reasonable, but the "advanced options" are very confusing).
@fallenguru has suggested the following:
Also - reminder to myself to first do a mock-up of how it would look like, then get someone to have a look at it to see it seems reasonable.
Task List:
The text was updated successfully, but these errors were encountered: