diff --git a/Assets.Scripts.UI/MainUIController.cs b/Assets.Scripts.UI/MainUIController.cs index 56d14f90..1cfe0a2a 100644 --- a/Assets.Scripts.UI/MainUIController.cs +++ b/Assets.Scripts.UI/MainUIController.cs @@ -520,7 +520,7 @@ public void OnGUI() { if(BurikoSaveManager.lastSaveError != null) { - MODMenuSupport.EmergencyModMenu("Error loading save file! Please backup your saves, DISABLE STEAM SYNC, then delete the following save file:", BurikoSaveManager.lastSaveError); + MODMenuSupport.EmergencyModMenu("Error loading save file! Please 1. Backup your saves, 2. DISABLE STEAM CLOUD, 3. Delete the following save file:", BurikoSaveManager.lastSaveError); return; } diff --git a/MOD.Scripts.UI/MODMenuSupport.cs b/MOD.Scripts.UI/MODMenuSupport.cs index 625435c3..9a10bc7a 100644 --- a/MOD.Scripts.UI/MODMenuSupport.cs +++ b/MOD.Scripts.UI/MODMenuSupport.cs @@ -52,7 +52,7 @@ public static void ShowSupportButtons(Func buttonRenderer) } if (buttonRenderer(new GUIContent("Show Saves", "Clearing your save files can fix some issues with game startup, and resets all mod flags.\n\n" + - "- WARNING: Steam sync will restore your saves if you manually delete them! Therefore, remember to disable steam sync, otherwise your saves will magically reappear!\n" + + "- WARNING: Steam cloud will restore your saves if you manually delete them! Therefore, remember to disable steam cloud, otherwise your saves will magically reappear!\n" + "- The 'global.dat' file stores your global unlock process and mod flags\n" + "- The 'qsaveX.dat' and 'saveXXX.dat' files contain individual save files. Note that these becoming corrupted can break your game\n" + "- It's recommended to take a backup of all your saves before you modify them")))